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LiSA - Rising Hope (TV Size) by Chloe

Mapset Information
Ranked: Jun 7th, 2014
Average Rating: 3.43 / 5.00 from 75 votes
Japanese Anime
Nominators


5.0★
1 vote
4.5★
3 votes
4.0★
10 votes
3.5★
6 votes
3.0★
2 votes
2.5★
2 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 3.29 / 5.00 from 30 votes
Ranking: #87 for 2014, #1543 overall
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Skystar's extrA 5.43*
mapped by Skystar
5.0★
4 votes
4.5★
2 votes
4.0★
6 votes
3.5★
7 votes
3.0★
1 vote
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 3.48 / 5.00 from 24 votes
Ranking: #75 for 2014, #1294 overall
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.

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Kiiwa's Insane 5.05*
mapped by Kiiwa
5.0★
2 votes
4.5★
0 votes
4.0★
4 votes
3.5★
4 votes
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.30 / 5.00 from 14 votes
Ranking: #160 for 2014, #3867 overall
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Gu's Hard 3.59*
mapped by No_Gu
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.86 / 5.00 from 3 votes

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Normal 2.45*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.27 / 5.00 from 2 votes

separate your tags with commas
yf's Easy 2.05*
mapped by yf_bmp
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.27 / 5.00 from 2 votes

separate your tags with commas
| contributors: shizume



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pany511
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when this map was ranked, big black has been a thing for 2+ years, this would've been fucked up if it was a 2010 map maybe

the chloe diff is extremely fucked up for its time

from the comments it seems like it was especially bcs of the hp, since this map doesn't really seem that unique for its time to stand out that much imo, but what do i know

wait i was lowk woke for this https://osu.ppy.sh/comments/50054

u had to be there when it got ranked

worst thing about this map is that its only tv size

ohhhhhhhhhhhh

because incest

> this was the oshi no ko before oshi no ko existed

what are u saying bro

almost

this was the oshi no ko before oshi no ko existed

holy smokes

this just wasnt it frostwich

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