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Yousei Teikoku - Hades: The rise by Delis

Mapset info
Ranked: Dec 29th, 2017
Average Rating: 3.77 / 5.00 from 137 votes
Japanese Rock
Nominators
Lasse Chromoxx


Hardest 7.27*
5.0★
7 votes
4.5★
12 votes
4.0★
24 votes
3.5★
12 votes
3.0★
14 votes
2.5★
6 votes
2.0★
4 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.62 / 5.00 from 79 votes
Ranking: #38 for 2017, #560 overall
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
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Extra 6.41*
5.0★
3 votes
4.5★
6 votes
4.0★
18 votes
3.5★
6 votes
3.0★
3 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.95 / 5.00 from 37 votes
Ranking: #17 for 2017, #270 overall
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Insane 5.33*
5.0★
2 votes
4.5★
2 votes
4.0★
5 votes
3.5★
2 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.93 / 5.00 from 13 votes
Ranking: #154 for 2017, #3044 overall
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Hard 4.03*
mapped by Delis and Mirash
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.50 / 5.00 from 2 votes
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.29 / 5.00 from 2 votes
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Normal 2.32*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.29 / 5.00 from 2 votes
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Easy 1.62*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.29 / 5.00 from 2 votes
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Comments (5)

3yr ago

when you

3yr ago

never tell delis to square up

2yr ago

he knows the circle technology

2yr ago

insane how nobody has replicated this style yet i love it so much

2yr ago

when sstari does it: bleh

when delis does it: Goat

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