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Yousei Teikoku - Mischievous of Alice by Delis

Mapset Information
Ranked: Apr 6th, 2018
Average Rating: 4.05 / 5.00 from 66 votes
Japanese Video Game


Featured in OWC 2018
Extreme 6.41*
5.0★
10 votes
4.5★
8 votes
4.0★
14 votes
3.5★
7 votes
3.0★
3 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.09 / 5.00 from 43 votes
Ranking: #8 for 2018, #124 overall
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Extra 5.87*
5.0★
2 votes
4.5★
6 votes
4.0★
2 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.43 / 5.00 from 11 votes
Ranking: #238 for 2018, #3678 overall
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Insane 5.12*
5.0★
0 votes
4.5★
0 votes
4.0★
3 votes
3.5★
3 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.75 / 5.00 from 6 votes
Ranking: #525 for 2018, #8496 overall
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas
Hard 3.76*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.41 / 5.00 from 2 votes

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Normal 2.52*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.91 / 5.00 from 2 votes

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Easy 1.91*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.91 / 5.00 from 2 votes

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separate your tags with commas

separate your tags with commas

separate your tags with commas
| contributors: [[[[[[, moonpoint



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milr_ OMDB patron

gmsebas

just a reminder that this map is still one of the best in the game

GM omdb nation

milr_ OMDB patron

i can see xsrsbsns, Zapy and Delis. crazy

+ this beatmap gave me the most fun in this game ever so Hella Respect

Im not even gonna lie, half my understanding of "good flow" comes from the extra diff

MY GYATT

i love it

really goated

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