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Highest Rated Maps of 2023

#2001
2.68 / 5.00 from 4 votes
#2002
2.23 / 5.00 from 7 votes
#2003
2.18 / 5.00 from 6 votes
#2004
4.03 / 5.00 from 4 votes
#2005
2.93 / 5.00 from 4 votes
#2006
2.27 / 5.00 from 5 votes
#2008
2.93 / 5.00 from 5 votes
#2010
2.64 / 5.00 from 4 votes
#2011
2.64 / 5.00 from 4 votes
#2012
Thaehan - Insert Coin
Insane 4.95*
Jan 2nd, 2023
AJT
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
2.31 / 5.00 from 9 votes
#2013
3.59 / 5.00 from 5 votes
#2014
2.18 / 5.00 from 5 votes
#2015
2.16 / 5.00 from 6 votes
#2016
2.16 / 5.00 from 6 votes
#2018
3.53 / 5.00 from 4 votes
#2019
2.38 / 5.00 from 4 votes
#2020
HIMEHINA - QUEEN
HM 5.57*
May 8th, 2023
gazimal
2.38 / 5.00 from 4 votes
#2021
2.38 / 5.00 from 4 votes
#2022
2.38 / 5.00 from 4 votes
#2024
2.38 / 5.00 from 4 votes
#2025
2.38 / 5.00 from 4 votes
#2026
kessoku band - Karakara (TV Size)
mocaotic's insane 4.40*
Jun 6th, 2023
Mocaotic
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.38 / 5.00 from 4 votes
#2027
2.38 / 5.00 from 4 votes
#2028
2.38 / 5.00 from 4 votes
#2029
2.38 / 5.00 from 4 votes
#2030
2.38 / 5.00 from 4 votes
#2031
2.38 / 5.00 from 4 votes
#2032
USAO - Cthugha
Velocity 7.33*
Dec 30th, 2023
Nakano Itsuki
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
2.38 / 5.00 from 4 votes
#2033
2.38 / 5.00 from 4 votes
#2035
brakence - prozac
riffy's hard 3.94*
Mar 4th, 2023
riffy
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
2.61 / 5.00 from 4 votes
#2036
3.47 / 5.00 from 4 votes
#2037
2.43 / 5.00 from 5 votes
#2038
4.33 / 5.00 from 3 votes
#2039
3.00 / 5.00 from 4 votes
#2040
2.59 / 5.00 from 4 votes
#2041
2.59 / 5.00 from 4 votes
#2042
ZUN - Extend Ash ~ Houraijin
Kondou's Extra Stage 6.47*
Jul 4th, 2023
Kondou-Shinichi
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure.
2.66 / 5.00 from 4 votes
#2043
2.58 / 5.00 from 4 votes
#2045
2.42 / 5.00 from 5 votes
#2047
2.97 / 5.00 from 4 votes
#2048
Toyama Nao - Winter Melody
Plumes 5.25*
Dec 25th, 2023
_kotachi_
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.47 / 5.00 from 4 votes
#2050
2.84 / 5.00 from 4 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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