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Highest Rated Maps of 2014

#201
3.66 from 11 votes
#202
2.88 from 12 votes
#203
Wakeshima Kanon - killy killy JOKER
Arles 6.76*
Jun 26th, 2014
elchxyrlia
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.14 from 12 votes
#204
DragonForce - Heroes of Our Time
Legend 6.55*
Jan 16th, 2014
Jenny
marathonA map with a drain time of over 5 minutes.
3.48 from 10 votes
#205
Akiyama Uni - The Grimoire of Alice
Lunatic 5.34*
Sep 28th, 2014
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience.
3.66 from 10 votes
#206
T-ara - Why Are You Being Like This
Hard 3.86*
Jan 31st, 2014
kazumikos
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99 from 9 votes
#207
3.63 from 9 votes
#208
sakuzyo - AXION
Expert 5.26*
Nov 23rd, 2014
Kloyd
3.50 from 10 votes
#209
Tristam - Once Again
Collab 5.02*
Nov 16th, 2014
Aka and CalstoneLightO
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.38 from 9 votes
#210
3.05 from 11 votes
#211
4.21 from 8 votes
#212
4.11 from 9 votes
#213
44teru-k - Yami ~ Shoujo no Yume , Kyomu no Sekai ~
Yuki's Extra 5.93*
May 9th, 2014
Koiyuki
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.57 from 9 votes
#214
Lifetheory - Daisy
Blossom 5.06*
Mar 21st, 2014
Zare
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.89 from 13 votes
#215
3.56 from 11 votes
#216
4.12 from 9 votes
#218
3.32 from 10 votes
#220
a_hisa - Magic Logic Labyrinth
Another 5.45*
Jan 6th, 2014
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.20 from 8 votes
#221
I MY ME MINE - Troublemaker
Skystar's Soul 4.71*
Oct 23rd, 2014
Skystar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.78 from 12 votes
#222
4.27 from 9 votes
#223
3.75 from 9 votes
#224
Zips - Reiwai Terrorism
Distortion 5.41*
Aug 21st, 2014
Broccoly
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.97 from 9 votes
#225
3.46 from 10 votes
#226
Nanahira - Monosugoi Ikioide Keine ga Monosugoi Uta
Lunatic 5.68*
Jan 24th, 2014
kamisamaaa
storyboardContains a storyboard that enhances gameplay experience.
3.01 from 11 votes
#227
Hanatan - Jishou Mushoku
Insane 3.76*
Aug 18th, 2014
Kiiwa
storyboardContains a storyboard that enhances gameplay experience.
2.93 from 10 votes
#230
3.68 from 8 votes
#231
Various Artists - Nightcore Mix Compilation
Marathon 4.76*
Jul 13th, 2014
Andrea
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.81 from 9 votes
#233
daisan - -+
Extra 6.17*
Mar 21st, 2014
RikiH_
3.92 from 8 votes
#235
MiddleIsland - Piano Concerto No.1 "Scream"
woof's Extra 5.63*
Aug 20th, 2014
GoldenWolf
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.33 from 10 votes
#236
M2U - Quo Vadis
Extreme 5.17*
Sep 19th, 2014
buhei
finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.38 from 9 votes
#237
Stan SB - Dead
Rebirth 5.02*
Jul 3rd, 2014
ProfessionalBox
marathonA map with a drain time of over 5 minutes.
3.24 from 11 votes
#238
Infected Mushroom - Never Mind
Disregard 6.14*
Nov 11th, 2014
SuperMIC
marathonA map with a drain time of over 5 minutes.
4.07 from 8 votes
#239
Draw the Emotional - Just follow time
Lunatic 4.43*
Feb 28th, 2014
neurosis
storyboardContains a storyboard that enhances gameplay experience.
3.59 from 9 votes
#240
makou - Right Now
Another 5.08*
Mar 11th, 2014
iyasine
simpleAccessible and straightforward map design., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.04 from 8 votes
#241
Renard - Feel Better
Nogard's Extra 6.82*
Dec 4th, 2014
Blue Dragon
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.89 from 10 votes
#242
Sagara Kokoro - Hoshizora no Ima
Extra 5.77*
Jun 7th, 2014
Asphyxia
storyboardContains a storyboard that enhances gameplay experience.
3.27 from 11 votes
#243
lily-an - The Starry true
Lunatic 4.74*
May 20th, 2014
Delis and Satellite
collabA map with two or more associated mappers.
4.27 from 8 votes
#244
Pendulum - The Island
Absolution 4.56*
Jul 16th, 2014
Zetera
marathonA map with a drain time of over 5 minutes.
3.22 from 8 votes
#245
3.24 from 8 votes
#246
Rita - Aiiro
Insane 5.28*
Dec 9th, 2014
Fycho
3.83 from 10 votes
#247
Maffalda - pensamento tipico de esquerda caviar
Kuron's Insane 4.49*
Sep 3rd, 2014
Kuron
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., accelerating bpmFeatures progressively increasing tempo.
2.74 from 12 votes
#248
nora2r - B.B.K.K.B.K.K
Another 5.24*
Jul 1st, 2014
Rezoons
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.86 from 7 votes
#249
Darren Korb - Setting Sail, Coming Home
Insane 3.62*
Jul 5th, 2014
Metal
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
2.86 from 9 votes
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