Highest Rated Maps of 2016
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#252
BABYMETAL - Gimme chocolate!!
BLACK CHOCOLATE!! 7.41*
Jun 24th, 2016
alacat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
BLACK CHOCOLATE!! 7.41*
Jun 24th, 2016
alacat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.73
from
24 votes
#256
Asterisk - Rain
Monsoon 5.78*
Jan 28th, 2016
Monstrata
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Monsoon 5.78*
Jan 28th, 2016
Monstrata
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.12
from
12 votes
#257
3.54
from
10 votes
#258
2.97
from
12 votes
#260
Alfakyun. x Camellia - calling
Prestissimo 7.15*
Oct 21st, 2016
ProfessionalBox
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Prestissimo 7.15*
Oct 21st, 2016
ProfessionalBox
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.14
from
11 votes
#263
Kalafina - Kyrie
Genesis 5.03*
Mar 27th, 2016
Vell
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Genesis 5.03*
Mar 27th, 2016
Vell
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.74
from
11 votes
#264
sana - Packet Hero
Broccoly's Extra 7.28*
Dec 27th, 2016
Broccoly
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Broccoly's Extra 7.28*
Dec 27th, 2016
Broccoly
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.48
from
10 votes
#265
sakuzyo - Altale
Bonzi's Extra 5.21*
Aug 20th, 2016
Bonzi
storyboardContains a storyboard that enhances gameplay experience.
Bonzi's Extra 5.21*
Aug 20th, 2016
Bonzi
storyboardContains a storyboard that enhances gameplay experience.
3.41
from
10 votes
#266
DragonForce - Symphony of the Night
Legend 6.60*
Sep 21st, 2016
09kami
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
Legend 6.60*
Sep 21st, 2016
09kami
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
3.31
from
10 votes
#267
Memme - Acid Burst
Hollowversible's Extra 6.30*
Jun 10th, 2016
Hollow Wings and Irreversible
collabA map with two or more associated mappers., techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Hollowversible's Extra 6.30*
Jun 10th, 2016
Hollow Wings and Irreversible
collabA map with two or more associated mappers., techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.21
from
10 votes
#268
3L - MyonMyonMyonMyonMyonMyon!
Chaoz's Moe Extra 4.79*
Apr 20th, 2016
Chaoslitz
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Chaoz's Moe Extra 4.79*
Apr 20th, 2016
Chaoslitz
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.43
from
10 votes
#269
USAO - Dynamite (Extended Mix)
pishi's Insane 5.18*
Jul 2nd, 2016
pishifat
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
pishi's Insane 5.18*
Jul 2nd, 2016
pishifat
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.38
from
10 votes
#272
Void - Just Hold on (To All Fighters)
Beginning 6.65*
Jan 27th, 2016
Echoy
storyboardContains a storyboard that enhances gameplay experience.
Beginning 6.65*
Jan 27th, 2016
Echoy
storyboardContains a storyboard that enhances gameplay experience.
3.04
from
12 votes
#273
Treyarch Sound - Abracadavre
Insane 5.41*
Nov 25th, 2016
pishifat
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.41*
Nov 25th, 2016
pishifat
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.45
from
9 votes
#274
3.09
from
12 votes
#275
Celldweller - End of an Empire
Immortal 6.15*
Jun 23rd, 2016
FCL
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Immortal 6.15*
Jun 23rd, 2016
FCL
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.69
from
9 votes
#277
Primary - Sweets Weekend
Sweet Neko 5.35*
Aug 20th, 2016
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Sweet Neko 5.35*
Aug 20th, 2016
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.76
from
15 votes
#280
3.39
from
10 votes
#281
nameless - SLoWMoTIoN
LoLIS 5.27*
Jun 11th, 2016
Milan-
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
LoLIS 5.27*
Jun 11th, 2016
Milan-
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
2.92
from
13 votes
#282
3.40
from
10 votes
#285
3.29
from
9 votes
#287
3.40
from
9 votes
#288
Eve - Gekka*Midare Botan
Meg&Roll_Pan's E-Xtra 7.01*
Nov 7th, 2016
Meg and rollpan
collabA map with two or more associated mappers.
Meg&Roll_Pan's E-Xtra 7.01*
Nov 7th, 2016
Meg and rollpan
collabA map with two or more associated mappers.
3.43
from
10 votes
#290
Porter Robinson & Madeon - Shelter
Alone Together 5.95*
Dec 4th, 2016
Monstrata
marathonA map with a drain time of over 5 minutes.
Alone Together 5.95*
Dec 4th, 2016
Monstrata
marathonA map with a drain time of over 5 minutes.
2.82
from
12 votes
#292
LeaF - Paraclete
Serendipity 7.33*
Aug 22nd, 2016
Kroytz
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Serendipity 7.33*
Aug 22nd, 2016
Kroytz
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
2.77
from
14 votes
#293
senya - Saihate no Kotoba
Ghostly 4.88*
Mar 24th, 2016
LunarSakuya, N a s y a, Satellite, Giralda and Narcissu
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Ghostly 4.88*
Mar 24th, 2016
LunarSakuya, N a s y a, Satellite, Giralda and Narcissu
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.36
from
9 votes
#294
Syaro(CV.Uchida Maaya) - Caffeine Fighter
Kilimanjaro 4.90*
Jun 26th, 2016
Doormat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kilimanjaro 4.90*
Jun 26th, 2016
Doormat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.70
from
23 votes
#296
2.88
from
11 votes
#297
Maduk - Liquicity Yearmix 2015
Marathon 6.31*
Sep 12th, 2016
Exote, azr8, Strategas, Xilver15, pishifat and RyoKazuka
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Marathon 6.31*
Sep 12th, 2016
Exote, azr8, Strategas, Xilver15, pishifat and RyoKazuka
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.14
from
8 votes
#298
Ayane - Arrival of Tears
Collab Ultra 6.61*
Apr 17th, 2016
Guy, jonathanlfj, KSHR, Gamu, captin1, Cilvery, alacat, Skystar, Aka, DakeDekaane, Gero, GoldenWolf, Broccoly, Luna-, Asphyxia, CalstoneLightO, Fycho and Natsu
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., collabA map with two or more associated mappers.
Collab Ultra 6.61*
Apr 17th, 2016
Guy, jonathanlfj, KSHR, Gamu, captin1, Cilvery, alacat, Skystar, Aka, DakeDekaane, Gero, GoldenWolf, Broccoly, Luna-, Asphyxia, CalstoneLightO, Fycho and Natsu
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., collabA map with two or more associated mappers.
2.72
from
14 votes
#300
Erehamonika remixed by kors k - Der Wald (Kors K Remix)
Maze 4.26*
Nov 23rd, 2016
Rucker
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Maze 4.26*
Nov 23rd, 2016
Rucker
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
2.86
from
13 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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