Highest Rated Maps of 2016
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#251
3.29
/ 5.00 from
10 votes
#252
LeaF - Paraclete
Serendipity 7.32*
Aug 22nd, 2016
Kroytz
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Serendipity 7.32*
Aug 22nd, 2016
Kroytz
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.81
/ 5.00 from
14 votes
#253
Silent Siren - Routine
Expert 5.36*
Mar 11th, 2016
Nathan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Expert 5.36*
Mar 11th, 2016
Nathan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.07
/ 5.00 from
12 votes
#255
3.41
/ 5.00 from
11 votes
#256
3.14
/ 5.00 from
11 votes
#257
2.70
/ 5.00 from
19 votes
#258
sana - Packet Hero
Broccoly's Extra 7.11*
Dec 27th, 2016
Broccoly
storyboard Contains a storyboard that enhances gameplay experience.
Broccoly's Extra 7.11*
Dec 27th, 2016
Broccoly
storyboard Contains a storyboard that enhances gameplay experience.
3.46
/ 5.00 from
10 votes
#259
Ocelot - TSUBAKI
Irrelvis' EX 6.53*
Jun 4th, 2016
Irreversible and CalstoneLightO
collab A map with two or more associated mappers.
Irrelvis' EX 6.53*
Jun 4th, 2016
Irreversible and CalstoneLightO
collab A map with two or more associated mappers.
3.21
/ 5.00 from
11 votes
#260
3.10
/ 5.00 from
12 votes
#262
4.09
/ 5.00 from
9 votes
#266
Treyarch Sound - Abracadavre
Extra 5.73*
Nov 25th, 2016
pishifat
marathon A map with a drain time of over 5 minutes.
Extra 5.73*
Nov 25th, 2016
pishifat
marathon A map with a drain time of over 5 minutes.
3.68
/ 5.00 from
9 votes
#267
Memme - Acid Burst
Hollowversible's Extra 6.07*
Jun 10th, 2016
Hollow Wings and Irreversible
collab A map with two or more associated mappers. , tech Tests uncommon skills. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Hollowversible's Extra 6.07*
Jun 10th, 2016
Hollow Wings and Irreversible
collab A map with two or more associated mappers. , tech Tests uncommon skills. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.21
/ 5.00 from
10 votes
#268
3L - MyonMyonMyonMyonMyonMyon!
Chaoz's Moe Extra 4.56*
Apr 20th, 2016
Chaoslitz
storyboard Contains a storyboard that enhances gameplay experience.
Chaoz's Moe Extra 4.56*
Apr 20th, 2016
Chaoslitz
storyboard Contains a storyboard that enhances gameplay experience.
3.43
/ 5.00 from
10 votes
#269
3.38
/ 5.00 from
10 votes
#273
3.28
/ 5.00 from
9 votes
#275
3.40
/ 5.00 from
10 votes
#276
3.76
/ 5.00 from
13 votes
#278
2.88
/ 5.00 from
12 votes
#279
2.82
/ 5.00 from
12 votes
#283
2.89
/ 5.00 from
11 votes
#284
3.64
/ 5.00 from
10 votes
#286
3.34
/ 5.00 from
9 votes
#287
3.80
/ 5.00 from
10 votes
#288
3.52
/ 5.00 from
9 votes
#289
Primary - Sweets Weekend
Sweet Neko 5.26*
Aug 20th, 2016
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
Sweet Neko 5.26*
Aug 20th, 2016
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.70
/ 5.00 from
14 votes
#290
3.34
/ 5.00 from
9 votes
#291
Maduk - Liquicity Yearmix 2015
Marathon 5.86*
Sep 12th, 2016
Exote, azr8, Strategas, Xilver15, pishifat and RyoKazuka
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , freeform An unrestrained and loose approach towards visual structure.
Marathon 5.86*
Sep 12th, 2016
Exote, azr8, Strategas, Xilver15, pishifat and RyoKazuka
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , freeform An unrestrained and loose approach towards visual structure.
4.14
/ 5.00 from
8 votes
#292
Erehamonika remixed by kors k - Der Wald (Kors K Remix)
Maze 4.26*
Nov 23rd, 2016
Rucker
grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Maze 4.26*
Nov 23rd, 2016
Rucker
grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
2.87
/ 5.00 from
13 votes
#293
3.84
/ 5.00 from
9 votes
#295
2.68
/ 5.00 from
13 votes
#296
3.38
/ 5.00 from
8 votes
#297
Treyarch Sound - Abracadavre
Insane 5.32*
Nov 25th, 2016
pishifat
marathon A map with a drain time of over 5 minutes.
Insane 5.32*
Nov 25th, 2016
pishifat
marathon A map with a drain time of over 5 minutes.
3.44
/ 5.00 from
8 votes
#300
Ayane - Arrival of Tears
Collab Ultra 6.46*
Apr 17th, 2016
Guy, jonathanlfj, KSHR, Gamu, captin1, Cilvery, alacat, Skystar, Aka, DakeDekaane, Gero, GoldenWolf, Broccoly, Luna-, Asphyxia, CalstoneLightO, Fycho and Natsu
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers.
Collab Ultra 6.46*
Apr 17th, 2016
Guy, jonathanlfj, KSHR, Gamu, captin1, Cilvery, alacat, Skystar, Aka, DakeDekaane, Gero, GoldenWolf, Broccoly, Luna-, Asphyxia, CalstoneLightO, Fycho and Natsu
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers.
2.75
/ 5.00 from
13 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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