Syaro(CV.Uchida Maaya) - Caffeine Fighter by Doormat
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
3 votes
3 votes
3.5★
0 votes
0 votes
3.0★
5 votes
5 votes
2.5★
4 votes
4 votes
2.0★
6 votes
6 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 2.70 / 5.00 from 23 votes
Ranking: #288 for 2016, #5484 overall
Ranking: #288 for 2016, #5484 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
6 votes
6 votes
2.5★
7 votes
7 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.70 / 5.00 from 19 votes
Ranking: #261 for 2016, #4834 overall
Ranking: #261 for 2016, #4834 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
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| contributors: Delta_
