Syaro(CV.Uchida Maaya) - Caffeine Fighter by Doormat
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
3 votes
3 votes
3.5★
0 votes
0 votes
3.0★
5 votes
5 votes
2.5★
4 votes
4 votes
2.0★
6 votes
6 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 2.70 / 5.00 from 23 votes
Ranking: #293 for 2016, #5539 overall
Ranking: #293 for 2016, #5539 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
6 votes
6 votes
2.5★
7 votes
7 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.73 / 5.00 from 19 votes
Ranking: #237 for 2016, #4386 overall
Ranking: #237 for 2016, #4386 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
| contributors: Delta_
