Reol - No title by VINXIS
Mapset Information
Ranked: Dec 20th, 2015
Average Rating: 2.52 / 5.00 from 213 votes
Japanese Pop
Average Rating: 2.52 / 5.00 from 213 votes
Japanese Pop
Credits
5.0★
3 votes
3 votes
4.5★
1 vote
1 vote
4.0★
8 votes
8 votes
3.5★
5 votes
5 votes
3.0★
8 votes
8 votes
2.5★
16 votes
16 votes
2.0★
7 votes
7 votes
1.5★
8 votes
8 votes
1.0★
7 votes
7 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 2.43 / 5.00 from 64 votes
Ranking: #710 for 2015
Ranking: #710 for 2015
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience. |
|---|
5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
4 votes
4 votes
2.0★
3 votes
3 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.13 / 5.00 from 15 votes
Ranking: #691 for 2015
Ranking: #691 for 2015
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
5 votes
5 votes
3.0★
1 vote
1 vote
2.5★
6 votes
6 votes
2.0★
5 votes
5 votes
1.5★
4 votes
4 votes
1.0★
2 votes
2 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.37 / 5.00 from 27 votes
Ranking: #707 for 2015
Ranking: #707 for 2015
| hexgridObjects are placed along a hexagonal grid., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design. |
|---|
5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
5 votes
5 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 2.24 / 5.00 from 16 votes
Ranking: #692 for 2015
Ranking: #692 for 2015
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
4 votes
4 votes
3.0★
6 votes
6 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.85 / 5.00 from 17 votes
Ranking: #244 for 2015, #4099 overall
Ranking: #244 for 2015, #4099 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.51 / 5.00 from 10 votes
Ranking: #466 for 2015, #9593 overall
Ranking: #466 for 2015, #9593 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
5.0★
2 votes
2 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.66 / 5.00 from 11 votes
Ranking: #396 for 2015, #7951 overall
Ranking: #396 for 2015, #7951 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
4 votes
4 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
4 votes
4 votes
Rating: 2.34 / 5.00 from 12 votes
Ranking: #655 for 2015
Ranking: #655 for 2015
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. |
|---|
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 0.97 / 5.00 from 5 votes
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.32 / 5.00 from 4 votes
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 1.43 / 5.00 from 4 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
2 votes
2 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
| contributors: olc, shizume, Fatfan Kolek
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

just listened to this song for the first time outside of the client and it's honestly crazy how much potential goes untapped
time is a flat circle
who's multi account are you
with those angles definitely not 😭
? Can you even play it
the absolute wrist cancer lust insane is giving me is so funny.. giggling a bit
when did lust's insane become 5.7 stars
i like how everyone agrees the jieusieu diff (and most of this set in general) is a meme but it doesnt matter cuz its The Map of All Time
The best thing to come from this entire set is a lemur
i don't think lust has ever played his own maps
VINXIS do you regret making this mapset
you know that means its technically NFT aligned
this is the Charlie Bit My Finger of osu maps