Highest Rated Maps of All Time
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#4601
orangentle / Yu_Asahina - HAELEQUIN (Extended ver.)
Dissociative Identity Disorder 6.36*
Mar 21st, 2017
Cellina
Dissociative Identity Disorder 6.36*
Mar 21st, 2017
Cellina
3.55
/ 5.00 from
10 votes
#4602
FELT - Summer Fever
Shimmering Sky 7.13*
Jul 1st, 2023
Camo
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Shimmering Sky 7.13*
Jul 1st, 2023
Camo
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.83
/ 5.00 from
50 votes
#4603
3.71
/ 5.00 from
10 votes
#4604
3.26
/ 5.00 from
10 votes
#4607
Silent Siren - Routine
Expert 5.36*
Mar 11th, 2016
Nathan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Expert 5.36*
Mar 11th, 2016
Nathan
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.07
/ 5.00 from
12 votes
#4608
ARM (IOSYS) + Brasscapsule - Jazz is Rad
Collab Extravaganza 6.96*
Nov 3rd, 2021
Realazy and DeviousPanda
tournament custom A custom map for a playing tournament.
Collab Extravaganza 6.96*
Nov 3rd, 2021
Realazy and DeviousPanda
tournament custom A custom map for a playing tournament.
3.03
/ 5.00 from
11 votes
#4610
3.79
/ 5.00 from
10 votes
#4612
Gorillaz - DoYaThing
WE'RE THE SH*T 5.75*
Jun 13th, 2026
elicz1 and Zelq
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
WE'RE THE SH*T 5.75*
Jun 13th, 2026
elicz1 and Zelq
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.71
/ 5.00 from
9 votes
#4613
3.70
/ 5.00 from
10 votes
#4616
3.58
/ 5.00 from
11 votes
#4617
3.53
/ 5.00 from
10 votes
#4618
Yooh - MariannE
Collab 6.42*
Nov 23rd, 2017
Guy, Irreversible, neonat, hehe, Ciyus Miapah and pishifat
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Collab 6.42*
Nov 23rd, 2017
Guy, Irreversible, neonat, hehe, Ciyus Miapah and pishifat
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
2.79
/ 5.00 from
37 votes
#4619
2.75
/ 5.00 from
16 votes
#4620
3.34
/ 5.00 from
11 votes
#4621
Queen - Don't Stop Me Now
Cruisin' 2.95*
Aug 23rd, 2009
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
Cruisin' 2.95*
Aug 23rd, 2009
m980
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns.
3.80
/ 5.00 from
10 votes
#4622
3.07
/ 5.00 from
13 votes
#4623
Janelle Monae - Tightrope (feat. Big Boi)
"We Call That Classy Brass" 4.91*
Jan 15th, 2022
Fsjallink
"We Call That Classy Brass" 4.91*
Jan 15th, 2022
Fsjallink
3.46
/ 5.00 from
10 votes
#4624
3.41
/ 5.00 from
12 votes
#4627
3.23
/ 5.00 from
13 votes
#4630
3.07
/ 5.00 from
13 votes
#4632
Kenji Ohtsuki to Zetsubou Shoujotachi - Ringo Mogire Beam! (TV Size)
sentrimaro koue x katayama nomad... 5.75*
Sep 16th, 2023
katayama and mapping cancer
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
sentrimaro koue x katayama nomad... 5.75*
Sep 16th, 2023
katayama and mapping cancer
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
3.26
/ 5.00 from
13 votes
#4635
2.99
/ 5.00 from
13 votes
#4636
3.26
/ 5.00 from
10 votes
#4637
3.22
/ 5.00 from
11 votes
#4639
4.23
/ 5.00 from
9 votes
#4640
3.32
/ 5.00 from
11 votes
#4641
3.36
/ 5.00 from
10 votes
#4642
3.14
/ 5.00 from
11 votes
#4643
3.57
/ 5.00 from
10 votes
#4644
Shigeyuki Kameda - R.E.D. - Zangief's Theme (Cut Ver.)
Bolshoi Storm Buster - 720 5.59*
Aug 27th, 2025
SuperBox
gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , high sv Features prominent high slider velocity usage as a key part of map design.
Bolshoi Storm Buster - 720 5.59*
Aug 27th, 2025
SuperBox
gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , high sv Features prominent high slider velocity usage as a key part of map design.
4.31
/ 5.00 from
8 votes
#4645
rejection - Aimai Attitude (feat. Nakamura Sanso)
Girlish Extra ft. Regou 6.61*
Jan 4th, 2022
Regou and Garden
Girlish Extra ft. Regou 6.61*
Jan 4th, 2022
Regou and Garden
3.77
/ 5.00 from
12 votes
#4646
3.52
/ 5.00 from
10 votes
#4647
3.52
/ 5.00 from
10 votes
#4648
Coaltar Of The Deepers - dl++[delatetei] (Sadesper Record Mix)
deliszewski & Meramirash ft. aze... 7.94*
Nov 19th, 2023
Delis, Azer and Mirash
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
deliszewski & Meramirash ft. aze... 7.94*
Nov 19th, 2023
Delis, Azer and Mirash
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.08
/ 5.00 from
9 votes
#4650
3.86
/ 5.00 from
9 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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