Nanamori-chu * Goraku-bu - Happy Time wa Owaranai by IOException
5.0★
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4.5★
8 votes
8 votes
4.0★
13 votes
13 votes
3.5★
16 votes
16 votes
3.0★
9 votes
9 votes
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Rating: 3.33 / 5.00 from 57 votes
Ranking: #101 for 2019, #1318 overall
Ranking: #101 for 2019, #1318 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. |
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5.0★
0 votes
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4.5★
0 votes
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4.0★
3 votes
3 votes
3.5★
5 votes
5 votes
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2 votes
2 votes
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1.5★
1 vote
1 vote
1.0★
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0.5★
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0.0★
1 vote
1 vote
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5.0★
2 votes
2 votes
4.5★
2 votes
2 votes
4.0★
8 votes
8 votes
3.5★
4 votes
4 votes
3.0★
2 votes
2 votes
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1 vote
1 vote
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0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
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