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Nanamori-chu * Goraku-bu - Happy Time wa Owaranai by IOException

Mapset info
Ranked: Jun 13th, 2019
Average Rating: 3.38 / 5.00 from 89 votes
Japanese Anime
Nominators
eiri- Usaha


Expert 7.04*
5.0★
0 votes
4.5★
8 votes
4.0★
13 votes
3.5★
16 votes
3.0★
9 votes
2.5★
3 votes
2.0★
4 votes
1.5★
2 votes
1.0★
0 votes
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 3.33 / 5.00 from 57 votes
Ranking: #103 for 2019, #1344 overall
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Extra 6.66*
5.0★
0 votes
4.5★
0 votes
4.0★
3 votes
3.5★
5 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.02 / 5.00 from 12 votes
Ranking: #349 for 2019, #4749 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Insane 5.79*
5.0★
2 votes
4.5★
2 votes
4.0★
8 votes
3.5★
4 votes
3.0★
2 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.58 / 5.00 from 20 votes
Ranking: #126 for 2019, #1679 overall
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Comments (12)

3yr ago

The creepiest aim

3yr ago

No sir the aim is wet

3yr ago

fun map!

3yr ago

Insane DT fucks

3yr ago

agree with feiri

3yr ago

hallo obtuse appreciators

olc
3yr ago

rules actually

olc
3yr ago

still rules

3yr ago

this still rules

3yr ago

It facking sucks

3yr ago

this map's kinda good

2yr ago

so fyeeeeeeeeeeeeeeeeeeeeeeeeee


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