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Nanamori-chu * Goraku-bu - Happy Time wa Owaranai

[Mapset935707] by deadcode
Mapset Information
Ranked: Jun 13th, 2019
Average Rating: 3.43 / 5.00 from 95 votes
Japanese Anime
Nominators


Featured in OWC 2019
Expert 7.04*
5.0★
1 vote
4.5★
8 votes
4.0★
14 votes
3.5★
17 votes
3.0★
9 votes
2.5★
4 votes
2.0★
4 votes
1.5★
2 votes
1.0★
0 votes
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 3.36 / 5.00 from 61 votes
Ranking: #98 for 2019, #1319 overall
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas [Map1954858]
Extra 6.66*
5.0★
1 vote
4.5★
0 votes
4.0★
3 votes
3.5★
5 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.07 / 5.00 from 13 votes
Ranking: #334 for 2019, #4642 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas [Map1967350]
Insane 5.79*
5.0★
3 votes
4.5★
2 votes
4.0★
8 votes
3.5★
4 votes
3.0★
2 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.64 / 5.00 from 21 votes
Ranking: #119 for 2019, #1608 overall
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas [Map1967172]



Latest Ratings
- ShiroKuma -
on Expert
milr_
on Expert
pottomotto22
on Expert
Dada
on Expert
mynarco-
on Expert
Mattay
on Expert
Regou
on Expert
Garalulu
on Insane
Garalulu
on Extra
Garalulu
on Expert
chiv
on Expert
nano desu
on Expert
Happyster
on Expert
Happyster
on Insane
mystycute
on Expert

so fyeeeeeeeeeeeeeeeeeeeeeeeeee

this map's kinda good

Metal Wings OMDB patron

It facking sucks

this still rules

olc

still rules

olc

rules actually

hallo obtuse appreciators

agree with feiri

Insane DT fucks

fun map!

No sir the aim is wet

The creepiest aim

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