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Nanamori-chu * Goraku-bu - Happy Time wa Owaranai by deadcode

Mapset Information
Ranked: Jun 13th, 2019
Average Rating: 3.38 / 5.00 from 91 votes
Japanese Anime
Nominators


Featured in OWC 2019
Expert 7.04*
5.0★
0 votes
4.5★
8 votes
4.0★
13 votes
3.5★
16 votes
3.0★
9 votes
2.5★
4 votes
2.0★
4 votes
1.5★
2 votes
1.0★
0 votes
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 3.34 / 5.00 from 58 votes
Ranking: #100 for 2019, #1340 overall
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Extra 6.66*
5.0★
1 vote
4.5★
0 votes
4.0★
3 votes
3.5★
5 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.07 / 5.00 from 13 votes
Ranking: #335 for 2019, #4568 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Insane 5.79*
5.0★
2 votes
4.5★
2 votes
4.0★
8 votes
3.5★
4 votes
3.0★
2 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.63 / 5.00 from 20 votes
Ranking: #118 for 2019, #1595 overall
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

separate your tags with commas



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so fyeeeeeeeeeeeeeeeeeeeeeeeeee

this map's kinda good

Metal Wings OMDB patron

It facking sucks

this still rules

olc

still rules

olc

rules actually

hallo obtuse appreciators

agree with feiri

Insane DT fucks

fun map!

No sir the aim is wet

The creepiest aim

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