Nanamori-chu * Goraku-bu - Happy Time wa Owaranai by IOException
5.0★
0 votes
0 votes
4.5★
8 votes
8 votes
4.0★
13 votes
13 votes
3.5★
16 votes
16 votes
3.0★
9 votes
9 votes
2.5★
3 votes
3 votes
2.0★
4 votes
4 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 3.33 / 5.00 from 57 votes
Ranking: #103 for 2019, #1344 overall
Ranking: #103 for 2019, #1344 overall
| geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
3 votes
3 votes
3.5★
5 votes
5 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.02 / 5.00 from 12 votes
Ranking: #349 for 2019, #4749 overall
Ranking: #349 for 2019, #4749 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
2 votes
2 votes
4.5★
2 votes
2 votes
4.0★
8 votes
8 votes
3.5★
4 votes
4 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.58 / 5.00 from 20 votes
Ranking: #126 for 2019, #1679 overall
Ranking: #126 for 2019, #1679 overall
| simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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