Luschka - Kami no Kotoba by byfar
5.0★
3 votes
3 votes
4.5★
11 votes
11 votes
4.0★
33 votes
33 votes
3.5★
23 votes
23 votes
3.0★
23 votes
23 votes
2.5★
8 votes
8 votes
2.0★
7 votes
7 votes
1.5★
3 votes
3 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.41 / 5.00 from 112 votes
Ranking: #66 for 2018, #1018 overall
Ranking: #66 for 2018, #1018 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Ratings on this difficulty are private.
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. |
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5.0★
0 votes
0 votes
4.5★
5 votes
5 votes
4.0★
8 votes
8 votes
3.5★
14 votes
14 votes
3.0★
7 votes
7 votes
2.5★
6 votes
6 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.33 / 5.00 from 42 votes
Ranking: #88 for 2018, #1358 overall
Ranking: #88 for 2018, #1358 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
|---|
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5.0★
2 votes
2 votes
4.5★
6 votes
6 votes
4.0★
13 votes
13 votes
3.5★
8 votes
8 votes
3.0★
6 votes
6 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.59 / 5.00 from 40 votes
Ranking: #54 for 2018, #836 overall
Ranking: #54 for 2018, #836 overall
| wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure. |
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5.0★
0 votes
0 votes
4.5★
2 votes
2 votes
4.0★
5 votes
5 votes
3.5★
8 votes
8 votes
3.0★
0 votes
0 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
2 votes
2 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.60 / 5.00 from 5 votes
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Comments (19)
squirrelpascals
3yr ago
