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Luschka - Kami no Kotoba by byfar

Mapset Information
Ranked: Aug 20th, 2018
Average Rating: 3.43 / 5.00 from 387 votes
Japanese Electronic
Nominators


Featured in OWC 2018
5.0★
5 votes
4.5★
11 votes
4.0★
33 votes
3.5★
25 votes
3.0★
23 votes
2.5★
8 votes
2.0★
7 votes
1.5★
3 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.41 / 5.00 from 116 votes
Ranking: #64 for 2018, #1025 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.

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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.

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J1's Expert 6.03*
mapped by J1_
5.0★
0 votes
4.5★
5 votes
4.0★
8 votes
3.5★
15 votes
3.0★
7 votes
2.5★
6 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.37 / 5.00 from 43 votes
Ranking: #87 for 2018, #1324 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Featured in USC 2019
Rue's Extra 5.90*
mapped by Rue
5.0★
2 votes
4.5★
7 votes
4.0★
13 votes
3.5★
8 votes
3.0★
6 votes
2.5★
3 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.64 / 5.00 from 41 votes
Ranking: #47 for 2018, #739 overall
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.

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toybot's Insane 5.28*
mapped by toybot
5.0★
0 votes
4.5★
3 votes
4.0★
4 votes
3.5★
8 votes
3.0★
0 votes
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 3.38 / 5.00 from 19 votes
Ranking: #147 for 2018, #2201 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Insane 4.47*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
3 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.88 / 5.00 from 6 votes
Ranking: #620 for 2018, #9949 overall

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Hard 3.40*
5.0★
0 votes
4.5★
1 vote
4.0★
1 vote
3.5★
1 vote
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.85 / 5.00 from 6 votes
Ranking: #671 for 2018

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5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
2 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.60 / 5.00 from 5 votes

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Latest Ratings
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on Rue's Extra

YMP

Dear Rue

elvis aurafarming

jounzan you've done it again

kami no kotoba really is just the saitama 2000 of osu

the spacing in the top diff calm tf down arles

nahh rue diff is easily the best of the set

Might get flack for this but I think Rue's diff is the best of set

omdb top 50 reviewing journey - #49

this map just hits pretty hard imo. the way jounzan goes ham with the all-circle sections is really cool to me, and the entire map feels pretty well connected to the music.

It's a funny map but honestly it is just elvis doing random stuff. Elvis just also happens to be OP so his random stuff is epic

funny meme but honestly top 3 diffs all go hard

its alright but the memes r better than the map imo

Its kinda a meme now but the Jounzans diff is really something special

i bet jounzan made this map in minecraft

cookiezi dt fc!!!!

a strand type map for sure

This map is like death stranding

can’t believe they made a map dedicated to wafer

can't believe they ripped off whale watching's background

would rate 5 if we count the abyssal clip as part of the map

mid af

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