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Luschka - Kami no Kotoba by byfar

Mapset info
Ranked: Aug 20th, 2018
Average Rating: 3.42 / 5.00 from 380 votes
Japanese Electronic
Nominators
Realazy Mir


5.0★
3 votes
4.5★
11 votes
4.0★
33 votes
3.5★
23 votes
3.0★
23 votes
2.5★
8 votes
2.0★
7 votes
1.5★
3 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 3.40 / 5.00 from 112 votes
Ranking: #66 for 2018, #1036 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design.
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J1's Expert 6.03*
mapped by J1_
5.0★
0 votes
4.5★
5 votes
4.0★
8 votes
3.5★
14 votes
3.0★
7 votes
2.5★
6 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.33 / 5.00 from 42 votes
Ranking: #89 for 2018, #1377 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Rue's Extra 5.90*
mapped by Rue
5.0★
2 votes
4.5★
6 votes
4.0★
13 votes
3.5★
8 votes
3.0★
6 votes
2.5★
3 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.59 / 5.00 from 40 votes
Ranking: #56 for 2018, #844 overall
wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure.
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toybot's Insane 5.28*
mapped by toybot
5.0★
0 votes
4.5★
3 votes
4.0★
4 votes
3.5★
8 votes
3.0★
0 votes
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 3.38 / 5.00 from 19 votes
Ranking: #136 for 2018, #2049 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Insane 4.47*
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
3 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.90 / 5.00 from 6 votes
Ranking: #600 for 2018, #9691 overall
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Hard 3.40*
5.0★
0 votes
4.5★
1 vote
4.0★
1 vote
3.5★
1 vote
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.83 / 5.00 from 6 votes
Ranking: #696 for 2018
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5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
2 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.57 / 5.00 from 5 votes
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Comments (19)

3yr ago

mid af

3yr ago

would rate 5 if we count the abyssal clip as part of the map

3yr ago

can't believe they ripped off whale watching's background

3yr ago

can’t believe they made a map dedicated to wafer

3yr ago

This map is like death stranding

3yr ago

a strand type map for sure

3yr ago

cookiezi dt fc!!!!

3yr ago

i bet jounzan made this map in minecraft

3yr ago

Its kinda a meme now but the Jounzans diff is really something special

3yr ago

its alright but the memes r better than the map imo

3yr ago

funny meme but honestly top 3 diffs all go hard

3yr ago

It's a funny map but honestly it is just elvis doing random stuff. Elvis just also happens to be OP so his random stuff is epic

3yr ago

omdb top 50 reviewing journey - #49

this map just hits pretty hard imo. the way jounzan goes ham with the all-circle sections is really cool to me, and the entire map feels pretty well connected to the music.

3yr ago

Might get flack for this but I think Rue's diff is the best of set

2yr ago

nahh rue diff is easily the best of the set

1yr ago

the spacing in the top diff calm tf down arles

1yr ago

kami no kotoba really is just the saitama 2000 of osu

1yr ago

jounzan you've done it again

1yr ago

elvis aurafarming


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