Mapping Overview
Highest Rated
Excl. collabs with 4+ mappers
Ranked Mapsets: 4
Total Ratings Received: 447
Average Star Rating: 3.75*
Most Active Year: 2013
Top Descriptors
simple
Accessible and straightforward map design.
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collab
A map with two or more associated mappers.
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jump aim
Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
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wide aim
Patterns, usually jumps, with heavy use of wide angle movement.
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freeform
An unrestrained and loose approach towards visual structure.
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bursts
Patterns requiring continuous movement and alternating, typically 9 notes or less.
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clean
Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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gungathon
A map with a drain time of over 10 minutes.
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aim control
Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
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linear aim
Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Total Ratings Received: 447
Average Star Rating: 3.75*
Most Active Year: 2013
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