zts - Umineko no Naku Koro ni Compilation by Leader
Mapset Information
Ranked: Feb 24th, 2020
Average Rating: 4.06 / 5.00 from 70 votes
Instrumental Video Game
Average Rating: 4.06 / 5.00 from 70 votes
Instrumental Video Game
5.0★
18 votes
18 votes
4.5★
14 votes
14 votes
4.0★
21 votes
21 votes
3.5★
7 votes
7 votes
3.0★
2 votes
2 votes
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 4.01 / 5.00 from 70 votes
Ranking: #3 for 2020, #80 overall
Ranking: #3 for 2020, #80 overall
| collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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| contributors: moonpoint, Renumi, Fatfan Kolek
Related beatmaps to [When They Cry] BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

still kinda heartbroken that i 1xSB'd near the ending but a cool marathon experience anyway
fineeee i wi.ll
READ UMINEKO.
the friend of mine finished reading it today and liked it a lot so good
How is life going fellow uminekoers
What is the comment below I will not tolerate Armin slander
this is like the unforgiving but if it was good
umineko is a pretty good game ngl
what i mean is that u have sections like 20:50:848 (1) - taht uses only soft and then u have 21:18:084 (1) - using mostly normals and following the hitsounding style that i would expect this map to follow, but then 21:45:320 (1) - we are randomly back to only soft hitsounds?
it feels like only mirash and rue were on the same page for hitsounding (and i love them for that) but the rest were only like "claps on 2 and 4 and some whistles here and there" which makes the map feel really empty and lame. if mirash or rue hitsounded this kiai 12:43:555 (1) - it wouldve been so much better cuz rn theres nothing going on.
i need the normal hitnormals, whistles and finishes BLOW MY EARS and this map most of the time isnt doing it :(
this is literally a "you wouldn't get it"
youwouldntgetit.jpg
the hitsounding is such a mess 😭
But why did rue go so hard on every part he was on