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zts - Umineko no Naku Koro ni Compilation by Leader

Mapset info
Ranked: Feb 24th, 2020
Average Rating: 4.14 / 5.00 from 63 votes
Instrumental Video Game
Nominators
Realazy Mordred


5.0★
17 votes
4.5★
12 votes
4.0★
21 votes
3.5★
7 votes
3.0★
1 vote
2.5★
2 votes
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.12 / 5.00 from 63 votes
Ranking: #3 for 2020, #34 overall
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
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Related beatmaps to [When They Cry]: BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (14)

3yr ago

But why did rue go so hard on every part he was on

2yr ago

the hitsounding is such a mess 😭

YMP
2yr ago

youwouldntgetit.jpg

2yr ago

this is literally a "you wouldn't get it"

2yr ago

what i mean is that u have sections like 20:50:848 (1) - taht uses only soft and then u have 21:18:084 (1) - using mostly normals and following the hitsounding style that i would expect this map to follow, but then 21:45:320 (1) - we are randomly back to only soft hitsounds?
it feels like only mirash and rue were on the same page for hitsounding (and i love them for that) but the rest were only like "claps on 2 and 4 and some whistles here and there" which makes the map feel really empty and lame. if mirash or rue hitsounded this kiai 12:43:555 (1) - it wouldve been so much better cuz rn theres nothing going on.
i need the normal hitnormals, whistles and finishes BLOW MY EARS and this map most of the time isnt doing it :(

2yr ago

umineko is a pretty good game ngl

141
2yr ago

this is like the unforgiving but if it was good

2yr ago

What is the comment below I will not tolerate Armin slander

2yr ago

How is life going fellow uminekoers

2yr ago

the friend of mine finished reading it today and liked it a lot so good

1yr ago

READ UMINEKO.

1yr ago

fineeee i wi.ll

2mo ago

love how the map has so much faith in the player with all the "bullshit" patterns that are giant combo killers, most maps at this length try to avoid that cuz they don't want the players to complain so they hit even harder than in average length maps, it kidda parallels the vn too which is prob unintentional but it's cool asf

2mo ago

spoiler for the map's ending but, when i jsut skim thru the map in the editor i was kidda disappointed that the climax for lastendcondictor is mapped in a pretty simple style when the rest of the map has all these fancy emphasises and stuffs but actually playing the map make it make sense it's like the lack of fancy but scary stuffs gives the end a lot of meaning too


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