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pan

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Name pan
Short Description Objects pan along the playfield according to musical cues.
Long Description Objects pan up, down, left, or right on the the playfield according to musical cues including, but not limited to, pitch, and/or stereo channel.

For example:
Placing objects higher up on the playfield for higher pitched notes, and lower for lower pitched notes,
Placing objects on the left side when song's sound samples are on the left channel, and opposite for right.
Parent descriptor playfield usage
Usable True
Proposer Nyanaro
Type new
Creation date 2026-09-30 14:47:17

Vote

100% voted positively


yes (1): a cat
no (0):
hold (0):


Comments (2)

a cat voted yes

its distinct enough 4 a separate descriptor i think

Might be too similar to playfield constraint?

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