Himeringo - Yotsuya-san ni Yoroshiku by RLC
Mapset Information
Ranked: Jun 28th, 2014
Average Rating: 3.39 / 5.00 from 145 votes
Japanese Rock
Average Rating: 3.39 / 5.00 from 145 votes
Japanese Rock
Nominators
Credits
5.0★
2 votes
2 votes
4.5★
11 votes
11 votes
4.0★
20 votes
20 votes
3.5★
13 votes
13 votes
3.0★
11 votes
11 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 3.55 / 5.00 from 64 votes
Ranking: #59 for 2014, #811 overall
Ranking: #59 for 2014, #811 overall
| simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. |
|---|
Featured in
UKCC 2
5.0★
3 votes
3 votes
4.5★
3 votes
3 votes
4.0★
10 votes
10 votes
3.5★
14 votes
14 votes
3.0★
9 votes
9 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.43 / 5.00 from 44 votes
Ranking: #73 for 2014, #1201 overall
Ranking: #73 for 2014, #1201 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. |
|---|
5.0★
1 vote
1 vote
4.5★
1 vote
1 vote
4.0★
7 votes
7 votes
3.5★
6 votes
6 votes
3.0★
4 votes
4 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 3.36 / 5.00 from 22 votes
Ranking: #98 for 2014, #1748 overall
Ranking: #98 for 2014, #1748 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.88 / 5.00 from 4 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 3 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.25 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
| contributors: Fsjallink, Fatfan Kolek
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Latest Ratings

peak peak peak
nyquill diff slept on
skystar diff reminds me of NatsumeRin
streams on winber diff go massive
super enjoyable
winber1-with contrast, the simplest patterns can become memorable
Winber diff is really good, 01:21:174 (1,2,3,1,2,3,4,1) - aim like this is crazy fun
the ending kind of is anti climatic though :(
this map is one of the classics
it might put me to sleep but thats because its relaxing in its own way
i might even call it a banger (it is) but i wont because bangers are like my own category of
maps that make me feel energized and ready to listen to and Maybe not enjoy the map.
I found out about this map in (like what, 2016?) a multi lobby back around when i started. I didn't really like it, but as I played it more and more, it definitely grew on me. It's been a while, but I still think this map is really cool and I think that it deserves its current rating (~4.01*)
Funny square
this map was great but it actually got played in EVEERYYYYYY tourney holy shit