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Omega - MAX 300 by Duoprism

Mapset info
Ranked: May 4th, 2008
Average Rating: 2.04 / 5.00 from 14 votes
Instrumental Video Game
Nominators
EiJi mtmcl


Oni 4.86*
5.0★
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1 vote
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2 votes
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Rating Distribution
Rating: 2.86 / 5.00 from 4 votes
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
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Heavy 4.11*
5.0★
0 votes
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Rating Distribution
Rating: 2.18 / 5.00 from 4 votes
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
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5.0★
0 votes
4.5★
0 votes
4.0★
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3.5★
0 votes
3.0★
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2.5★
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2.0★
2 votes
1.5★
1 vote
1.0★
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Rating Distribution
Rating: 1.81 / 5.00 from 3 votes
geometric Incorporates geometric shapes within the map's visual design.
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Light 1.53*
5.0★
0 votes
4.5★
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3.5★
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1.0★
3 votes
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Rating Distribution
Rating: 1.00 / 5.00 from 3 votes
slidershapes Uses a large variety of slider designs.
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Comments (1)

2yr ago

ooooooh that map gives me nostalgia of me always trying to pass it and then fced the oni diff. with ez too..

gud times.. .w. (even though the map isn't that good)


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