Flying Lotus - Never Catch Me feat. Kendrick Lamar by olc
5.0★
5 votes
5 votes
4.5★
11 votes
11 votes
4.0★
19 votes
19 votes
3.5★
15 votes
15 votes
3.0★
10 votes
10 votes
2.5★
8 votes
8 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
4 votes
4 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 3.39 / 5.00 from 77 votes
Ranking: #72 for 2023, #1149 overall
Ranking: #72 for 2023, #1149 overall
| high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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Featured in
ONZO24
5.0★
1 vote
1 vote
4.5★
2 votes
2 votes
4.0★
4 votes
4 votes
3.5★
5 votes
5 votes
3.0★
4 votes
4 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.29 / 5.00 from 21 votes
Ranking: #179 for 2023, #1957 overall
Ranking: #179 for 2023, #1957 overall
| complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
4 votes
4 votes
3.5★
3 votes
3 votes
3.0★
6 votes
6 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.28 / 5.00 from 17 votes
Ranking: #299 for 2023, #2839 overall
Ranking: #299 for 2023, #2839 overall
| simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.50 / 5.00 from 1 votes
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.96 / 5.00 from 2 votes
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Comments (22)
toybot
3yr ago
