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Hechizeros Band x Koji Kondo - El Sonidito x Athletic Theme (DitzyFlama Mashup) by Fuxi66

Mapset info
Ranked: Jan 26th, 2025
Average Rating: 2.10 / 5.00 from 48 votes
Spanish Video Game
Nominators
Bloxi Malphs


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1 vote
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Rating Distribution
Rating: 3.00 / 5.00 from 1 votes
complex svFeatures large changes in slider velocity., high svFeatures prominent high slider velocity usage as a key part of map design., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
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5.0★
0 votes
4.5★
0 votes
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0 votes
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0 votes
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2 votes
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1 vote
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Rating Distribution
Rating: 1.83 / 5.00 from 3 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
3 votes
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0 votes
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0 votes
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1 vote
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0 votes
Rating Distribution
Rating: 1.80 / 5.00 from 5 votes
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
2 votes
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0 votes
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1 vote
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0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 1.72 / 5.00 from 5 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
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0 votes
1.5★
1 vote
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0 votes
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0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 3 votes
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Sytho's HORCHATA 5.91*
mapped by sytho
5.0★
0 votes
4.5★
0 votes
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0 votes
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0 votes
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0 votes
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0 votes
2.0★
1 vote
1.5★
1 vote
1.0★
0 votes
0.5★
1 vote
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0 votes
Rating Distribution
Rating: 1.33 / 5.00 from 3 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 3 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
2 votes
2.5★
0 votes
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0 votes
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0 votes
1.0★
0 votes
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0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.25 / 5.00 from 4 votes
wide aimPatterns, usually jumps, with heavy use of wide angle movement., circle onlyRestricts object choice to circles only.
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5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
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0 votes
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2 votes
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0 votes
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0 votes
0.5★
1 vote
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0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 4 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
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0 votes
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0 votes
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0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 1 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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separate your tags with commas
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
Log in to rate maps!

separate your tags with commas
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
Log in to rate maps!

separate your tags with commas
-AzuMi's EXPERT 5.28*
mapped by Mita
5.0★
0 votes
4.5★
0 votes
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0 votes
3.5★
0 votes
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0 votes
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0 votes
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0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.50 / 5.00 from 1 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
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separate your tags with commas
PikA's EXPERT 5.13*
mapped by PikAqours
5.0★
0 votes
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0 votes
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0 votes
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0 votes
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0 votes
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0 votes
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1 vote
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0 votes
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0 votes
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1 vote
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0 votes
Rating Distribution
Rating: 1.25 / 5.00 from 2 votes
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
Log in to rate maps!

separate your tags with commas
This difficulty has been blacklisted from OMDB charts.
Ratings on this difficulty are private.
Log in to rate maps!

separate your tags with commas
Amats' INSANE 4.49*
mapped by Amats
5.0★
0 votes
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0 votes
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0 votes
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0 votes
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0 votes
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1 vote
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0 votes
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0 votes
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0 votes
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0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
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Omekyu's INSANE 4.30*
mapped by Omekyu
5.0★
0 votes
4.5★
1 vote
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0 votes
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0 votes
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0 votes
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0 votes
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0 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 2 votes
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HARD 3.18*
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0 votes
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0 votes
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0 votes
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0 votes
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0 votes
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1 vote
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0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
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Xahlt's NORMAL 2.38*
mapped by Xahlt
5.0★
0 votes
4.5★
0 votes
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0 votes
3.5★
0 votes
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1 vote
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0 votes
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0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 1 votes
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EASY 1.80*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.50 / 5.00 from 1 votes
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