JINDOU - Kaisei Joushou Hallelujah (TV Size) by arien666
5.0★
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Rating: 2.14 / 5.00 from 3 votes
| geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds. |
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5.0★
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4.0★
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3.5★
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1 vote
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1.5★
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Rating: 2.67 / 5.00 from 3 votes
| geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds. |
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