Koji Kondo - Enemy Battle by Ldnz
5.0★
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Rating: 3.50 / 5.00 from 1 votes
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. |
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5.0★
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4.5★
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4.0★
1 vote
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Rating: 4.00 / 5.00 from 1 votes
| playfield constraint Restricts object placement to a certain part of the playfield. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. |
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5.0★
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4.5★
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4.0★
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Rating: 3.00 / 5.00 from 1 votes
| sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
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4.5★
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4.0★
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1 vote
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Rating: 3.50 / 5.00 from 1 votes
| simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. |
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5.0★
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Rating: 2.00 / 5.00 from 1 votes
| overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , circle only Restricts object choice to circles only. , custom skin Utilizes custom skin elements and graphics. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below. |
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5.0★
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Rating: 1.00 / 5.00 from 1 votes
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure. , custom skin Utilizes custom skin elements and graphics. |
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5.0★
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Rating: 2.50 / 5.00 from 1 votes
| simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. |
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5.0★
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Rating: 1.50 / 5.00 from 1 votes
| simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , custom skin Utilizes custom skin elements and graphics. |
|---|
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5.0★
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4.5★
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Rating: 2.00 / 5.00 from 1 votes
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , custom skin Utilizes custom skin elements and graphics. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below. , aimslop Refers to a wave of aim farm maps, coinciding with less strict ranking standards circa 2024, characterised by highly optimised aim patterns, simple rhythm and occasional embrace of cross-screen aim. |
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5.0★
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Rating: 1.00 / 5.00 from 1 votes
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , freeform An unrestrained and loose approach towards visual structure. , custom skin Utilizes custom skin elements and graphics. |
|---|
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5.0★
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4.5★
0 votes
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4.0★
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3.5★
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Rating: 1.50 / 5.00 from 1 votes
| simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , custom skin Utilizes custom skin elements and graphics. |
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5.0★
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4.5★
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4.0★
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3.5★
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Rating: 2.00 / 5.00 from 1 votes
| simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , custom skin Utilizes custom skin elements and graphics. |
|---|
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5.0★
0 votes
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4.5★
0 votes
0 votes
4.0★
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0 votes
3.5★
0 votes
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1 vote
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Rating: 2.00 / 5.00 from 1 votes
| simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , custom skin Utilizes custom skin elements and graphics. |
|---|
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5.0★
0 votes
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4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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Rating: 2.50 / 5.00 from 1 votes
| simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , custom skin Utilizes custom skin elements and graphics. |
|---|
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5.0★
0 votes
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4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
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Rating: 1.50 / 5.00 from 1 votes
| simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , custom skin Utilizes custom skin elements and graphics. |
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Comments (1)
Bive
5h ago
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