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FLOW - Okuru Kotoba by Kai

Mapset info
Ranked: May 19th, 2008
Average Rating: 2.25 / 5.00 from 2 votes
Japanese Rock
Nominators
LuigiHann James


Insane 3.41*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.94 / 5.00 from 2 votes
repetition Features the use of recognizable identical patterns or gameplay elements. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
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Hard 2.80*
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
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Normal 1.98*
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
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separate your tags with commas
Easy 1.83*
iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools.
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separate your tags with commas

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