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Kai
- Eroge ga owaranai [Kharl's Insane]
3.59 / 5.00 from 9 votes, #7419 overall
Tim and Eric - Rolo Tony [Roloic]
1.27 / 5.00 from 7 votes
175R - Melody [Hard]
2.67 / 5.00 from 3 votes
Hadyn - Three Ring Nightfall [Hard]
1.96 / 5.00 from 3 votes
KOTOKO - Special Life! [Hard]
3.50 / 5.00 from 1 votes

Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers nobodyknows+ - Kokoro Odoru [Insane] simple Accessible and straightforward map design. , repetition Features the use of recognizable identical patterns or gameplay elements. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Ranked Mar 22nd, 2008
2.19 / 5.00 from 4 votes
Ranked Mapsets: 7
Total Ratings Received: 38
Average Star Rating: 2.67*
Most Active Year: 2008
Top Descriptors iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , repetition Features the use of recognizable identical patterns or gameplay elements. , port Originally created for other media and later imported into osu!, usually through using conversion tools. , simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.


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