SYUNN - Megalara Garuda by Callionet
Mapset info
Submitted: Nov 22nd, 2016
Average Rating: 3.92 / 5.00 from 52 votes
Instrumental Video Game
Loved Mapset
Average Rating: 3.92 / 5.00 from 52 votes
Instrumental Video Game
Loved Mapset
Nominators
5.0★
8 votes
8 votes
4.5★
2 votes
2 votes
4.0★
7 votes
7 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 3.82 / 5.00 from 23 votes
Ranking: #59 for 2016, #810 overall
Ranking: #59 for 2016, #810 overall
| high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
4 votes
4 votes
4.5★
1 vote
1 vote
4.0★
8 votes
8 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.87 / 5.00 from 18 votes
Ranking: #119 for 2016, #1934 overall
Ranking: #119 for 2016, #1934 overall
| tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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5.0★
2 votes
2 votes
4.5★
2 votes
2 votes
4.0★
4 votes
4 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
2 votes
2 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.83 / 5.00 from 11 votes
Ranking: #225 for 2016, #4093 overall
Ranking: #225 for 2016, #4093 overall
| tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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