FELT - Day and Night by UndeadCapulet
Mapset Information
Ranked: Jun 8th, 2018
Average Rating: 3.81 / 5.00 from 86 votes
English Video Game
Average Rating: 3.81 / 5.00 from 86 votes
English Video Game
Nominators
5.0★
23 votes
23 votes
4.5★
9 votes
9 votes
4.0★
23 votes
23 votes
3.5★
8 votes
8 votes
3.0★
12 votes
12 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
2 votes
2 votes
Rating: 3.86 / 5.00 from 86 votes
Ranking: #12 for 2018, #147 overall
Ranking: #12 for 2018, #147 overall
| freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes. |
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| contributors: Renumi
Related beatmaps to [Terrace Ballad] BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

leak dms
this map deserves a review some time
sigh
legit flipflopping between "this map is excellent" and "this map is total dogshit" ev ery 5 seconds wehile playing its isnane
VERY polarizing map the movement is spectacular but then it just throws bullshit that you sigh at and it takes u out of the otherwise superb cursordancing gamer experience
this map is crazy
Who
how to rate a map 100 stars
Nice discussion about nothing
what startone said but unironically [2]
*Kills myself*
bad joke my bad
what startone said but unironically
my bad for existing brother
Made me shed a tear or two
this map is made for people who use their input device to control their cursor to move across the screen to hit the notes on time with the beat
You heard it here first folks: Song choice, is indeed, apart of mapping
ik ur joking but song choice is a part of mapping
background and song are way more important than the map
at the end of the day if you have the intellect required to drop a perfect bg, diffname, and preview point than it follows that you have the intellect required to be good at mapping so it really just goes back to my theory that Mapping is IQ and
More on OmdbTheories Friday @ 16:00 PST
if i assume that any map isnt defined solely by specific discrete actions involving objects, and the success of any map largely begins and ends with the choice of bg, diffname and preview point (vibe ❤️), then honestly it seemed to me that half of all the 5star ratings were given purely based on the vibe received from the site rather than from actually playing a map of that level or viewing it in the editor and honestly ill admit that i was ready to tear up just while dling the map, listening to the preview, and looking at the bg and diffname on the site and give it all 5 stars but overall im glad the final product didnt disappoint me and honestly, that really put my mind at ease. #tuff #emotional #broken
no one can do this anymore
goat
still beautiful
its just kind of a great map i dont get the hype
best map of all timeBTW
sovl
it's pretty swell
do u have a soul test the map
not sure if i prefer rendezvous or this one
ok its a 5
i cannot lie this song do go Hard asf
"sometimes u can just tell that whoever mapped a song really wanted to tell everyone that the song is cool and how the song is cool in their way (map)" 🔥🔥🔥🔥🔥🔥🔥 THANK you this whole analysis goes hard as fuck but that part in particular is just mmm
Amba Singh
1lasy thing worth mentionjng is that i dknt really speak as a mapper in my previous posts. i only opened this map in editor once, to figure out some of the rhythms after getting 100s in my plays. Id prefer these to be read as thoughts from a player trying to analyze the experience they went through with the map
Im writing all rhis not onlt because im in a 7hour bus trip but also because its probably good for me to articulate qualities of something that impressed me. TL;DR Dramatism is cool, is all. Even better when it's cool to play.
one thing i notice in a lot of maps I thought were Very Cool (as opposed to the mere Cool) is the existence of a raw, outrageous thing that one imagine the mapper wanted to do since they heard rhe song -- and somehow incorporate this outrageous thing into a whole experience thats engaging to play and not just in a "look at my cool idea" way I think
There are also Very cool maps that doesnt necessarily do this but yeah
and theres the 1/6 stacks. theyre not kicksliders , not streams, just a frickin stack. clear, raw, rock n roll -- also very nice way to underline fot a final time the point of the map in a way
in this regard, I dont think Ive seen many maps which were able to convey the emotional heights of a song so fiercely
the outrageous progression in spacing is paired with a good understanding of cursor momentum and a great creative choice of active rhythms that really is the glue that makes the whole experience remain grounded and engaging throughout the whole song for me.
song is like ok but without the existence of this map iwouldnt probably listen to it or like it that much
its kind of like miss you in this regard to me
sometimes u can just tell that whoever mapped a song really wanted to tell everyone that the song is cool and how the song is cool in their way (map)
when i realized the crosscreen jumps are 1/4 and not 1/2 it made everything much much more epic
nah its not sorry [4] the best map ever im afraid [2]
nah its not sorry [3] the best map ever im afraid
nah its not sorry [2]
nah its not sorry
when will people realize its song carry
teared up
stunning
boo!
Not exactly my preferred map experience. Its still unique anyway
i miss uc
goat
goat
true
true
life changing
i rate this so highly b/c uc did one of my favorite songs justice. those choruses hit so hard
this map was lowkey made for ez mod
banger
i missssss youuuuuuuu dayyyyy and nighttttttttt
Gm Hobbes
forget whatever the fuck i said before this is amazing
that 1/6 stream made me explode
The tension release at the end of this map is crazy
i almost cried playing this map once
one of the best of UC's works for me. again clear sectional contrast through playfield traversal, the intro is chock full of neat rhythm and representation 00:20:828 (5,6) - love these for the flams, 00:27:256 (1,2,3) - all these 3 circle patterns feel great, 00:31:066 (1,2,3) - follow a line and break off perfectly fits the vibe of the guitar, 00:51:780 (5,6,7,8,9,1,2,3,4) - 02:10:113 (1) -
the kiais really hit hard, emphasising the song well, with many interesting ideas for contrast, and the use of bursts bringing in the left hand for building tension is brilliant; if you feel any emotional connection to the song then 04:20:113 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - is an experience you just do not get from any other map
02:48:447 (2,3,4,5,6,7,1) - look at these sliders
still cant vibe with the rhythm but damn the song is good
UNDEADCAPULET 5/14
i don't totally get why the difficulty balancing seems to work so well for so many ppl bc it's been in basically every map i've seen so far. the chorus is cool tho (especially towards the end) and the rhythm is very dope
re:wafer | what were u cooking
this is the master of puppets for movement mappers