log in

Guriri - -ERROR by Kalindraz

Mapset info
Submitted: May 11th, 2017
Average Rating: 2.05 / 5.00 from 19 votes
Japanese Rock
Loved Mapset
Nominators


TAG4 8.23*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
3 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 1.25 / 5.00 from 4 votes
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively.
Log in to rate maps!

separate your tags with commas
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
2 votes
0.0★
1 vote
Rating Distribution
Rating: 1.44 / 5.00 from 7 votes
Ranking: #600 for 2017
geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Log in to rate maps!

separate your tags with commas
Net0's True Extra 7.23*
mapped by Neto
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.50 / 5.00 from 2 votes
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
Log in to rate maps!

separate your tags with commas
Despair 7.23*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.00 / 5.00 from 1 votes
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Log in to rate maps!

separate your tags with commas
Log in to rate maps!

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
0 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.25 / 5.00 from 2 votes
Log in to rate maps!

separate your tags with commas
Kathex's Expert 6.44*
mapped by Kathex
Log in to rate maps!

separate your tags with commas
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Log in to rate maps!

separate your tags with commas
Log in to rate maps!

separate your tags with commas
HanzeR's Insane 5.67*
mapped by HanzeR
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 4.00 / 5.00 from 3 votes
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Log in to rate maps!

separate your tags with commas
Insane 5.17*
Log in to rate maps!

separate your tags with commas
Liiraye's Hard 3.15*
mapped by Liiraye
Log in to rate maps!

separate your tags with commas
HanzeR's Normal 2.19*
mapped by HanzeR
Log in to rate maps!

separate your tags with commas

Comments (1)

2yr ago

focusing extra is my pick for the most hateful single diff in the game

no good intentions existed when making it just pure unbridled hatred


Latest Ratings

[[[[[[
on HanzeR's Insane
1d ago
[[[[[[
on Despair
1d ago
[[[[[[
on Focusing Extra
1d ago
[[[[[[
on TAG4
1d ago
julinko
on Focusing Extra
1d ago
[[[[[[
on Seto's Corruption
2mo ago
VukVuj
on Focusing Extra
1yr ago
delta
on Net0's True Extra
1yr ago
Kurboh
on HanzeR's Insane
2yr ago
Dada
on Focusing Extra
2yr ago
Stuvz
on Focusing Extra
3yr ago
Wispy
on Net0's True Extra
3yr ago
Wispy
on TAG4
3yr ago
Wispy
on Focusing Extra
3yr ago
Raqio
on Focusing Extra
3yr ago
Raqio
on Seto's Corruption
3yr ago
Raqio
on TAG4
3yr ago
moonpoint
on TAG4
3yr ago

Reviews

labs | discord | github | rules | descriptors | edit queue
0.25743103027344s