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Excl. collabs with 4+ mappers Shimotsuki Haruka - Kibou no Sora [Hana] storyboard Contains a storyboard that enhances gameplay experience. , repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
Ranked Feb 22nd, 2015
4.07 / 5.00 from 43 votes
#23 for 2015, #170 overall
Ranked Mapsets: 12
Total Ratings Received: 567
Average Star Rating: 4.47*
Most Active Year: 2017
Top Descriptors storyboard Contains a storyboard that enhances gameplay experience. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , gimmick Focused on a single unique design or gameplay idea. , repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.


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Shimotsuki Haruka - Re:Call
Re:Collab 6.27* (collab)
Dec 30th, 2016
49 comments 3.40 from 82 votes
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8 comments 3.73 from 62 votes
8 comments 4.07 from 43 votes
0 comments 4.06 from 3 votes
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