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Friends: 0
Ratings: 0
Comments: 0
Reviews: 0
Ranked Mapsets: 15
Approved Edits: 0
Descriptor votes: 0

this display will be way more epic later. for now i'll just show highest charting nominated maps
Ryu - I'm so Happy [Extreme]
4.04 / 5.00 from 15 votes, #2276 overall
Muse - You Fucking Motherfucker [Ridiculous]
3.17 / 5.00 from 12 votes, #4150 overall
Osamu Kubota - Carezza [Real]
1.54 / 5.00 from 13 votes
OK Go - Television, Television [Insane]
4.10 / 5.00 from 3 votes
Sweet - Hell Raiser [Sweatin']
4.50 / 5.00 from 1 votes
U - Clu Clu Lovely Day [Insane]
3.00 / 5.00 from 1 votes
Aqua - Dr. Jones [iNiS201]
2.50 / 5.00 from 1 votes
Xe - Flandre's Xmas Night [Hard]
3.00 / 5.00 from 1 votes
Hatsune Miku - Clover Club [Normal]
0.00 / 5.00 from 0 votes
Gunther - Golddiggers [Normal]
0.00 / 5.00 from 0 votes
Shakira - Te Aviso, Te Anuncio [Normal]
0.00 / 5.00 from 0 votes
Raubtier - Achtung Panzer [Easy]
0.00 / 5.00 from 0 votes

Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers DJ Mars - Lemon Tree [Hard] jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Ranked Nov 6th, 2009
4.03 / 5.00 from 25 votes
#5 for 2009, #389 overall
Total Ratings Received: 96
Average Star Rating: 3.86*
Most Active Year: 2010

Top Descriptors iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , simple Accessible and straightforward map design. , port Originally created for other media and later imported into osu!, usually through using conversion tools. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , geometric Incorporates geometric shapes within the map's visual design. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , accelerating bpm Features progressively increasing tempo. , hexgrid Objects are placed along a hexagonal grid.


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3 comments 4.47 / 5.00 from 8 votes
0 comments 5.00 / 5.00 from 1 votes
2 comments 3.90 / 5.00 from 7 votes
1 comment 4.27 / 5.00 from 2 votes
0 comments
2 comments 2.97 / 5.00 from 12 votes
Muse - Resistance
iNiS201 3.40* (GD)
Apr 29th, 2011
0 comments 2.50 / 5.00 from 1 votes
0 comments 4.00 / 5.00 from 1 votes
0 comments
0 comments 3.00 / 5.00 from 1 votes
Aqua - Dr. Jones
iNiS201 2.53* (GD)
Dec 5th, 2010
0 comments 2.50 / 5.00 from 1 votes
1 comment
0 comments
0 comments 3.00 / 5.00 from 1 votes
0 comments
4 comments 2.92 / 5.00 from 21 votes
0 comments 3.42 / 5.00 from 5 votes
0 comments 3.44 / 5.00 from 2 votes
1 comment 4.57 / 5.00 from 4 votes
Owl City - Hello Seattle
Hard 3.46* (collab)
Jan 28th, 2010
0 comments
0 comments 3.50 / 5.00 from 1 votes
0 comments 3.12 / 5.00 from 3 votes
0 comments
0 comments 1.50 / 5.00 from 1 votes
2 comments 4.03 / 5.00 from 25 votes
0 comments
1 comment 4.71 / 5.00 from 2 votes
1 comment
0 comments 4.00 / 5.00 from 1 votes
7 comments 1.75 / 5.00 from 2 votes
1 comment 1.59 / 5.00 from 2 votes
1 comment 2.38 / 5.00 from 2 votes
2 comments 3.00 / 5.00 from 1 votes
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