Noticed this cause cool song and good game but kinda falls flat in a few areas for me so I thought I'd give actual feedback instead of just rating it as "meh" and not explaining:
* The timing simplifications make not a lot of sense at times, instead of using any bpm fluctuation (which is what the song does in a few places) you just monstrata piano man'd it and added resets at the same bpm which aren't correct
* The execution of the map is fine for the most part, but fails to really accentuate the nuances of the orchestral piece and instead ends up repeating a lot of visual concepts over places in the song where you could really add some variation to better represent different tonalities, stress on the instrumentation, etc. 00:03:761 (1,1) - 01:30:000 (4,1) - idk you just use these big circle sliders for so many things and it kinda lessens the impact of their uniqueness, I feel like orchestral provides so much room for slider creativity so this aspect fell a bit flat for me.
* I really appreciate what the kiai tries to do in terms of adding more nuance and variation but man 03:18:339 (1,2,1,2,1,2,1) - this pattern is just such a spike it kind of breaks the section for me especially considering target audience of insane diff.
Regardless thanks for mapping this banger and giving me something interesting to look at and think about.
Noticed this cause cool song and good game but kinda falls flat in a few areas for me so I thought I'd give actual feedback instead of just rating it as "meh" and not explaining:
* The timing simplifications make not a lot of sense at times, instead of using any bpm fluctuation (which is what the song does in a few places) you just monstrata piano man'd it and added resets at the same bpm which aren't correct
* The execution of the map is fine for the most part, but fails to really accentuate the nuances of the orchestral piece and instead ends up repeating a lot of visual concepts over places in the song where you could really add some variation to better represent different tonalities, stress on the instrumentation, etc. 00:03:761 (1,1) - 01:30:000 (4,1) - idk you just use these big circle sliders for so many things and it kinda lessens the impact of their uniqueness, I feel like orchestral provides so much room for slider creativity so this aspect fell a bit flat for me.
* I really appreciate what the kiai tries to do in terms of adding more nuance and variation but man 03:18:339 (1,2,1,2,1,2,1) - this pattern is just such a spike it kind of breaks the section for me especially considering target audience of insane diff.
Regardless thanks for mapping this banger and giving me something interesting to look at and think about.
it vaguely resembles a map i guess
i played this as a 6 digit nine million years ago and had no clue what any of this meant but its cool
crazy30: when it tries to be a map its good other than that it feels too linear and repetitive
lesjuh: this is so post-jamescore. think the execution drops a bit in the choruses tho
02:36:389 (1,2,3,4,5,6,7) - funny
LET HIM COOK!!
wish the stream section didn't simplify out all the cool syncopation and the kiai rhythms are kinda underwhelming
it has some interesting ideas but feels kinda forced at times
what was he cooking
its not even that good but I had fun playing it
o7...
I want to like it but there's too many things happening that leave me scratching my head
with each passing note you can feel the mapper's sanity decrease
I was waiting for it to get good for like 4 minutes and then it did
its good
nice 2b
*cat noises*
the map made me laugh so it must mean its good
pretty fun
stacked lineup of mappers but way too early in their careers to be particularly good
"anime..." -unknown
sry man this still aint it
i love inis but im sorry this map plays and flows so bad because of it
somewhat ruined by diffspikes for me personally
i like gowww but the rhythm really sucks