anyways, my take on the map is that its not bad, but the rigidity of it feels contrary to what the map is trying to portray. the circle streams have an industrial sort of feel to them rather than the romantic expressiveness that seems to be the intentions. also I dont like the lack of visual clarity betweeen the 5-6 combo spacing and the 16-1 combo spacing with the streams, both from a visual and playability standpoint.
saying that [thing that breaks conventions] is unfairly disliked because [other thing that broke conventions at its time] came to be liked is not a good argument because you're skipping the process where a people come to terms with the map naturally. if everything that breaks conventions is taken to be good because what it does could become conventional then there is no proper criticism taking place.
i was gonna post a timestamp that I liked but then I realised there was nowhere fair to end the timestamp because everything is so connected and it never stops being peak
Extremely interesting concept, and lots to love in the execution too.
The labour of setting it up is unlike anything else in the game and really cements the feeling of encountering something ground breaking, but it only takes a minute or so so not a pain in the ass.
The multi-client sliders and followpoints is of course the standout thing here, very evocative.
A more low-key moment that I love is 02:38:058 - 2B but not 2B.
I dont like the outro partly because it has 'actual' 2B elements which is lame in comparison. also, this part just looks lazily made. For the most part the map manages to not veer into being lazy looking despite the iconoclastic style though.
equating someone not having a surgical approach to rating maps on this website to a disrespect for mapping is silly. ratings are just numbers that hold little nuance at the end of the day.
💋💋💋
anyways, my take on the map is that its not bad, but the rigidity of it feels contrary to what the map is trying to portray. the circle streams have an industrial sort of feel to them rather than the romantic expressiveness that seems to be the intentions. also I dont like the lack of visual clarity betweeen the 5-6 combo spacing and the 16-1 combo spacing with the streams, both from a visual and playability standpoint.
00:39:988 - 01:04:791 is pretty good, and also the rhythm progression between the 01:12:897 (1,2,3) things and the 01:28:383 (1,2,3,4) things
saying that [thing that breaks conventions] is unfairly disliked because [other thing that broke conventions at its time] came to be liked is not a good argument because you're skipping the process where a people come to terms with the map naturally. if everything that breaks conventions is taken to be good because what it does could become conventional then there is no proper criticism taking place.
i do like that slider. the map is full of good normal length slider designs too
maybe a bit too clean
actually im posting it anyways 02:25:455 (1,2,3,1,1,2)
i was gonna post a timestamp that I liked but then I realised there was nowhere fair to end the timestamp because everything is so connected and it never stops being peak
5 if the easy parts were more interesting
I say fuck you, like fuck you, like fuck you, yeh
Bad bitch wanna fuck me right now
She wanna suck on my dick and swallow my kids
has some ints but the sliders are some of the best things I have ever seen in mapping
omg this was one of the 5 maps that I gave a 'bookmark' tag that I couldnt find because I didnt rate them. 1 down 4 to go.
I should probably mention, make sure to read the description before looking at it :)
Extremely interesting concept, and lots to love in the execution too.
The labour of setting it up is unlike anything else in the game and really cements the feeling of encountering something ground breaking, but it only takes a minute or so so not a pain in the ass.
The multi-client sliders and followpoints is of course the standout thing here, very evocative.
A more low-key moment that I love is 02:38:058 - 2B but not 2B.
I dont like the outro partly because it has 'actual' 2B elements which is lame in comparison. also, this part just looks lazily made. For the most part the map manages to not veer into being lazy looking despite the iconoclastic style though.
I wrote that comment before I saw your comment below it so my bad.
equating someone not having a surgical approach to rating maps on this website to a disrespect for mapping is silly. ratings are just numbers that hold little nuance at the end of the day.
the spaced part ruins the aura
scientists recorded the brain activity of 8 mappers while they slept, and transformed the results into a beatmap. this is the result.
all of you guys are rating the wrong dif, if you click on the dif with all the ratings it goes to page missing
whats so funny?
-0.5 for the 2 beat break at 00:45:973
hitsounding world cup
the ending is awesome but the easier parts feel like they are being treated as filler to an extent
its a map you probably know exists since you start playing the game so its easy to just think its popular because its a hard old map
it took me way to long to realize that this is peak
cool ncs