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Coppertine's comments


Not bad.

that ending tho...

how tf do you tag this?

god i like this map.

i honestly like this map a lot more compared to Starseed. Where starseed had attempts to emulate the experience. Memai actually implimented concepts that both got introduced and worked really well. I did find the first half of the song nicer and more engaging compared to the second half. But the second half does have strong points in there as well

Not a bad map, i like the reference from the gd of the set. nice touch of the slow sliders.

My first and potentially only commissioned song.. huh

Thank you Kami no Kotoba..

that's the problem, it changes styles so quickly, you were expecting one thing. but the map throws you two different styles instead.

woops.. maybe overlap reading wasn't the right tag..

@Toro Inoue More so the feeling of bright lights shun at you with your eyes closed. It was shamelessly copied from both NUITO - Intrjctn + NeKoMaJiN Vs (blixys) and brakence - introvert (quantumvortex) (introvert). But was made with the intention of kind of imitating lazer hair removal, or in this case, arm reduction.

I never intended for people to think this map REQUIRES a storyboard. In fact, i made the storyboard as an added experience on top of the map.
However due to how I wanted the impact of the kiai / breaks, i kinda had to enforce a pretty low dim for players. with a little disclaimer that if they can't play with bright settings, to turn the dim up, even higher than 30% (also, it's all recommendations, not enforcements)

I can't exactly comment much about this map as I did the storyboard. But without the storyboard, I fell in LOVE with this map (at first, you will see why). It's one of the few maps that gave emotion way better than any other map before. it gave me the whole idea of the storyboard and how it would go (mostly, there are some parts that i didn't add in), the map kind of spoke to me in a sense, like you're going through a rough journey ahead and it's not going to be easy. I do hear the ending is a bit overkill, although i agree on some fronts, i also say that it kind of works well in a sense.

now, because of this huge backlash on the map itself. I kinda lost any thought of what i felt when i was making this storyboard and now i just feel empty when people tell me that i did a good job on the storyboard. I appreciate it, but there are better storyboards than this to try that are in the same veign.

i kinda came in with VERY HIGH expectations when i heard about this map.. after playing it in a multi, i felt it was extremely underwhelming in comparison to wafer's other and possibly more recent maps, hell, i would say Uncanny long arms conveyed the song way more emotionally and possibly better than this map.. I really can't give it more than a 3..

Yaldabaoth's diff is kinda cool to play on HT

amazing map concept (don't think I saw a lot of maps do this type of style that is fun to play) also why the low ratings?

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