underscores - Uncanny long arms (with Jane Remover) by wafer
5.0★
14 votes
14 votes
4.5★
13 votes
13 votes
4.0★
25 votes
25 votes
3.5★
25 votes
25 votes
3.0★
20 votes
20 votes
2.5★
15 votes
15 votes
2.0★
18 votes
18 votes
1.5★
11 votes
11 votes
1.0★
11 votes
11 votes
0.5★
11 votes
11 votes
0.0★
50 votes
50 votes
Rating: 2.43 / 5.00 from 213 votes
Ranking: #1413 for 2024
Ranking: #1413 for 2024
| storyboard Contains a storyboard that enhances gameplay experience. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. |
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