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underscores - Uncanny long arms (with Jane Remover) by wafer

Mapset info
Ranked: Jan 16th, 2024
Average Rating: 2.30 / 5.00 from 225 votes
English Rock
Nominators
Renumi Shmiklak


5.0★
17 votes
4.5★
13 votes
4.0★
27 votes
3.5★
24 votes
3.0★
23 votes
2.5★
17 votes
2.0★
17 votes
1.5★
12 votes
1.0★
12 votes
0.5★
12 votes
0.0★
51 votes
Rating Distribution
Rating: 2.41 / 5.00 from 225 votes
Ranking: #1477 for 2024
storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.

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| contributors: a bat

Related beatmaps to [i, i have a dream. a dream of yo...]: BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Credits


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Comments (124)

toes

oes oes oes

every object with a volume too low to hear drops my rating by 0.5

oeooooessssssssssss

#Toes

maxb OMDB patron

This is gonna have a skateboard ramp shaped rating distribution

it's ok

this map is hard for me to gauge about. i really like some of the stuff that it's trying to do in the second half although it feels a bit too raw to digest... i am not a fan of the very stripped choices of first half though. though calling it in the lines of gratuitous (like most of the feedback) would be a discount for the map

KnightC0re OMDB patron

this went from "ok haha i get why this is controversial" to "huh right i kinda get it" to "oh damn this really fits the song well"

idk if this is a weird bone to pick with this map or not, generally i like what this map is doing, but specifically 01:16:271 - and 04:48:998 - i feel weird abt coexisting. both of these individually are really neat but tackling the 2 most intense sections with 2 extremes on both ends of representation just feels a bit odd

the ending on the map was what killed it for me everything else is rly good tho

the hypergungazungagigacontrast is hilarious af

zero because u aint letting us hear objects

#Toes [2]

i hate that the choruses r unmapped

if only he locked in at the end

3/5 if this was a look in editor test
Maybe its the intent but the ideas translates horribly in to gameplay

Second half is giving Higan Torrent lowkey a lot of you is telling on yourselves

even ignoring any quality debates this represents basically everything that I don't find enjoyable in a map; excessive downtime, dissonant diff spikes and additive rhythm that is central to the map's construction

it's a shame too cuz I dig a lot of what's in here but I just can't stand the portions that I hate

what woey said and also a bit too edgy

Blue Dragon OMDB patron

I understand the intent but at the same time I'm left wishing that maps like this one attempted to make a compromise between the art and its playability

mawkish and hyperindulgent mapping—which is then given focus and emotionally supercharged by some brilliant and very grounded pattern usage. its not easy to map like this; it often requires a lot of careful, effortful listening. you can feel the thought put into every object

woey +1

with that being said the storyboard is awesome gj coppertine

honestly im just so surprised you got away with 5% active object volume that shits hilarious, dont know if this will set a precedent or w/e but wowee

@visionary whats ur actual score then did u calculate

im sad.

i know its apart of the storyboard but skipping most of the kiai is just a massive fault to me

>avant-garde

i like the idea but i feel like a lot more can be conveyed with less

I respect it but the execution isn't my thing

i get what wafer is trying to convey but his execution is overdone to where i would not enjoy playing the map if i were able to

not quite sure what's going on with the map but the storyboard is pretty awesome

penis

When I saw this map I realized that the real art I was looking for someone finally managed to find it, someone capable of being a master in the concept of maps, and that is wafer, yes, wafer is a misunderstood genius, hated by many, loved by another, but only he knows, that is to be or not to be, that's the reason

wyit OMDB patron

i like fire trucks and monster trucks

https://www.youtube.com/watch?v=281TS-sVx48

mithia gets it

yeah i think im gonna have to agree with Mizunashi Akari here

penis

50 comments already holy fuck

This is a 4.5 or 0.5 depending on my mood but giving this just a 2.5 feels wrong

Literal perfection in mapping form. If you rate this below a 5 you just don't have the brain capacity to truly understand the perfection of this map. It is impossible to make a map better than this, as it has reached the pinnacle of perfection. There is no longer a reason for you, with your tiny pea brain, to attempt to map, as it will ALWAYS fall short of this map. Every map you ever make from this point on, will only exist in the shadow of this map.

https://osu.ppy.sh/users/8009626

https://osu.ppy.sh/users/8009626 [2]

retardship

its ok only u get it sometimes

brazilian son or daughter with uncanny long arms?

I highly doubt someones first rank can be this avant-garde w/ reasons and justifications on why the map is the map lol

funny cuz if someone somehow made this as their first map, I'd drop to my knees in tears and rate it 5 stars

Several hidden shots to the chest

wyit OMDB patron

So many times, there's nothing left
There's nothing left at all
I know I'm right, 'cause when I'm gone
There's nothing left at all

i honestly dont know what to rate this, because i feel like 90% of this map is borderline genius but the ending just completely ruins the effect

giving this a 0 is unfair but it's not a 5 since it's so griefed by the end

i think this really does show how capable wafer is of creating a masterpiece but this one just isn't gonna be played ever

fiery's run is kinda crazy

In the realm of contemporary cartography, one finds themselves adrift in a sea of conventional patterns and predictable representations. However, occasionally a maverick emerges, unfurling maps that transcend mere geographical delineations. Wafer, the enigmatic cartographer, is one such figure. His maps are not just tools of navigation but profound statements on the human condition. They are a tempestuous dance of lines and symbols, a labyrinth of existential inquiry. Wafer, a polarizing figure—vilified by some, venerated by others—embodies the Shakespearean conundrum of existence. His work is an exploration of 'to be or not to be,' expressed through the medium of cartography.

almost as good as do the flop

bold take

do the flop gaps

To be fair, you need to be able to engage (or view, if that's more comfortable to you) in more political debates to better understand why this map was able to be ranked in the first place.

Many first mappers would make maps in a similar aesthetic to this and fail to explain the concepts and details over why they are able to do so. wafer, being an Beatmap Nominator helps him be able to defend his mapping, due to the crappy "7 digit" mapping aesthetic of the map connecting to the music even though it may be off-putting or very annoying to play through in the sense that you are trying to full combo this instead to just going for a pass, which is less, but still very annoying to do.

Many six-digits (myself included) have been brain-rotted to believe that jump maps are fun and to avoid other types of maps which lead people to the pipeline of pp farming to the point where trying to go to any other skillset feels unrewarding, leading players to stray away from actually getting better.

wafer making this map is meant to show that these skillsets actually matter and takes it to the extreme by making more abstract ways of showing off these skillsets, rather than making them more normal or player-friendly.

(This is my take on this map, in which you may disagree with the points I make, this is fair since I kinda rushed it.)

unorthodoxy masked by pseudointellectualism doesn't mean it's good

sorry but i like this

visionary stop playin

this map is good if anyone says it’s bad they’re lying and bad

visionary 🤓

Two individuals have the capacity to engage in this strategic pursuit, Visionary. The cartographic representation at hand exhibits commendable qualities, while your assessment, unfortunately, deviates from accuracy.

i mean this would probably be fine if there was any map surrounding anything i think

dont let momothx cook again 💀

schizophrenic

Wanted to write an actual review for this map because it's got a lot of interesting ideas and I want to talk about them. (and also barely anyone actually does reviews on this site)
For the record, I do not intend to fan any additional flames of hatred or intend to offend anyone or challenge others' perspective/opinions on the map, I am only here to offer my own.

This map embraces the freeform style wafer has used for a decent amount of time and is most probably well known from his dariacore maps. While I personally don't enjoy those maps, it's interesting to see this style applied to a more traditionally structured song.
I actually really like certain ideas within this map, like the use of doubles during the first two choruses, which might be the first real use of them as more than additional tapping strain that I've seen in a map (the progression from circle-slider to circle-circle is also cool).
The use of blank space during the kiai section after the 1st chorus to let the player breathe and emphasize the vocals indirectly is pretty cool too. I just wish these kinds of ideas were more prevalent during the rest of the map.
I highly disagree with the usage of additive rhythm and general emphasis in the last quarter of the map. Not only does the massive difficulty spike of the ending make the previous section which is almost just as intense (04:31:953 - 04:48:998) feel extremely weak in comparison, it creates a poor gameplay experience where if your objective as a player is to Do Well on the Map you have to play through the rest of the map to get to the part that determines your outcome the most. I understand that the map wasn't specifically designed to cater to that mindset, but it still affects the playing experience to me.
I understand the purpose of using additive rhythm and having such a drastic diffspike at the end, you want the map to conclude as the song does, with it's most powerful moments being at the end. I think this effect could have been achieved without the extreme measures the map takes in its current form, and reduce the player whiplash that taints the experience for me.
As an entire experience, the storyboard is nice, and the song is amazing, but unfortunately I didn't enjoy the final product. There are a few other nitpicks I have with the map I could mention, but that just feels lame.

3.5/10

der endingsteiner... Max Difficultenstappen.

Fire

modern mapping is crazy because people will be surprised when you don't like a heavily experimental map

Okay I wanted to write an honest to god review because I genuinely do love this song,

For the caramel layer :
White granulated sugar

For the filling:
1 (12 oz) can evaporated milk
Milk
Vanilla extract
A pinch of salt
5 eggs
More white granulated sugar

@audinor, I think not a single person, whether on the mapping side or the player side, is surprised that this map is controversial.

i think the storyboard makes map borderline unplayable if you have no bg dim on like wafer wants you to

copper wanted people to experience it with the storyboard

i dont care how you play it aslong as you look at it some way personally though

i don't understand the choice of 1/16 rhythm at 0:49 (on "to-es" and "o-ver"). i guess the intention was to make me do snap-aim motions, but the 1/4 rhythm of the lyrics is way more important and prominent and the snap doesn't fit imo. I know it's done on purpose but it feels like a mistake. that rhythm is called back at 02:16:271 where at least the intensity matches better so ?i guess it's setting up for that?

In the initial upload of this map i felt weird about it skipping the kiai. It's still a bold choice, i kind of wish there was *something* pointing out the 1/2 rhythm, but i like the way the storyboard title drop fills the gap. i see the vision. I like the storyboard a lot btw, simple effects that work well.

to my ears, the intense part of the song starts at 04:32:634 and the escalation at 04:48:998 is *relatively* minor compared to the initial impact. which is why it's jarring that the map follows the vocal rhythm to a T until 4:48, and only *then* starts the rhythmic overmapping.

if anything:
1. well i have my whiny complaints but i still like the way this map makes me think and feel. If i agreed with everything in the map it would not have the same impact.
2. i still think the ending is way too hard tho .
3. https://twitter.com/osuisome/status/1745399670854275289

Honestly I'd play this over summertime rolls

The song itself is amazing and I'm in love with that storyboard. Congratulations to underscores, Jane Remover and Coppertine. This is the perfect map for the Cinema mod.

For real though, the map contains numerous rhythms that do not make sense at all and don't fit the music, like the 1/16 jumps but especially the completely overmapped ending. Interesting concept on paper but it was very poorly executed.

i feel like the more times that people try to map a more accessible version of this map is the more likely chance of people realising that even the 1/16 rhythms are probably the best way to actually map this song imo

the gameplay is mostly garbage but everything else is soo good

115 votes is crazy

some of the best breaks in mapping

map gud, capy likes

good sb

peak avant-garde mapping

some ideas in this r actually rly insane and worth being explored further

now looking back at it, it wasnt that horrible BUT GOD DAMN WTF IS THAT ENDING

absolutely beautiful storyboard

AAAAAAAAAAAAAAH!

expressive as shit good job wafer

honestly 4 for the ideas and lower for the execution cuz that ending is just askljrk;sldjgklsd

also shoutout @coppertine thats a pretty cool sb

+2 for storyboard

iiii caannn suckkk my toes without bending over

02:15:590 - did the storyboard just force me to blink

YOU KNOW WHAT +1 for the song choice congrats its a 5/5

maxb OMDB patron

So does that mean the actual map is a 2/5 for you?

LOLL

YEAH

wish the sb followed more of the wallsocket/underscores aesthetics but oh welllllllllllll

sb is the most beautiful thing ever and im a weird guy who loves the last khai

wish the sb followed more of the wallsocket/underscores aesthetics but oh welllllllllllll [2]

A failed attempt at making an experimental map, the art is borderline edgy and doesn't make me feel anything about the music, even though the song is very powerful. Compared with maps like Summertime Rolls, which I loved, or even Shiten, which is a map that grew up with me, this map is proof that there's a line between experimentation/creativity and nonsense.

Moreover, the gameplay and playability of RE is extremely poor, a boring build up with an impossible ending that annoys me.
Surely one of the worst maps I've played, with all due respect to the storyboard I loved on this map and the mapper I paradoxically enjoy playing more and more.

1/10

best parts are when they dont map

i think i just dont like the song

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important maps by furry hater

maxb OMDB patron

the most wonderful thing art can do is piss people off

art should comfort the disturbed and piss off people I don't like

honestly I have to rate it lower now, a lot of what made it at least somewhat enjoyable have worn off for me. like yeah the first couple of times you play it it's cool but because a lot of its impact is p much visuals only, once that's gone you just don't have much of an experience left.
idk this way of thinking may be unfair to an osu beatmap but when you take that many liberties I think it's fair game.

it's Rlly fun 2 ply hnstly, a hard Lil 5 star gmmck Map n thn whn ur Nrvous from Full Comboing all That you hv 2 alt Like a 2 digit or Max Vibro like me or Rake ur keyboard and pray Ur taps land, my heart Got so high From it, i Nvr evn pssd it W/ a big combo. n the Storyboard goes all Flashy too, i Cn nvr not like It frm giving me tht xprince

homestuck is calling

i think it only works bc of the storyboard, like it synergies with the storyboard so well that it can get away with a lot of what its doing. i find that to be special

5* if gameplay was a bit more thought of, some stuff didn't need to be this way necessarily although it does look great and the storyboard is fucking amazing
another -0.5 for the lyrics of this song lmao

i disagree with myself from 2y ago to some extent but i still hold a soft spot for this map regardless. i fuck w what it's trying to do even if theres a biit of clumsiness in parts in retrospect

this is camp mapping

every so often I think of this map and how gives me that same haunting nostalgic feeling again and again

this isnt as bad as what the website comments say. its not of my taste but i need to give its credit where its due. storyboard is wonderful

from hating it back in 2024 when it just got ranked to being one of the most inspirational maps for me

idk what i said about this map 2 years ago but its still probably right

This will probably remain the greatest troll map of the 2020s, a glorious social experiment everyone fell for


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