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underscores - Uncanny long arms (with Jane Remover) by wafer

Mapset info
Ranked: Jan 16th, 2024
Average Rating: 2.15 / 5.00 from 154 votes
English Rock
Nominators
Renumi Shmiklak


Rating Distribution
Rating: 2.38 / 5.00 from 154 votes
Ranking: #275 for 2024
storyboard, avant-garde, difficulty spike, messy, chaotic, progression, aim control, bursts, marathon
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Coppertine
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Comments (120)
rHO
2w ago

wish the sb followed more of the wallsocket/underscores aesthetics but oh welllllllllllll

3w ago

@Toro Inoue More so the feeling of bright lights shun at you with your eyes closed. It was shamelessly copied from both NUITO - Intrjctn + NeKoMaJiN Vs (blixys) and brakence - introvert (quantumvortex) (introvert). But was made with the intention of kind of imitating lazer hair removal, or in this case, arm reduction.

3w ago

YEAH

3w ago

LOLL

So does that mean the actual map is a 2/5 for you?

3w ago

YOU KNOW WHAT +1 for the song choice congrats its a 5/5

3w ago

02:15:590 - did the storyboard just force me to blink

3w ago

iiii caannn suckkk my toes without bending over

3w ago

+2 for storyboard

3w ago

also shoutout @coppertine thats a pretty cool sb

3w ago

honestly 4 for the ideas and lower for the execution cuz that ending is just askljrk;sldjgklsd

4w ago

expressive as shit good job wafer

1mo ago

AAAAAAAAAAAAAAH!

1mo ago

absolutely beautiful storyboard

1mo ago

now looking back at it, it wasnt that horrible BUT GOD DAMN WTF IS THAT ENDING

1mo ago

some ideas in this r actually rly insane and worth being explored further

1mo ago

peak avant-garde mapping

1mo ago

good sb

1mo ago

map gud, capy likes

1mo ago

some of the best breaks in mapping

1mo ago

115 votes is crazy

1mo ago

the gameplay is mostly garbage but everything else is soo good

1mo ago

i feel like the more times that people try to map a more accessible version of this map is the more likely chance of people realising that even the 1/16 rhythms are probably the best way to actually map this song imo

1mo ago

The song itself is amazing and I'm in love with that storyboard. Congratulations to underscores, Jane Remover and Coppertine. This is the perfect map for the Cinema mod.

For real though, the map contains numerous rhythms that do not make sense at all and don't fit the music, like the 1/16 jumps but especially the completely overmapped ending. Interesting concept on paper but it was very poorly executed.

1mo ago

Honestly I'd play this over summertime rolls

1mo ago

i don't understand the choice of 1/16 rhythm at 0:49 (on "to-es" and "o-ver"). i guess the intention was to make me do snap-aim motions, but the 1/4 rhythm of the lyrics is way more important and prominent and the snap doesn't fit imo. I know it's done on purpose but it feels like a mistake. that rhythm is called back at 02:16:271 where at least the intensity matches better so ?i guess it's setting up for that?

In the initial upload of this map i felt weird about it skipping the kiai. It's still a bold choice, i kind of wish there was *something* pointing out the 1/2 rhythm, but i like the way the storyboard title drop fills the gap. i see the vision. I like the storyboard a lot btw, simple effects that work well.

to my ears, the intense part of the song starts at 04:32:634 and the escalation at 04:48:998 is *relatively* minor compared to the initial impact. which is why it's jarring that the map follows the vocal rhythm to a T until 4:48, and only *then* starts the rhythmic overmapping.

if anything:
1. well i have my whiny complaints but i still like the way this map makes me think and feel. If i agreed with everything in the map it would not have the same impact.
2. i still think the ending is way too hard tho .
3. https://twitter.com/osuisome/status/1745399670854275289

1mo ago

I never intended for people to think this map REQUIRES a storyboard. In fact, i made the storyboard as an added experience on top of the map.
However due to how I wanted the impact of the kiai / breaks, i kinda had to enforce a pretty low dim for players. with a little disclaimer that if they can't play with bright settings, to turn the dim up, even higher than 30% (also, it's all recommendations, not enforcements)

1mo ago

copper wanted people to experience it with the storyboard

i dont care how you play it aslong as you look at it some way personally though

1mo ago

i think the storyboard makes map borderline unplayable if you have no bg dim on like wafer wants you to

1mo ago

@audinor, I think not a single person, whether on the mapping side or the player side, is surprised that this map is controversial.

1mo ago

Okay I wanted to write an honest to god review because I genuinely do love this song,

For the caramel layer :
White granulated sugar

For the filling:
1 (12 oz) can evaporated milk
Milk
Vanilla extract
A pinch of salt
5 eggs
More white granulated sugar

1mo ago

I can't exactly comment much about this map as I did the storyboard. But without the storyboard, I fell in LOVE with this map (at first, you will see why). It's one of the few maps that gave emotion way better than any other map before. it gave me the whole idea of the storyboard and how it would go (mostly, there are some parts that i didn't add in), the map kind of spoke to me in a sense, like you're going through a rough journey ahead and it's not going to be easy. I do hear the ending is a bit overkill, although i agree on some fronts, i also say that it kind of works well in a sense.

now, because of this huge backlash on the map itself. I kinda lost any thought of what i felt when i was making this storyboard and now i just feel empty when people tell me that i did a good job on the storyboard. I appreciate it, but there are better storyboards than this to try that are in the same veign.

1mo ago

modern mapping is crazy because people will be surprised when you don't like a heavily experimental map

1mo ago

Fire

1mo ago

good job wafler

1mo ago

der endingsteiner... Max Difficultenstappen.

1mo ago

Wanted to write an actual review for this map because it's got a lot of interesting ideas and I want to talk about them. (and also barely anyone actually does reviews on this site)
For the record, I do not intend to fan any additional flames of hatred or intend to offend anyone or challenge others' perspective/opinions on the map, I am only here to offer my own.

This map embraces the freeform style wafer has used for a decent amount of time and is most probably well known from his dariacore maps. While I personally don't enjoy those maps, it's interesting to see this style applied to a more traditionally structured song.
I actually really like certain ideas within this map, like the use of doubles during the first two choruses, which might be the first real use of them as more than additional tapping strain that I've seen in a map (the progression from circle-slider to circle-circle is also cool).
The use of blank space during the kiai section after the 1st chorus to let the player breathe and emphasize the vocals indirectly is pretty cool too. I just wish these kinds of ideas were more prevalent during the rest of the map.
I highly disagree with the usage of additive rhythm and general emphasis in the last quarter of the map. Not only does the massive difficulty spike of the ending make the previous section which is almost just as intense (04:31:953 - 04:48:998) feel extremely weak in comparison, it creates a poor gameplay experience where if your objective as a player is to Do Well on the Map you have to play through the rest of the map to get to the part that determines your outcome the most. I understand that the map wasn't specifically designed to cater to that mindset, but it still affects the playing experience to me.
I understand the purpose of using additive rhythm and having such a drastic diffspike at the end, you want the map to conclude as the song does, with it's most powerful moments being at the end. I think this effect could have been achieved without the extreme measures the map takes in its current form, and reduce the player whiplash that taints the experience for me.
As an entire experience, the storyboard is nice, and the song is amazing, but unfortunately I didn't enjoy the final product. There are a few other nitpicks I have with the map I could mention, but that just feels lame.

3.5/10

1mo ago

i can touch my wiener

1mo ago

schizophrenic

1mo ago

dont let momothx cook again 💀

1mo ago

i mean this would probably be fine if there was any map surrounding anything i think

1mo ago

Two individuals have the capacity to engage in this strategic pursuit, Visionary. The cartographic representation at hand exhibits commendable qualities, while your assessment, unfortunately, deviates from accuracy.

1mo ago

visionary 🤓

1mo ago

this map is good if anyone says it’s bad they’re lying and bad [1]

1mo ago

this map is good if anyone says it’s bad they’re lying and bad

1mo ago

visionary stop playin

1mo ago

sorry but i like this

1mo ago

too overly ambitious

1mo ago

unorthodoxy masked by pseudointellectualism doesn't mean it's good

1mo ago

To be fair, you need to be able to engage (or view, if that's more comfortable to you) in more political debates to better understand why this map was able to be ranked in the first place.

Many first mappers would make maps in a similar aesthetic to this and fail to explain the concepts and details over why they are able to do so. wafer, being an Beatmap Nominator helps him be able to defend his mapping, due to the crappy "7 digit" mapping aesthetic of the map connecting to the music even though it may be off-putting or very annoying to play through in the sense that you are trying to full combo this instead to just going for a pass, which is less, but still very annoying to do.

Many six-digits (myself included) have been brain-rotted to believe that jump maps are fun and to avoid other types of maps which lead people to the pipeline of pp farming to the point where trying to go to any other skillset feels unrewarding, leading players to stray away from actually getting better.

wafer making this map is meant to show that these skillsets actually matter and takes it to the extreme by making more abstract ways of showing off these skillsets, rather than making them more normal or player-friendly.

(This is my take on this map, in which you may disagree with the points I make, this is fair since I kinda rushed it.)

1mo ago

do the flop gaps

1mo ago

bold take

1mo ago

almost as good as do the flop

1mo ago

In the realm of contemporary cartography, one finds themselves adrift in a sea of conventional patterns and predictable representations. However, occasionally a maverick emerges, unfurling maps that transcend mere geographical delineations. Wafer, the enigmatic cartographer, is one such figure. His maps are not just tools of navigation but profound statements on the human condition. They are a tempestuous dance of lines and symbols, a labyrinth of existential inquiry. Wafer, a polarizing figure—vilified by some, venerated by others—embodies the Shakespearean conundrum of existence. His work is an exploration of 'to be or not to be,' expressed through the medium of cartography.

1mo ago

fiery's run is kinda crazy

1mo ago

#Toes [3]

1mo ago

i honestly dont know what to rate this, because i feel like 90% of this map is borderline genius but the ending just completely ruins the effect

giving this a 0 is unfair but it's not a 5 since it's so griefed by the end

i think this really does show how capable wafer is of creating a masterpiece but this one just isn't gonna be played ever

1mo ago

So many times, there's nothing left
There's nothing left at all
I know I'm right, 'cause when I'm gone
There's nothing left at all

1mo ago

Several hidden shots to the chest

1mo ago

funny cuz if someone somehow made this as their first map, I'd drop to my knees in tears and rate it 5 stars

1mo ago

I highly doubt someones first rank can be this avant-garde w/ reasons and justifications on why the map is the map lol

1mo ago

brazilian son or daughter with uncanny long arms?

1mo ago

its ok only u get it sometimes

1mo ago

history repeats itself for the 9999th time or something

1mo ago

retardship

1mo ago

https://osu.ppy.sh/users/8009626 [2]

1mo ago

https://osu.ppy.sh/users/8009626

1mo ago

Literal perfection in mapping form. If you rate this below a 5 you just don't have the brain capacity to truly understand the perfection of this map. It is impossible to make a map better than this, as it has reached the pinnacle of perfection. There is no longer a reason for you, with your tiny pea brain, to attempt to map, as it will ALWAYS fall short of this map. Every map you ever make from this point on, will only exist in the shadow of this map.

1mo ago

This is a 4.5 or 0.5 depending on my mood but giving this just a 2.5 feels wrong

1mo ago

50 comments already holy fuck

1mo ago

penis

1mo ago

yeah i think im gonna have to agree with Mizunashi Akari here

1mo ago

mithia gets it

1mo ago

https://www.youtube.com/watch?v=281TS-sVx48

1mo ago

i like fire trucks and monster trucks

1mo ago

When I saw this map I realized that the real art I was looking for someone finally managed to find it, someone capable of being a master in the concept of maps, and that is wafer, yes, wafer is a misunderstood genius, hated by many, loved by another, but only he knows, that is to be or not to be, that's the reason

1mo ago

penis

1mo ago

not quite sure what's going on with the map but the storyboard is pretty awesome

1mo ago

i get what wafer is trying to convey but his execution is overdone to where i would not enjoy playing the map if i were able to

1mo ago

I respect it but the execution isn't my thing

1mo ago

i like the idea but i feel like a lot more can be conveyed with less

1mo ago

>avant-garde

1mo ago

i know its apart of the storyboard but skipping most of the kiai is just a massive fault to me

1mo ago

im sad.

1mo ago

Yea I figured I'm just saying

1mo ago

sry wafer this is like negative rating for me

AJT
1mo ago

I agree with you I was just linking the thread

1mo ago

@AJT I wouldn't say it doesn't sound off, it's instantly noticeable on 100% speed and bad futureproofing considering slider acc

00:48:999 - this section in particular is going to die of death because it seems to be intentionally not snapped to the vocal it's supposed to represent, but rather 1/16 for no reason?

AJT
1mo ago
AJT
1mo ago

also the storyboard freezes my laptop at the end :( (it's a good sb though)

1mo ago

Why is the first minute of this map so mistimed

AJT
1mo ago

this song (and map) feels like a creepypasta

1mo ago

@visionary whats ur actual score then did u calculate

1mo ago

honestly im just so surprised you got away with 5% active object volume that shits hilarious, dont know if this will set a precedent or w/e but wowee

1mo ago

woey +1

with that being said the storyboard is awesome gj coppertine

1mo ago

mawkish and hyperindulgent mapping—which is then given focus and emotionally supercharged by some brilliant and very grounded pattern usage. its not easy to map like this; it often requires a lot of careful, effortful listening. you can feel the thought put into every object

1mo ago

I understand the intent but at the same time I'm left wishing that maps like this one attempted to make a compromise between the art and its playability

1mo ago

what woey said and also a bit too edgy

1mo ago

even ignoring any quality debates this represents basically everything that I don't find enjoyable in a map; excessive downtime, dissonant diff spikes and additive rhythm that is central to the map's construction

it's a shame too cuz I dig a lot of what's in here but I just can't stand the portions that I hate

rHO
1mo ago

Second half is giving Higan Torrent lowkey a lot of you is telling on yourselves

1mo ago

3/5 if this was a look in editor test
Maybe its the intent but the ideas translates horribly in to gameplay

1mo ago

if only he locked in at the end

1mo ago

nearly a 5 for me. wish the ending was more player friendly. but yeah some really excellent and envelope pushing ideas in the first half, love the progression between the 1/16 jumps in underscores and janes part. if you're paying attention then its hard to miss that the map is very emotionally charged, and the storyboard totally helps in that regard

i know you have it in you wafer to make a masterpiece

1mo ago

i hate that the choruses r unmapped

1mo ago

#Toes [2]

1mo ago

cool map

1mo ago

zero because u aint letting us hear objects

1mo ago

the hypergungazungagigacontrast is hilarious af

1mo ago

the ending on the map was what killed it for me everything else is rly good tho

1mo ago

idk if this is a weird bone to pick with this map or not, generally i like what this map is doing, but specifically 01:16:271 - and 04:48:998 - i feel weird abt coexisting. both of these individually are really neat but tackling the 2 most intense sections with 2 extremes on both ends of representation just feels a bit odd

1mo ago

this went from "ok haha i get why this is controversial" to "huh right i kinda get it" to "oh damn this really fits the song well"

rHO
1mo ago

this map is hard for me to gauge about. i really like some of the stuff that it's trying to do in the second half although it feels a bit too raw to digest... i am not a fan of the very stripped choices of first half though. though calling it in the lines of gratuitous (like most of the feedback) would be a discount for the map

1mo ago

yeah this is the one

1mo ago

it's ok

1mo ago

This is gonna have a skateboard ramp shaped rating distribution

rHO
1mo ago

#Toes

1mo ago

oeooooessssssssssss

1mo ago

every object with a volume too low to hear drops my rating by 0.5

1mo ago

oes oes oes

1mo ago

toes

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