Highest Rated Maps of 2018
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#502
3.61
/ 5.00 from
7 votes
#503
2.78
/ 5.00 from
8 votes
#504
gmtn. vs. kozato (fw. LUZE) - squartatrice
Another 5.38*
Mar 24th, 2018
Dailycare
storyboard Contains a storyboard that enhances gameplay experience.
Another 5.38*
Mar 24th, 2018
Dailycare
storyboard Contains a storyboard that enhances gameplay experience.
3.36
/ 5.00 from
7 votes
#508
3.69
/ 5.00 from
8 votes
#514
3.75
/ 5.00 from
6 votes
#515
Minase Mashiro - runaway (Halozy Mix)
Lunatic 6.25*
Apr 17th, 2018
Lasse
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Lunatic 6.25*
Apr 17th, 2018
Lasse
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.33
/ 5.00 from
7 votes
#517
4.40
/ 5.00 from
5 votes
#520
Rigel Theatre - Rinn Ding Dong
moph's Big Dong Extra 5.90*
Sep 16th, 2018
moph
large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
moph's Big Dong Extra 5.90*
Sep 16th, 2018
moph
large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
4.03
/ 5.00 from
6 votes
#521
Yoko Takahashi - Zankoku na Tenshi no These <TV.Size Version>
Extreme 5.67*
May 14th, 2018
moph
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
Extreme 5.67*
May 14th, 2018
moph
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
2.80
/ 5.00 from
7 votes
#522
ayaponzu* - Six trillion years and overnight story
Shani's Extra 7.07*
Nov 19th, 2018
Shanipika
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets.
Shani's Extra 7.07*
Nov 19th, 2018
Shanipika
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets.
2.80
/ 5.00 from
7 votes
#524
3.32
/ 5.00 from
6 votes
#525
Levela & Dub Zero - Overdrive
Extra 5.54*
Feb 28th, 2018
Testo
repetition Features the use of recognizable identical patterns or gameplay elements.
Extra 5.54*
Feb 28th, 2018
Testo
repetition Features the use of recognizable identical patterns or gameplay elements.
3.08
/ 5.00 from
6 votes
#526
Mitose Noriko - Unreal Player
Blind Collab 6.74*
Aug 8th, 2018
Froslass, Andrea, Ephemeral, p3n, Niva, jonathanlfj, bossandy, BOUYAAA, fanzhen0019, Zetera, Leader, Gabe, NeilPerry, Skystar, Lasse, Yauxo, Realazy, Sieg, Gero, Delis, Okoayu, hehe, Kyubey, -Mo-, Myxo, Mao, Secretpipe, Saoji, Asagi, UndeadCapulet, Seijiro, Trynna, Nozhomi, I Must Decrease, Mirash, Mafumafu, pishifat, Kibbleru, Doormat, ProfessionalBox, dsco, Sotarks, MaridiuS, -M4x, byfar, celerih, Neto, Mekki, Venix, Marianna, ailv, LMT, Hobbes2 and Mir
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
Blind Collab 6.74*
Aug 8th, 2018
Froslass, Andrea, Ephemeral, p3n, Niva, jonathanlfj, bossandy, BOUYAAA, fanzhen0019, Zetera, Leader, Gabe, NeilPerry, Skystar, Lasse, Yauxo, Realazy, Sieg, Gero, Delis, Okoayu, hehe, Kyubey, -Mo-, Myxo, Mao, Secretpipe, Saoji, Asagi, UndeadCapulet, Seijiro, Trynna, Nozhomi, I Must Decrease, Mirash, Mafumafu, pishifat, Kibbleru, Doormat, ProfessionalBox, dsco, Sotarks, MaridiuS, -M4x, byfar, celerih, Neto, Mekki, Venix, Marianna, ailv, LMT, Hobbes2 and Mir
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
3.08
/ 5.00 from
6 votes
#527
3.38
/ 5.00 from
6 votes
#529
3.21
/ 5.00 from
7 votes
#531
2.87
/ 5.00 from
7 votes
#532
Alisa Kozhikina - Gravity - Zero
Freedom 5.96*
Jun 13th, 2018
Testo
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Freedom 5.96*
Jun 13th, 2018
Testo
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.52
/ 5.00 from
11 votes
#533
3.92
/ 5.00 from
6 votes
#535
2.83
/ 5.00 from
7 votes
#536
Otokaze - SaiGetsu (Cut Ver.)
Years 6.94*
Mar 9th, 2018
Yusomi
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , freeform An unrestrained and loose approach towards visual structure.
Years 6.94*
Mar 9th, 2018
Yusomi
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , freeform An unrestrained and loose approach towards visual structure.
3.08
/ 5.00 from
7 votes
#537
3.24
/ 5.00 from
6 votes
#538
ExileLord - Soulless 4
Machinations 9.35*
Mar 31st, 2018
Woey
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , gungathon A map with a drain time of over 10 minutes. , geometric Incorporates geometric shapes within the map's visual design.
Machinations 9.35*
Mar 31st, 2018
Woey
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , gungathon A map with a drain time of over 10 minutes. , geometric Incorporates geometric shapes within the map's visual design.
2.59
/ 5.00 from
16 votes
#539
Demetori - Crimson Belvedere ~ Eastern Dream
Scarlet Dream 5.72*
Mar 9th, 2018
Keada
gungathon A map with a drain time of over 10 minutes.
Scarlet Dream 5.72*
Mar 9th, 2018
Keada
gungathon A map with a drain time of over 10 minutes.
2.51
/ 5.00 from
10 votes
#541
3.32
/ 5.00 from
7 votes
#544
Bowling For Soup - 1985
'85 3.93*
Mar 31st, 2018
Synitri
simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
'85 3.93*
Mar 31st, 2018
Synitri
simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.23
/ 5.00 from
6 votes
#545
3.85
/ 5.00 from
7 votes
#546
SAINT PEPSI - ENJOY YOURSELF
Late Night Delight 3.72*
Feb 26th, 2018
Froslass
repetition Features the use of recognizable identical patterns or gameplay elements.
Late Night Delight 3.72*
Feb 26th, 2018
Froslass
repetition Features the use of recognizable identical patterns or gameplay elements.
3.54
/ 5.00 from
7 votes
#547
Guilty Kiss - KOWAREYASUKI
Special 6.03*
May 26th, 2018
ktgster
repetition Features the use of recognizable identical patterns or gameplay elements. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Special 6.03*
May 26th, 2018
ktgster
repetition Features the use of recognizable identical patterns or gameplay elements. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.00
/ 5.00 from
5 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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