Highest Rated Maps of 2021
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#501
3.34
/ 5.00 from
9 votes
#502
3.11
/ 5.00 from
11 votes
#503
bulow - Get Stupid
Insane 3.88*
Apr 16th, 2021
tukamoto7km
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
Insane 3.88*
Apr 16th, 2021
tukamoto7km
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
4.30
/ 5.00 from
8 votes
#504
3.65
/ 5.00 from
9 votes
#505
3.37
/ 5.00 from
9 votes
#507
3.27
/ 5.00 from
10 votes
#511
FinnOtaku - C-Side of YTPMV
Marathon 6.14*
Dec 26th, 2021
Froslass
gungathon A map with a drain time of over 10 minutes.
Marathon 6.14*
Dec 26th, 2021
Froslass
gungathon A map with a drain time of over 10 minutes.
3.91
/ 5.00 from
8 votes
#513
3.17
/ 5.00 from
9 votes
#515
Watashi (CV: Yuuki Aoi) - Ganbare! Kumoko-san no Thema (TV Size)
Ultra: Arachne 8.53*
Sep 6th, 2021
verychill
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Ultra: Arachne 8.53*
Sep 6th, 2021
verychill
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.98
/ 5.00 from
10 votes
#516
2.89
/ 5.00 from
12 votes
#517
2.79
/ 5.00 from
12 votes
#518
3.00
/ 5.00 from
11 votes
#519
P*Light - Storm Buster
Axarious' Extra 6.78*
Jul 19th, 2021
Axarious
gimmick Focused on a single unique design or gameplay idea. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , circle only Restricts object choice to circles only.
Axarious' Extra 6.78*
Jul 19th, 2021
Axarious
gimmick Focused on a single unique design or gameplay idea. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , circle only Restricts object choice to circles only.
3.44
/ 5.00 from
8 votes
#520
3.43
/ 5.00 from
9 votes
#521
3.12
/ 5.00 from
10 votes
#522
3.49
/ 5.00 from
9 votes
#523
Camellia - fastest crash (Camellia's "paroxysmal" Energetic Hitech Remix)
Terminal Velocity 6.72*
Mar 18th, 2021
iLyne
marathon A map with a drain time of over 5 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Terminal Velocity 6.72*
Mar 18th, 2021
iLyne
marathon A map with a drain time of over 5 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.10
/ 5.00 from
10 votes
#524
Watashi (CV: Yuuki Aoi) - Ganbare! Kumoko-san no Thema
<Motion perception LV10> 9.07*
Sep 13th, 2021
Ancelysia
<Motion perception LV10> 9.07*
Sep 13th, 2021
Ancelysia
2.93
/ 5.00 from
11 votes
#525
3.35
/ 5.00 from
9 votes
#526
3.06
/ 5.00 from
10 votes
#527
Cardi B - Up
Stuck 5.15*
Apr 16th, 2021
wafer
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Stuck 5.15*
Apr 16th, 2021
wafer
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.68
/ 5.00 from
20 votes
#528
Camellia - Compute It With Some Devilish Alcoholic Steampunk Engines
Retrofuturism 6.73*
Mar 20th, 2021
DeRandom Otaku
Retrofuturism 6.73*
Mar 20th, 2021
DeRandom Otaku
3.52
/ 5.00 from
8 votes
#530
Eustia Astraea (CV: Nanjo Yoshino) - Soratane
Over the Sky 5.26*
Mar 10th, 2021
Uberzolik and VINXIS
Over the Sky 5.26*
Mar 10th, 2021
Uberzolik and VINXIS
3.18
/ 5.00 from
9 votes
#531
Dustvoxx - Disconnect Me (from saturator)
Divergent Chain Reaction 8.53*
Feb 13th, 2021
Mazzerin
stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
Divergent Chain Reaction 8.53*
Feb 13th, 2021
Mazzerin
stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
4.53
/ 5.00 from
7 votes
#532
2.85
/ 5.00 from
11 votes
#534
3.14
/ 5.00 from
10 votes
#535
sanodg - Playball
RiP iidx 5.88*
Jul 3rd, 2021
fanzhen0019
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
RiP iidx 5.88*
Jul 3rd, 2021
fanzhen0019
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
4.21
/ 5.00 from
8 votes
#537
Good Charlotte - The Anthem
Groovin' 4.30*
Jun 13th, 2021
Silverboxer
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , high sv Features prominent high slider velocity usage as a key part of map design.
Groovin' 4.30*
Jun 13th, 2021
Silverboxer
iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , high sv Features prominent high slider velocity usage as a key part of map design.
3.44
/ 5.00 from
9 votes
#538
3.63
/ 5.00 from
8 votes
#541
3.66
/ 5.00 from
8 votes
#543
2.95
/ 5.00 from
11 votes
#544
Falcom Sound Team jdk vs. Quad City DJ's - Jam Over The Barrier!
LLOYD IS FUCKIN BALLIN!!! 5.42*
May 31st, 2021
Deca
LLOYD IS FUCKIN BALLIN!!! 5.42*
May 31st, 2021
Deca
3.34
/ 5.00 from
9 votes
#545
2.90
/ 5.00 from
11 votes
#547
x0o0x_ - Big Brother
YOKES' EXTRA Mix 6.26*
Jan 8th, 2021
YokesPai
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
YOKES' EXTRA Mix 6.26*
Jan 8th, 2021
YokesPai
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.57
/ 5.00 from
9 votes
#548
3.25
/ 5.00 from
8 votes
#549
2.92
/ 5.00 from
11 votes
#550
Ryu* - Rondo Alla Turca (Ryu* Remix)
Expert 5.32*
Aug 24th, 2021
-Tynamo
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , hexgrid Objects are placed along a hexagonal grid.
Expert 5.32*
Aug 24th, 2021
-Tynamo
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , hexgrid Objects are placed along a hexagonal grid.
3.22
/ 5.00 from
9 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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