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Highest Rated Maps of All Time

#6301
2.99 / 5.00 from 10 votes
#6303
3.16 / 5.00 from 8 votes
#6304
3.43 / 5.00 from 9 votes
#6305
2.87 / 5.00 from 10 votes
#6306
3.18 / 5.00 from 8 votes
#6307
3.12 / 5.00 from 9 votes
#6308
Ne Obliviscaris - Of Petrichor Weaves Black Noise
Swan of Pale, of Porcelain White 7.66*
Jan 23rd, 2022
Asa, Val and Blood9
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.49 / 5.00 from 10 votes
#6309
3.75 / 5.00 from 8 votes
#6310
3.09 / 5.00 from 10 votes
#6311
leroy - ricky bobby
f's h 3.18*
Dec 19th, 2023
Fsjallink
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.03 / 5.00 from 10 votes
#6312
3.74 / 5.00 from 8 votes
#6313
2.82 / 5.00 from 10 votes
#6314
3.70 / 5.00 from 8 votes
#6315
Jeff Rosenstock - Festival Song
olc's Expert 5.47*
Nov 13th, 2025
olc
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.87 / 5.00 from 7 votes
#6316
Nico Nico Douga - Haruhi of The Sprite Tribe
DJPop's Insane 5.22*
Jun 13th, 2010
DJPop
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.78 / 5.00 from 12 votes
#6317
3.78 / 5.00 from 7 votes
#6318
2.75 / 5.00 from 11 votes
#6319
3.15 / 5.00 from 8 votes
#6320
3.15 / 5.00 from 8 votes
#6321
3.33 / 5.00 from 8 votes
#6322
Renard - Feel Better
Nogard's Extra 6.77*
Dec 4th, 2014
Froslass
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
2.95 / 5.00 from 9 votes
#6323
4.16 / 5.00 from 7 votes
#6324
3.25 / 5.00 from 8 votes
#6325
3.42 / 5.00 from 8 votes
#6326
4.08 / 5.00 from 9 votes
#6327
Hitori Tori - perthed again (yambabom remix)
Irrphyxia's Insane 4.87*
May 5th, 2015
Irreversible and Asphyxia
collab A map with two or more associated mappers.
3.61 / 5.00 from 8 votes
#6328
3.14 / 5.00 from 11 votes
#6329
3.45 / 5.00 from 8 votes
#6330
3.45 / 5.00 from 8 votes
#6331
2.86 / 5.00 from 9 votes
#6332
3.85 / 5.00 from 7 votes
#6333
4.49 / 5.00 from 7 votes
#6334
3.10 / 5.00 from 9 votes
#6335
Remo Prototype[CV: Hanamori Yumiri] - Sendan Life
Nostalgia 7.00*
Mar 7th, 2017
Lami
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.71 / 5.00 from 26 votes
#6336
3.67 / 5.00 from 8 votes
#6337
pitcher56 - Humming Word
Insane 5.43*
Jul 25th, 2024
fedora
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.70 / 5.00 from 12 votes
#6338
3.99 / 5.00 from 8 votes
#6339
3.74 / 5.00 from 8 votes
#6340
3.51 / 5.00 from 9 votes
#6341
3.14 / 5.00 from 8 votes
#6342
3.28 / 5.00 from 8 votes
#6343
2.67 / 5.00 from 22 votes
#6344
2.98 / 5.00 from 10 votes
#6345
2.96 / 5.00 from 10 votes
#6346
UNISON SQUARE GARDEN - 10% roll, 10% romance (TV Size)
Expert 5.78*
Apr 24th, 2019
Hazu-
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.64 / 5.00 from 12 votes
#6347
Captain Beefheart & His Magic Band - Frownland
A Magic Fish Came To Frownland 7.46*
Mar 23rd, 2021
SwagRoxas
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
2.86 / 5.00 from 9 votes
#6348
Streetlight Manifesto - A Moment of Violence
Extra 5.69*
Apr 21st, 2019
pishifat
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
3.42 / 5.00 from 9 votes
#6349
3.68 / 5.00 from 7 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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