The Fall of Troy - Mouths Like Sidewinder Missiles by Rita Summers
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Rating: 4.00 / 5.00 from 16 votes
Ranking: #65 for 2025, #1781 overall
Ranking: #65 for 2025, #1781 overall
| sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. |
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Rating: 4.31 / 5.00 from 7 votes
Ranking: #251 for 2025, #6132 overall
Ranking: #251 for 2025, #6132 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. |
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Rating: 3.33 / 5.00 from 3 votes
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Rating: 2.50 / 5.00 from 1 votes
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Rating: 0.00 / 5.00 from 1 votes
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Rating: 2.00 / 5.00 from 1 votes
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Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Comments (7)
kosi
3mo ago
