The Fall of Troy - Mouths Like Sidewinder Missiles by Rita Summers
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Rating: 3.86 / 5.00 from 18 votes
Ranking: #58 for 2025, #1494 overall
Ranking: #58 for 2025, #1494 overall
| improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
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Rating: 4.32 / 5.00 from 7 votes
Ranking: #284 for 2025, #6480 overall
Ranking: #284 for 2025, #6480 overall
| geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
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Rating: 0.00 / 5.00 from 1 votes
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Rating: 2.00 / 5.00 from 1 votes
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| contributors: shizume, SaltyLucario
