Highest Rated Maps of All Time
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#7201
3.83
/ 5.00 from
8 votes
#7206
2.66
/ 5.00 from
12 votes
#7209
3.02
/ 5.00 from
8 votes
#7210
Rihanna - Disturbia
Insane 4.04*
Nov 3rd, 2022
sytho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.04*
Nov 3rd, 2022
sytho
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.59
/ 5.00 from
15 votes
#7211
Poppin'Party x Aya (CV: Maeshima Ami) x Kokoro (CV: Itou Miku) - Geki! Teikoku Kagekidan
Left x Karen x bbj0920's Expert 5.75*
Aug 4th, 2019
Akiyama Mizuki, Karen and Left
Left x Karen x bbj0920's Expert 5.75*
Aug 4th, 2019
Akiyama Mizuki, Karen and Left
3.74
/ 5.00 from
8 votes
#7212
2.82
/ 5.00 from
10 votes
#7213
ShinRa-Bansho - Pink Kurage to, Sotto, Kiss o Shita.
bongo's Extra Stage. 6.35*
Nov 12th, 2020
bongo
bongo's Extra Stage. 6.35*
Nov 12th, 2020
bongo
3.06
/ 5.00 from
8 votes
#7214
guna with team kyukkyu - subconsciousness
Black Another 5.76*
Jun 10th, 2021
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Black Another 5.76*
Jun 10th, 2021
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.32
/ 5.00 from
10 votes
#7215
3.88
/ 5.00 from
8 votes
#7216
Ganaha Hibiki (CV: Numakura Manami) - Next Life
Alter Ego 5.53*
Jan 26th, 2025
foss
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Alter Ego 5.53*
Jan 26th, 2025
foss
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
4.06
/ 5.00 from
9 votes
#7221
3.39
/ 5.00 from
7 votes
#7222
3.47
/ 5.00 from
7 votes
#7223
3.28
/ 5.00 from
8 votes
#7224
3.35
/ 5.00 from
7 votes
#7228
- Eroge ga owaranai
Kharl's Insane 4.26*
Jun 19th, 2008
Kharl
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Kharl's Insane 4.26*
Jun 19th, 2008
Kharl
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.59
/ 5.00 from
9 votes
#7229
4.07
/ 5.00 from
7 votes
#7230
2.85
/ 5.00 from
8 votes
#7232
3.75
/ 5.00 from
6 votes
#7233
3.75
/ 5.00 from
6 votes
#7234
3.75
/ 5.00 from
6 votes
#7235
3.75
/ 5.00 from
6 votes
#7238
3.75
/ 5.00 from
6 votes
#7239
3.75
/ 5.00 from
6 votes
#7240
taichi hiyama - Uchuu SAMURAI
Edge of the Sword 6.21*
Aug 26th, 2022
KnightC0re
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Edge of the Sword 6.21*
Aug 26th, 2022
KnightC0re
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.52
/ 5.00 from
7 votes
#7242
UVERworld - CORE PRIDE (TV Size)
Kiiwa 4.67*
Jan 22nd, 2013
Kiiwa
geometric Incorporates geometric shapes within the map's visual design.
Kiiwa 4.67*
Jan 22nd, 2013
Kiiwa
geometric Incorporates geometric shapes within the map's visual design.
3.22
/ 5.00 from
7 votes
#7245
4.23
/ 5.00 from
6 votes
#7246
3.26
/ 5.00 from
7 votes
#7249
Ludicin - Bismuth
Fursum's Voyage 7.43*
Mar 4th, 2024
Fursum
marathon A map with a drain time of over 5 minutes.
Fursum's Voyage 7.43*
Mar 4th, 2024
Fursum
marathon A map with a drain time of over 5 minutes.
2.62
/ 5.00 from
10 votes
#7250
3.01
/ 5.00 from
8 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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