System Of A Down - Vicinity Of Obscenity by -Kemsyt
Mapset Information
Ranked: Jul 20th, 2023
Average Rating: 2.84 / 5.00 from 180 votes
English Metal
Average Rating: 2.84 / 5.00 from 180 votes
English Metal
Nominators
5.0★
0 votes
0 votes
4.5★
2 votes
2 votes
4.0★
3 votes
3 votes
3.5★
1 vote
1 vote
3.0★
9 votes
9 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.20 / 5.00 from 18 votes
Ranking: #210 for 2023, #2216 overall
Ranking: #210 for 2023, #2216 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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Featured in
RUST2
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
6 votes
6 votes
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.12 / 5.00 from 19 votes
Ranking: #206 for 2023, #2188 overall
Ranking: #206 for 2023, #2188 overall
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
4 votes
4 votes
2.5★
7 votes
7 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 2.65 / 5.00 from 17 votes
Ranking: #776 for 2023, #6744 overall
Ranking: #776 for 2023, #6744 overall
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
6 votes
6 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.93 / 5.00 from 11 votes
Ranking: #563 for 2023, #5104 overall
Ranking: #563 for 2023, #5104 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
4 votes
4 votes
3.5★
3 votes
3 votes
3.0★
6 votes
6 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 2.81 / 5.00 from 19 votes
Ranking: #368 for 2023, #3444 overall
Ranking: #368 for 2023, #3444 overall
| gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.25 / 5.00 from 8 votes
Ranking: #1941 for 2023
Ranking: #1941 for 2023
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
6 votes
6 votes
2.5★
1 vote
1 vote
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.69 / 5.00 from 13 votes
Ranking: #637 for 2023, #5649 overall
Ranking: #637 for 2023, #5649 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.62 / 5.00 from 12 votes
Ranking: #793 for 2023, #6880 overall
Ranking: #793 for 2023, #6880 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.35 / 5.00 from 13 votes
Ranking: #2161 for 2023
Ranking: #2161 for 2023
| readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
4 votes
4 votes
3.0★
3 votes
3 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.72 / 5.00 from 15 votes
Ranking: #565 for 2023, #5130 overall
Ranking: #565 for 2023, #5130 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
5 votes
5 votes
3.5★
3 votes
3 votes
3.0★
4 votes
4 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 3.10 / 5.00 from 21 votes
Ranking: #200 for 2023, #2142 overall
Ranking: #200 for 2023, #2142 overall
| gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.95 / 5.00 from 8 votes
Ranking: #823 for 2023, #7070 overall
Ranking: #823 for 2023, #7070 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.87 / 5.00 from 3 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.74 / 5.00 from 3 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

cool song
Actually I think I do need to clarify this:
The sliderend of 00:16:681 (1) - does not indicate the actual sliderend (if you move your cursor to the displayed one then you get 100), and this is when the song sings "LIAR!!".
I am very glad that ppl got int'ed over the bananas, kek
seems cool
of all time?
@moonpoint can u make descriptors that apply to entire sets like time signatures, variable timing, storyboard, etc. actually apply to the entire set instead of having to add it for each diff
a 1 from AJT is like a -3 from anyone else
⚠️MIND THE GAP⚠️
I feel violated by the ending of 384's diff
oye
vitas7thelement
Isomir try to miss challenge [IMPOSSIBLE]
myangelvitas
vitasmymommy