log in

System Of A Down - Vicinity Of Obscenity by -Kemsyt

Mapset info
Ranked: Jul 20th, 2023
Average Rating: 2.84 / 5.00 from 179 votes
English Metal
Nominators
fieryrage NeKroMan4ik


5.0★
0 votes
4.5★
2 votes
4.0★
3 votes
3.5★
1 vote
3.0★
9 votes
2.5★
1 vote
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.22 / 5.00 from 18 votes
Ranking: #211 for 2023, #2183 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
5.0★
0 votes
4.5★
1 vote
4.0★
6 votes
3.5★
3 votes
3.0★
2 votes
2.5★
2 votes
2.0★
2 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.14 / 5.00 from 18 votes
Ranking: #224 for 2023, #2270 overall
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
Vitas' Extra 6.80*
mapped by Vitas2222
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
4 votes
2.5★
7 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 2.69 / 5.00 from 17 votes
Ranking: #589 for 2023, #5155 overall
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
5.0★
0 votes
4.5★
1 vote
4.0★
1 vote
3.5★
0 votes
3.0★
3 votes
2.5★
6 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.94 / 5.00 from 11 votes
Ranking: #578 for 2023, #5112 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
4 votes
3.5★
3 votes
3.0★
6 votes
2.5★
1 vote
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 2.86 / 5.00 from 19 votes
Ranking: #342 for 2023, #3150 overall
gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
Log in to rate maps!

separate your tags with commas
Extra 6.55*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
3 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.26 / 5.00 from 8 votes
Ranking: #1902 for 2023
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Log in to rate maps!

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
1 vote
3.0★
6 votes
2.5★
1 vote
2.0★
3 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.69 / 5.00 from 13 votes
Ranking: #663 for 2023, #5683 overall
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
Icekalt's Extra 6.49*
mapped by Icekalt
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
2 votes
3.0★
3 votes
2.5★
3 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.62 / 5.00 from 12 votes
Ranking: #801 for 2023, #6771 overall
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
0 votes
3.0★
3 votes
2.5★
3 votes
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 2.35 / 5.00 from 13 votes
Ranking: #2167 for 2023
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
Lasse's Expert 6.01*
mapped by Lasse
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
4 votes
3.0★
3 votes
2.5★
4 votes
2.0★
2 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.76 / 5.00 from 15 votes
Ranking: #531 for 2023, #4785 overall
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
Mirash's Extra 5.88*
mapped by Mirash
5.0★
2 votes
4.5★
1 vote
4.0★
5 votes
3.5★
3 votes
3.0★
4 votes
2.5★
2 votes
2.0★
1 vote
1.5★
1 vote
1.0★
0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 3.08 / 5.00 from 21 votes
Ranking: #212 for 2023, #2188 overall
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
Aranel's Insane 5.12*
mapped by Aranel
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
1 vote
3.0★
2 votes
2.5★
3 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.95 / 5.00 from 8 votes
Ranking: #834 for 2023, #6953 overall
repetitionFeatures the use of recognizable identical patterns or gameplay elements., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
Hard 3.66*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.87 / 5.00 from 3 votes
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas
Normal 2.66*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.74 / 5.00 from 3 votes
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Log in to rate maps!

separate your tags with commas

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



Featured on lists


Comments (13)

3yr ago

vitasmymommy

3yr ago

myangelvitas

3yr ago

Isomir try to miss challenge [IMPOSSIBLE]

milr_ OMDB patron
3yr ago

vitas7thelement

3yr ago

oye

a bat OMDB patron
3yr ago

I feel violated by the ending of 384's diff

3yr ago

⚠️MIND THE GAP⚠️

3yr ago

a 1 from AJT is like a -3 from anyone else

2yr ago

@moonpoint can u make descriptors that apply to entire sets like time signatures, variable timing, storyboard, etc. actually apply to the entire set instead of having to add it for each diff

2yr ago

of all time?

2yr ago

seems cool

1yr ago

Actually I think I do need to clarify this:

The sliderend of 00:16:681 (1) - does not indicate the actual sliderend (if you move your cursor to the displayed one then you get 100), and this is when the song sings "LIAR!!".

I am very glad that ppl got int'ed over the bananas, kek

1yr ago

cool song


Latest Ratings

hidden
on 384's "BzKJ Liste B" Extreme
1d ago
BATBALL
on Apollo's Impossible Expert
2w ago
controversial
on Lasse's Expert
1mo ago
Rita Summers
on Skubi's Hidden Extra
3mo ago
Evamare
on Isomir's Extreme
3mo ago
vana
on Apollo's Impossible Expert
4mo ago
wordle
on Sebas' Extra
4mo ago
Rita Summers
on Sebas' Extra
4mo ago
Garalulu
on Apollo's Impossible Expert
4mo ago
Garalulu
on Isomir's Extreme
4mo ago
a bat
on 384's "BzKJ Liste B" Extreme
2yr ago
Erikillo
on Mirash's Extra
2yr ago
Lightin
on Skubi's Hidden Extra
2yr ago
Lightin
on Lasse's Expert
2yr ago
Lightin
on Mirash's Extra
2yr ago
Lightin
on Icekalt's Extra
2yr ago
Lightin
on Sebas' Extra
2yr ago
Lightin
on Isomir's Extreme
2yr ago

Reviews

labs | discord | github | rules | descriptors | edit queue
0.30090594291687s