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System Of A Down - Vicinity Of Obscenity by -Kemsyt

Mapset info
Ranked: Jul 20th, 2023
Average Rating: 2.84 / 5.00 from 180 votes
English Metal
Nominators
fieryrage NeKroMan4ik


5.0★
0 votes
4.5★
2 votes
4.0★
3 votes
3.5★
1 vote
3.0★
9 votes
2.5★
1 vote
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.20 / 5.00 from 18 votes
Ranking: #210 for 2023, #2178 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

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5.0★
0 votes
4.5★
1 vote
4.0★
6 votes
3.5★
3 votes
3.0★
3 votes
2.5★
2 votes
2.0★
2 votes
1.5★
1 vote
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.13 / 5.00 from 19 votes
Ranking: #194 for 2023, #2068 overall
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas
Vitas' Extra 6.80*
mapped by Vitas2222
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
4 votes
2.5★
7 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
0 votes
Rating Distribution
Rating: 2.65 / 5.00 from 17 votes
Ranking: #770 for 2023, #6626 overall
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas
5.0★
0 votes
4.5★
1 vote
4.0★
1 vote
3.5★
0 votes
3.0★
3 votes
2.5★
6 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.93 / 5.00 from 11 votes
Ranking: #569 for 2023, #5045 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
4 votes
3.5★
3 votes
3.0★
6 votes
2.5★
1 vote
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
2 votes
Rating Distribution
Rating: 2.81 / 5.00 from 19 votes
Ranking: #369 for 2023, #3406 overall
gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.

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Extra 6.55*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
3 votes
2.0★
3 votes
1.5★
1 vote
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.25 / 5.00 from 8 votes
Ranking: #1959 for 2023
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
1 vote
3.5★
1 vote
3.0★
6 votes
2.5★
1 vote
2.0★
3 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.69 / 5.00 from 13 votes
Ranking: #644 for 2023, #5581 overall
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas
Icekalt's Extra 6.49*
mapped by Icekalt
5.0★
0 votes
4.5★
1 vote
4.0★
0 votes
3.5★
2 votes
3.0★
3 votes
2.5★
3 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
1 vote
Rating Distribution
Rating: 2.62 / 5.00 from 12 votes
Ranking: #791 for 2023, #6789 overall
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas
5.0★
0 votes
4.5★
0 votes
4.0★
2 votes
3.5★
0 votes
3.0★
3 votes
2.5★
3 votes
2.0★
2 votes
1.5★
1 vote
1.0★
0 votes
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 2.35 / 5.00 from 13 votes
Ranking: #2176 for 2023
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas
Lasse's Expert 6.01*
mapped by Lasse
5.0★
0 votes
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0 votes
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1 vote
3.5★
4 votes
3.0★
3 votes
2.5★
4 votes
2.0★
2 votes
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.72 / 5.00 from 15 votes
Ranking: #572 for 2023, #5067 overall
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas
Mirash's Extra 5.88*
mapped by Mirash
5.0★
2 votes
4.5★
1 vote
4.0★
5 votes
3.5★
3 votes
3.0★
4 votes
2.5★
2 votes
2.0★
1 vote
1.5★
1 vote
1.0★
0 votes
0.5★
2 votes
0.0★
0 votes
Rating Distribution
Rating: 3.10 / 5.00 from 21 votes
Ranking: #200 for 2023, #2117 overall
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas
Aranel's Insane 5.12*
mapped by Aranel
5.0★
0 votes
4.5★
1 vote
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0 votes
3.5★
1 vote
3.0★
2 votes
2.5★
3 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.95 / 5.00 from 8 votes
Ranking: #821 for 2023, #6981 overall
repetitionFeatures the use of recognizable identical patterns or gameplay elements., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas
Hard 3.66*
5.0★
0 votes
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0 votes
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0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
1 vote
2.0★
0 votes
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0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.87 / 5.00 from 3 votes
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas
Normal 2.66*
5.0★
0 votes
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0 votes
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0 votes
3.5★
0 votes
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.74 / 5.00 from 3 votes
variable timingContains multiple timing points, usually required for songs not recorded to a metronome.

separate your tags with commas

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (13)

vitasmymommy

myangelvitas

Isomir try to miss challenge [IMPOSSIBLE]

milr_ OMDB patron

vitas7thelement

oye

a bat OMDB patron

I feel violated by the ending of 384's diff

Aragon OMDB patron

⚠️MIND THE GAP⚠️

a 1 from AJT is like a -3 from anyone else

@moonpoint can u make descriptors that apply to entire sets like time signatures, variable timing, storyboard, etc. actually apply to the entire set instead of having to add it for each diff

of all time?

seems cool

Actually I think I do need to clarify this:

The sliderend of 00:16:681 (1) - does not indicate the actual sliderend (if you move your cursor to the displayed one then you get 100), and this is when the song sings "LIAR!!".

I am very glad that ppl got int'ed over the bananas, kek

cool song


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Reviews

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