System Of A Down - Vicinity Of Obscenity
[Mapset1841169] by -Kemsyt
Mapset Information
Ranked: Jul 20th, 2023
Average Rating: 2.84 / 5.00 from 179 votes
English Metal
Average Rating: 2.84 / 5.00 from 179 votes
English Metal
Nominators
5.0★
0 votes
0 votes
4.5★
2 votes
2 votes
4.0★
3 votes
3 votes
3.5★
1 vote
1 vote
3.0★
9 votes
9 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.20 / 5.00 from 18 votes
Ranking: #214 for 2023, #2256 overall
Ranking: #214 for 2023, #2256 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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Featured in
RUST2
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
6 votes
6 votes
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
2 votes
2 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.13 / 5.00 from 19 votes
Ranking: #200 for 2023, #2145 overall
Ranking: #200 for 2023, #2145 overall
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
4 votes
4 votes
2.5★
7 votes
7 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
0 votes
0 votes
Rating: 2.65 / 5.00 from 17 votes
Ranking: #785 for 2023, #6879 overall
Ranking: #785 for 2023, #6879 overall
| precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
1 vote
1 vote
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
6 votes
6 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.93 / 5.00 from 11 votes
Ranking: #566 for 2023, #5186 overall
Ranking: #566 for 2023, #5186 overall
| jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
4 votes
4 votes
3.5★
3 votes
3 votes
3.0★
6 votes
6 votes
2.5★
1 vote
1 vote
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
2 votes
2 votes
Rating: 2.81 / 5.00 from 19 votes
Ranking: #374 for 2023, #3497 overall
Ranking: #374 for 2023, #3497 overall
| gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
3 votes
3 votes
2.0★
3 votes
3 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.25 / 5.00 from 8 votes
Ranking: #1951 for 2023
Ranking: #1951 for 2023
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
1 vote
1 vote
3.0★
6 votes
6 votes
2.5★
1 vote
1 vote
2.0★
3 votes
3 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.69 / 5.00 from 13 votes
Ranking: #642 for 2023, #5732 overall
Ranking: #642 for 2023, #5732 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
2 votes
2 votes
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
1 vote
1 vote
Rating: 2.62 / 5.00 from 12 votes
Ranking: #800 for 2023, #7000 overall
Ranking: #800 for 2023, #7000 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
2 votes
2 votes
3.5★
0 votes
0 votes
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
2 votes
2 votes
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 2.35 / 5.00 from 13 votes
Ranking: #2167 for 2023
Ranking: #2167 for 2023
| readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
1 vote
1 vote
3.5★
3 votes
3 votes
3.0★
3 votes
3 votes
2.5★
4 votes
4 votes
2.0★
2 votes
2 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.71 / 5.00 from 14 votes
Ranking: #601 for 2023, #5429 overall
Ranking: #601 for 2023, #5429 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
2 votes
2 votes
4.5★
1 vote
1 vote
4.0★
5 votes
5 votes
3.5★
3 votes
3 votes
3.0★
4 votes
4 votes
2.5★
2 votes
2 votes
2.0★
1 vote
1 vote
1.5★
1 vote
1 vote
1.0★
0 votes
0 votes
0.5★
2 votes
2 votes
0.0★
0 votes
0 votes
Rating: 3.10 / 5.00 from 21 votes
Ranking: #205 for 2023, #2190 overall
Ranking: #205 for 2023, #2190 overall
| gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
1 vote
1 vote
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
3 votes
3 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.95 / 5.00 from 8 votes
Ranking: #826 for 2023, #7176 overall
Ranking: #826 for 2023, #7176 overall
| repetitionFeatures the use of recognizable identical patterns or gameplay elements., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.87 / 5.00 from 3 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
1 vote
1 vote
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.74 / 5.00 from 3 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
|---|
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

cool song
Actually I think I do need to clarify this:
The sliderend of 00:16:681 (1) - does not indicate the actual sliderend (if you move your cursor to the displayed one then you get 100), and this is when the song sings "LIAR!!".
I am very glad that ppl got int'ed over the bananas, kek
seems cool
of all time?
@moonpoint can u make descriptors that apply to entire sets like time signatures, variable timing, storyboard, etc. actually apply to the entire set instead of having to add it for each diff
a 1 from AJT is like a -3 from anyone else
⚠️MIND THE GAP⚠️
I feel violated by the ending of 384's diff
oye
vitas7thelement
Isomir try to miss challenge [IMPOSSIBLE]
myangelvitas
vitasmymommy