JUNNA - Here by Mirash
5.0★
18 votes
18 votes
4.5★
26 votes
26 votes
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20 votes
20 votes
3.5★
12 votes
12 votes
3.0★
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7 votes
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3 votes
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Rating: 4.02 / 5.00 from 89 votes
Ranking: #1 for 2018, #41 overall
Ranking: #1 for 2018, #41 overall
| improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
0 votes
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4.5★
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4.0★
3 votes
3 votes
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1 vote
1 vote
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0.0★
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Rating: 3.86 / 5.00 from 4 votes
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5.0★
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4.5★
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4.0★
2 votes
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0.0★
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Rating: 4.00 / 5.00 from 2 votes
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5.0★
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4.0★
1 vote
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0.0★
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Rating: 4.00 / 5.00 from 1 votes
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5.0★
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1 vote
1 vote
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Rating: 4.00 / 5.00 from 1 votes
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1 vote
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1.0★
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Rating: 4.00 / 5.00 from 1 votes
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Comments (12)
KnightC0re
3yr ago
