JUNNA - Here by Mirash
5.0★
18 votes
18 votes
4.5★
26 votes
26 votes
4.0★
20 votes
20 votes
3.5★
12 votes
12 votes
3.0★
7 votes
7 votes
2.5★
3 votes
3 votes
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2 votes
2 votes
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0.0★
1 vote
1 vote
Rating: 4.02 / 5.00 from 89 votes
Ranking: #1 for 2018, #46 overall
Ranking: #1 for 2018, #46 overall
| improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome. |
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5.0★
0 votes
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4.5★
0 votes
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4.0★
3 votes
3 votes
3.5★
1 vote
1 vote
3.0★
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1.0★
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0.0★
0 votes
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Rating: 3.86 / 5.00 from 4 votes
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5.0★
0 votes
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4.5★
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4.0★
2 votes
2 votes
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1.0★
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0.5★
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0.0★
0 votes
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Rating: 4.00 / 5.00 from 2 votes
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5.0★
0 votes
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4.5★
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4.0★
1 vote
1 vote
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1.0★
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0.5★
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0.0★
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Rating: 4.00 / 5.00 from 1 votes
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5.0★
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4.5★
0 votes
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4.0★
1 vote
1 vote
3.5★
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0.0★
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Rating: 4.00 / 5.00 from 1 votes
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5.0★
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4.5★
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4.0★
1 vote
1 vote
3.5★
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1.0★
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0.5★
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0.0★
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Rating: 4.00 / 5.00 from 1 votes
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Comments (13)
KnightC0re
3yr ago
