FictionJunction - Parallel Hearts by Kalibe
5.0★
3 votes
3 votes
4.5★
7 votes
7 votes
4.0★
5 votes
5 votes
3.5★
5 votes
5 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.95 / 5.00 from 24 votes
Ranking: #41 for 2019, #553 overall
Ranking: #41 for 2019, #553 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less. |
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Dexxis x Tomatsu x Gillity x Coc...
5.12*
mapped by Fixxis, Agatsu, tomadoi, Akito, Gillstar, Deca, coco and amity
mapped by Fixxis, Agatsu, tomadoi, Akito, Gillstar, Deca, coco and amity
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.75 / 5.00 from 2 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome., megacollabA map with 8 or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., collabA map with two or more associated mappers. |
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| contributors: Constantine
