FictionJunction - Parallel Hearts by Kalibe
5.0★
3 votes
3 votes
4.5★
7 votes
7 votes
4.0★
5 votes
5 votes
3.5★
5 votes
5 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.94 / 5.00 from 24 votes
Ranking: #40 for 2019, #570 overall
Ranking: #40 for 2019, #570 overall
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design. |
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Dexxis x Tomatsu x Gillity x Coc...
5.12*
mapped by Fixxis, Agatsu, tomadoi, Akito, Gillstar, Deca, coco and amity
mapped by Fixxis, Agatsu, tomadoi, Akito, Gillstar, Deca, coco and amity
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.75 / 5.00 from 2 votes
| variable timingContains multiple timing points, usually required for songs not recorded to a metronome., megacollabA map with 8 or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., collabA map with two or more associated mappers. |
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| contributors: Constantine
