FictionJunction - Parallel Hearts by Kalibe
5.0★
3 votes
3 votes
4.5★
7 votes
7 votes
4.0★
5 votes
5 votes
3.5★
5 votes
5 votes
3.0★
3 votes
3 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.94 / 5.00 from 24 votes
Ranking: #41 for 2019, #575 overall
Ranking: #41 for 2019, #575 overall
| variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. |
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Dexxis x Tomatsu x Gillity x Coc...
5.06*
mapped by Fixxis, Agatsu, tomadoi, Akito, Gillstar, Deca, coco and amity
mapped by Fixxis, Agatsu, tomadoi, Akito, Gillstar, Deca, coco and amity
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.75 / 5.00 from 2 votes
| variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , megacollab A map with 8 or more associated mappers. |
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