Akiyama Uni - Odoru Mizushibuki
[Mapset153887] by Hollow Wings
Mapset Information
Ranked: Dec 15th, 2015
Average Rating: 3.79 / 5.00 from 185 votes
Instrumental Video Game
Average Rating: 3.79 / 5.00 from 185 votes
Instrumental Video Game
Credits
Featured in
UKCC12
5.0★
14 votes
14 votes
4.5★
22 votes
22 votes
4.0★
35 votes
35 votes
3.5★
16 votes
16 votes
3.0★
11 votes
11 votes
2.5★
6 votes
6 votes
2.0★
4 votes
4 votes
1.5★
0 votes
0 votes
1.0★
1 vote
1 vote
0.5★
1 vote
1 vote
0.0★
1 vote
1 vote
Rating: 3.80 / 5.00 from 111 votes
Ranking: #25 for 2015, #195 overall
Ranking: #25 for 2015, #195 overall
| high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
|---|
5.0★
3 votes
3 votes
4.5★
3 votes
3 votes
4.0★
12 votes
12 votes
3.5★
7 votes
7 votes
3.0★
3 votes
3 votes
2.5★
3 votes
3 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.76 / 5.00 from 31 votes
Ranking: #58 for 2015, #667 overall
Ranking: #58 for 2015, #667 overall
| high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement. |
|---|
5.0★
2 votes
2 votes
4.5★
2 votes
2 votes
4.0★
6 votes
6 votes
3.5★
5 votes
5 votes
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.90 / 5.00 from 17 votes
Ranking: #125 for 2015, #2076 overall
Ranking: #125 for 2015, #2076 overall
| linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. |
|---|
5.0★
1 vote
1 vote
4.5★
4 votes
4 votes
4.0★
7 votes
7 votes
3.5★
2 votes
2 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
2 votes
2 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.64 / 5.00 from 17 votes
Ranking: #165 for 2015, #2719 overall
Ranking: #165 for 2015, #2719 overall
| circle onlyRestricts object choice to circles only., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay. |
|---|
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
2 votes
2 votes
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.56 / 5.00 from 4 votes
5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.25 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
1 vote
1 vote
3.0★
0 votes
0 votes
2.5★
1 vote
1 vote
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 2.91 / 5.00 from 2 votes
5.0★
0 votes
0 votes
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
0 votes
0 votes
2.0★
0 votes
0 votes
1.5★
0 votes
0 votes
1.0★
0 votes
0 votes
0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 3.00 / 5.00 from 1 votes
| contributors: Renumi, shizume, Fatfan Kolek, moonpoint
Related beatmaps to BETA This is WIP if u wanna help or just play with the weights and settings, check out Labs.
Latest Ratings

reupload it 99 more times
how to rate map 500 stars
feeling very hollow wings pilled lately
as a kinda bad player the split insane is a ton of fun with HD
after a year of consideration this gets +1 ★
ok both of these comments are so real
ever heard of hollow wings
ever heard of kimi no gin no niwa
perhaps the only map to feel like the background
taking off a full star for the hp drain
this map makes me want to quit the game
infinite replayability
this map feels like a death dance fr
idk why the extra diff feels like its sped up tho
this extra diff is fucking insane, it's one i always come back to