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Akiyama Uni - Odoru Mizushibuki by Hollow Wings

Mapset info
Ranked: Dec 15th, 2015
Average Rating: 3.79 / 5.00 from 181 votes
Instrumental Video Game
Nominators
ZZHBOY hehe


Featured in UKCC12
5.0★
14 votes
4.5★
20 votes
4.0★
34 votes
3.5★
16 votes
3.0★
11 votes
2.5★
6 votes
2.0★
4 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 3.79 / 5.00 from 108 votes
Ranking: #25 for 2015, #208 overall
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

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Extra 6.61*
5.0★
3 votes
4.5★
3 votes
4.0★
12 votes
3.5★
7 votes
3.0★
3 votes
2.5★
3 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.76 / 5.00 from 31 votes
Ranking: #58 for 2015, #643 overall
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.

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Lunatic 5.42*
5.0★
2 votes
4.5★
2 votes
4.0★
6 votes
3.5★
5 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.90 / 5.00 from 17 votes
Ranking: #126 for 2015, #2010 overall
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.

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5.0★
1 vote
4.5★
4 votes
4.0★
7 votes
3.5★
1 vote
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.65 / 5.00 from 16 votes
Ranking: #181 for 2015, #2948 overall
circle onlyRestricts object choice to circles only., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

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Insane 4.26*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.56 / 5.00 from 4 votes

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Hard 3.05*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.25 / 5.00 from 2 votes

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Normal 2.09*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.91 / 5.00 from 2 votes

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Easy 1.27*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 1 votes

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| contributors: Renumi, shizume

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (15)

this extra diff is fucking insane, it's one i always come back to

this map feels like a death dance fr
idk why the extra diff feels like its sped up tho

infinite replayability

this map makes me want to quit the game

taking off a full star for the hp drain

perhaps the only map to feel like the background

ever heard of kimi no gin no niwa

ever heard of hollow wings

ok both of these comments are so real

01:08:710 (1,2,3,4,5,6,7,8,1) - movement on this is so cool

after a year of consideration this gets +1 ★

as a kinda bad player the split insane is a ton of fun with HD

feeling very hollow wings pilled lately

espii OMDB patron

how to rate map 500 stars

reupload it 99 more times


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