log in

Akiyama Uni - Odoru Mizushibuki by Hollow Wings

Mapset Information
Ranked: Dec 15th, 2015
Average Rating: 3.79 / 5.00 from 182 votes
Instrumental Video Game
Nominators


Featured in UKCC12
5.0★
13 votes
4.5★
22 votes
4.0★
34 votes
3.5★
15 votes
3.0★
11 votes
2.5★
6 votes
2.0★
4 votes
1.5★
0 votes
1.0★
1 vote
0.5★
1 vote
0.0★
1 vote
Rating Distribution
Rating: 3.79 / 5.00 from 108 votes
Ranking: #25 for 2015, #205 overall
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

separate your tags with commas
Extra 6.61*
5.0★
3 votes
4.5★
3 votes
4.0★
12 votes
3.5★
7 votes
3.0★
3 votes
2.5★
3 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.76 / 5.00 from 31 votes
Ranking: #58 for 2015, #645 overall
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.

separate your tags with commas
Lunatic 5.42*
5.0★
2 votes
4.5★
2 votes
4.0★
6 votes
3.5★
5 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.91 / 5.00 from 17 votes
Ranking: #129 for 2015, #2107 overall
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.

separate your tags with commas
5.0★
1 vote
4.5★
4 votes
4.0★
7 votes
3.5★
2 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
2 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.64 / 5.00 from 17 votes
Ranking: #163 for 2015, #2656 overall
circle onlyRestricts object choice to circles only., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

separate your tags with commas
Insane 4.26*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.56 / 5.00 from 4 votes

separate your tags with commas
Hard 3.05*
5.0★
1 vote
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.25 / 5.00 from 2 votes

separate your tags with commas
Normal 2.09*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
1 vote
3.0★
0 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.91 / 5.00 from 2 votes

separate your tags with commas
Easy 1.27*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 1 votes

separate your tags with commas
| contributors: Renumi, shizume



Latest Ratings
blixys
on Death Dance
moonpoint
on Death Dance
moonpoint
on Split Insane
-Sizzle-
on Death Dance
Evamare
on Death Dance
PAJWOJ
on Death Dance
slushy
on Death Dance
maxb
on Extra
myomere
on Death Dance
toybot
on Death Dance
SkystarWannabe
on Death Dance
garvanturr
on Death Dance
GalaxyGaming
on Death Dance
an3
on Death Dance
IceDynamix
on Death Dance
a night parrot
on Split Insane
espii
on Lunatic

reupload it 99 more times

how to rate map 500 stars

feeling very hollow wings pilled lately

as a kinda bad player the split insane is a ton of fun with HD

after a year of consideration this gets +1 ★

01:08:710 (1,2,3,4,5,6,7,8,1) - movement on this is so cool

ok both of these comments are so real

ever heard of hollow wings

ever heard of kimi no gin no niwa

perhaps the only map to feel like the background

taking off a full star for the hp drain

this map makes me want to quit the game

infinite replayability

this map feels like a death dance fr
idk why the extra diff feels like its sped up tho

this extra diff is fucking insane, it's one i always come back to

labs | discord | github | rules | descriptors | edit queue
6.4010078907013s