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40mP feat.yuikonnu - Ame to Asphalt by captin1

Mapset Information
Ranked: Mar 5th, 2015
Average Rating: 3.69 / 5.00 from 159 votes
Japanese Rock


Featured in UKCC
Skystar's Extra 5.84*
mapped by Skystar
5.0★
27 votes
4.5★
26 votes
4.0★
28 votes
3.5★
7 votes
3.0★
11 votes
2.5★
9 votes
2.0★
4 votes
1.5★
0 votes
1.0★
2 votes
0.5★
2 votes
0.0★
3 votes
Rating Distribution
Rating: 3.79 / 5.00 from 119 votes
Ranking: #24 for 2015, #191 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., progressionContains a gradual advancement in difficulty or concept across the map., slidershapesUses a large variety of slider designs., simpleAccessible and straightforward map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.

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Insane 5.62*
5.0★
1 vote
4.5★
0 votes
4.0★
4 votes
3.5★
6 votes
3.0★
6 votes
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.36 / 5.00 from 19 votes
Ranking: #119 for 2015, #1961 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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lfj's Insane 4.86*
mapped by jonathanlfj
5.0★
0 votes
4.5★
1 vote
4.0★
4 votes
3.5★
3 votes
3.0★
3 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.57 / 5.00 from 12 votes
Ranking: #202 for 2015, #3340 overall
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.

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Raose's Hard 3.72*
mapped by Raose
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
3 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.00 / 5.00 from 3 votes

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Giralda's Normal 2.62*
mapped by Giralda
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.67 / 5.00 from 3 votes

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Easy 2.15*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
0 votes
3.0★
1 vote
2.5★
2 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.67 / 5.00 from 3 votes

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| contributors: captin1, moonpoint



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Idk what I said 1 year ago I'm a fan of the *overall* density increase in this map but not so much a fan of the actual rhythm choices anymore

get behind me skystar.

🥀🥀🥀

the song is great and the choices fit it nicely like the overmapping/extended slider/slidershape usage and the additive hitsounds its all quite tasteful and artsy imo!!

02:17:684 - if anything id say in this section the rhythm could be better for the unique vocal pattern

shitass

(✿O◡O) positive vibes. (✿O◡O)
(✿O◡O) positive vibes. (✿O◡O)
(✿O◡O) positive vibes. (✿O◡O)
(✿O◡O) positive vibes. (✿O◡O)
(✿O◡O) positive vibes. (✿O◡O)

every time i see this map on this website i go to recheck it and forget every time i just delete it

⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻

check this out

milr_ OMDB patron

gm omdb

frostwich? who's that? wake up babe, it's time for ur creamy waffle cake w/ maple syrup that erupts when u take a byte

maxb OMDB patron

ohhhhh melter is frostwich, that explains alot lol

I got chills from the last few sections so i rated 4

the ego is crazy

ur so stupid sometimes frostiwch <3

to all the boys who rated <4 on skystar: i hope someone hugs you and wish y'all the best .

worse than i remember

wow captin diff criminally underrated

skystars extra please return my calls

these 01:10:895 (1,2,3) - throughout the map (movement, additive hitsounding, progression) r probably my favorite part

i forgor

well yea, skystar diff is from 2014

iconic. additive rhythms, hitsounding, slider shapes connections, blanket usage, also flows well. it's too good for 2015 and even now

true

funny = good

this map is nice but i still feel like i dont get th appeal of it to those who Really Really like it (if someone cud explain their perspective that would be cool)

not tryin 2 hate bc its fun and interesting tho

what interests me the most is the rhythm here not gonna lie, gives a funny feeling

hello ame to asphalt enjoyers

DAKO PREACHING ❗️❗️

can we kill this man 🥺

fellas can you block a mutual

i think skystar got bored of mappin holy fk

the last refrain got me acting strange

there should be a globally recognized holiday in honor of this beatmap

olc

02:46:421 one of the most unreal moments in any map

hitsounds arent real But the patterns and additive rhythm keep me up at night wondering how he conjured it all up

This map has very normal hitsounding

I absolutely love the slidershape usage in this map. It's so damn cool

the hsing has me floating this was unreal

⬆️promoted He remembered who he was and the game changed

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