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System Of A Down - Toxicity by Icekalt

Mapset info
Ranked: Aug 7th, 2020
Average Rating: 3.50 / 5.00 from 147 votes
English Metal
Nominators
Kaitjuh Chanyah


5.0★
1 vote
4.5★
4 votes
4.0★
15 votes
3.5★
8 votes
3.0★
6 votes
2.5★
2 votes
2.0★
4 votes
1.5★
2 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.37 / 5.00 from 43 votes
Ranking: #90 for 2020, #1308 overall
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
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Mirash's Expert 6.83*
mapped by Mirash
5.0★
1 vote
4.5★
4 votes
4.0★
12 votes
3.5★
8 votes
3.0★
3 votes
2.5★
1 vote
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.70 / 5.00 from 30 votes
Ranking: #51 for 2020, #816 overall
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
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Lasse's Extreme 6.63*
mapped by Lasse
5.0★
0 votes
4.5★
1 vote
4.0★
5 votes
3.5★
6 votes
3.0★
3 votes
2.5★
3 votes
2.0★
1 vote
1.5★
0 votes
1.0★
1 vote
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.21 / 5.00 from 20 votes
Ranking: #141 for 2020, #2076 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
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Hectic's Extra 6.12*
mapped by Hectic
5.0★
0 votes
4.5★
2 votes
4.0★
6 votes
3.5★
8 votes
3.0★
2 votes
2.5★
0 votes
2.0★
1 vote
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.59 / 5.00 from 19 votes
Ranking: #118 for 2020, #1703 overall
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
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384's Extra 6.00*
mapped by pw384
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
5 votes
3.0★
2 votes
2.5★
1 vote
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.25 / 5.00 from 8 votes
Ranking: #470 for 2020, #6383 overall
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LMT's Insane 5.61*
mapped by LMT
5.0★
1 vote
4.5★
2 votes
4.0★
5 votes
3.5★
5 votes
3.0★
2 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.81 / 5.00 from 15 votes
Ranking: #178 for 2020, #2647 overall
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
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Nice's Insane 5.27*
mapped by Nao Tomori and Icekalt
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
2 votes
3.0★
2 votes
2.5★
0 votes
2.0★
2 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 2.82 / 5.00 from 6 votes
Ranking: #678 for 2020, #9818 overall
collabA map with two or more associated mappers.
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CChu's Hard 3.94*
mapped by CircleChu
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
3 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.50 / 5.00 from 3 votes
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Normal 2.78*
5.0★
0 votes
4.5★
0 votes
4.0★
0 votes
3.5★
3 votes
3.0★
0 votes
2.5★
0 votes
2.0★
0 votes
1.5★
0 votes
1.0★
0 votes
0.5★
0 votes
0.0★
0 votes
Rating Distribution
Rating: 3.50 / 5.00 from 3 votes
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separate your tags with commas
| contributors: quantumvortex

Related beatmaps to : BETA ? This is WIP if u wanna help or just play with the weights and settings, check out Labs.



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Comments (1)

1yr ago

mirash's diff is so fun to play its unreal


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