System Of A Down - Toxicity by Icekalt
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Rating: 3.37 / 5.00 from 43 votes
Ranking: #87 for 2020, #1266 overall
Ranking: #87 for 2020, #1266 overall
| variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. |
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5.0★
1 vote
1 vote
4.5★
4 votes
4 votes
4.0★
12 votes
12 votes
3.5★
8 votes
8 votes
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3 votes
3 votes
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Rating: 3.70 / 5.00 from 30 votes
Ranking: #51 for 2020, #798 overall
Ranking: #51 for 2020, #798 overall
| jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , geometric Incorporates geometric shapes within the map's visual design. |
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5.0★
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4.5★
1 vote
1 vote
4.0★
5 votes
5 votes
3.5★
6 votes
6 votes
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3 votes
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1 vote
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1 vote
1 vote
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0 votes
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5.0★
0 votes
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4.5★
2 votes
2 votes
4.0★
6 votes
6 votes
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8 votes
8 votes
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2 votes
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5.0★
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4.5★
0 votes
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3.5★
5 votes
5 votes
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5.0★
1 vote
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4.5★
2 votes
2 votes
4.0★
5 votes
5 votes
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5 votes
5 votes
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5.0★
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2 votes
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5.0★
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3 votes
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Rating: 3.50 / 5.00 from 3 votes
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5.0★
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3 votes
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0.0★
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Rating: 3.50 / 5.00 from 3 votes
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