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Highest Rated Maps of All Time

#9851
3.71 / 5.00 from 5 votes
#9854
3L - Tiny Little Adiantum
Collab Lunatic 5.28*
Jul 29th, 2018
Delis, Mirash, MaridiuS and Djulus
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.88 / 5.00 from 6 votes
#9855
May'n - Belief
Ex 6.53*
Sep 28th, 2016
Kibbleru
2.94 / 5.00 from 8 votes
#9856
Reol - No title
Celsius' Extra 5.54*
Dec 20th, 2015
Iceskulls
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
2.45 / 5.00 from 10 votes
#9857
Ai Otsuka - Sakuranbo
Hard 3.34*
Oct 13th, 2007
Echo
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.46 / 5.00 from 9 votes
#9858
onoken - felys
Extra 5.37*
May 4th, 2022
Kloyd
3.68 / 5.00 from 5 votes
#9859
3.68 / 5.00 from 5 votes
#9860
3.68 / 5.00 from 5 votes
#9861
3.68 / 5.00 from 5 votes
#9862
3.68 / 5.00 from 5 votes
#9863
3.68 / 5.00 from 5 votes
#9864
3.68 / 5.00 from 5 votes
#9865
3.39 / 5.00 from 5 votes
#9866
4.27 / 5.00 from 5 votes
#9867
3.48 / 5.00 from 5 votes
#9868
4.27 / 5.00 from 5 votes
#9869
2.79 / 5.00 from 6 votes
#9870
2.46 / 5.00 from 9 votes
#9871
2.95 / 5.00 from 7 votes
#9872
2.50 / 5.00 from 7 votes
#9873
Hashimoto Miyuki - FairlyLife
piklopedia's Ultra 7.41*
Nov 25th, 2025
piklopedia
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
2.50 / 5.00 from 7 votes
#9874
3.65 / 5.00 from 6 votes
#9875
Kevin Penkin - Made in Abyss (original version)
refuge 4.50*
Mar 29th, 2024
quila
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.58 / 5.00 from 5 votes
#9876
3.83 / 5.00 from 5 votes
#9877
3.15 / 5.00 from 7 votes
#9879
2.45 / 5.00 from 10 votes
#9880
2.94 / 5.00 from 6 votes
#9881
Hana - tree
Sorrow 5.74*
Aug 24th, 2021
Usaha
3.68 / 5.00 from 6 votes
#9882
2.58 / 5.00 from 8 votes
#9883
x0o0x_ - / / // / /
Invisible Station 5.34*
Sep 20th, 2020
too
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
2.53 / 5.00 from 8 votes
#9884
RADWIMPS - Yume Tourou
Extra: Taki 5.15*
May 31st, 2017
Monstrata
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , hexgrid Objects are placed along a hexagonal grid.
2.60 / 5.00 from 7 votes
#9885
2.88 / 5.00 from 7 votes
#9886
3.33 / 5.00 from 6 votes
#9887
2.74 / 5.00 from 7 votes
#9888
onoken - ZADAMGA
Black Seal 6.86*
Oct 30th, 2021
Down
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
2.45 / 5.00 from 10 votes
#9889
3.35 / 5.00 from 6 votes
#9890
3.61 / 5.00 from 6 votes
#9891
3.65 / 5.00 from 5 votes
#9892
3.07 / 5.00 from 7 votes
#9893
4.11 / 5.00 from 5 votes
#9894
2.67 / 5.00 from 7 votes
#9895
2.94 / 5.00 from 6 votes
#9896
2.94 / 5.00 from 6 votes
#9897
2.94 / 5.00 from 6 votes
#9898
3.50 / 5.00 from 6 votes
#9899
3.50 / 5.00 from 6 votes
#9900
Ito Kashitaro - Fairytale,
Serenity 6.86*
Jun 15th, 2018
Vivyanne
progression Contains a gradual advancement in difficulty or concept across the map. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.50 / 5.00 from 6 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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