Highest Rated Maps of 2008
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#51
Optimus Rhyme - Obey the moderator
Sweatin' 3.04*
Mar 22nd, 2008
wiicademan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Sweatin' 3.04*
Mar 22nd, 2008
wiicademan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.33
from
7 votes
#52
IOSYS - Kanbu de Todomatte Sugu Tokeru ~ Kyouki no Udongein
Normal 3.15*
Jul 7th, 2008
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Normal 3.15*
Jul 7th, 2008
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.65
from
10 votes
#53
Mizuki Nana - Justice to Believe
Keyboard-Breaking 4.19*
Sep 17th, 2008
deepsea
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Keyboard-Breaking 4.19*
Sep 17th, 2008
deepsea
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.84
from
8 votes
#54
They Might Be Giants - Istanbul (Not Constantinople)
Hard 3.27*
Feb 11th, 2008
ZZT the Fifth
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Hard 3.27*
Feb 11th, 2008
ZZT the Fifth
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
2.73
from
9 votes
#56
Mindless Self Indulgence - You'll Rebel To Anything
Impossible 4.84*
Aug 30th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Impossible 4.84*
Aug 30th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.91
from
8 votes
#57
TERRA - We Are
Insane 4.13*
Feb 29th, 2008
James
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 4.13*
Feb 29th, 2008
James
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.74
from
8 votes
#58
Alice Deejay - Better Off Alone
Hard 3.71*
Apr 17th, 2008
James
storyboardContains a storyboard that enhances gameplay experience.
Hard 3.71*
Apr 17th, 2008
James
storyboardContains a storyboard that enhances gameplay experience.
3.11
from
7 votes
#59
KOTOKO - Princess Brave!
Hard 4.03*
Jun 11th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 4.03*
Jun 11th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.69
from
6 votes
#60
Hatsune Miku - Kurutto Odotte
Hard 4.68*
Aug 11th, 2008
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., multi-songContains multiple songs within the audio., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Hard 4.68*
Aug 11th, 2008
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., multi-songContains multiple songs within the audio., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.57
from
6 votes
#62
Mario Tennis 64 - Peach's Secret Court
Match Point 4.08*
Sep 8th, 2008
Drezus
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Match Point 4.08*
Sep 8th, 2008
Drezus
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.80
from
9 votes
#63
Matchbox 20 - How Far We've Come
Hard 3.52*
May 28th, 2008
Rolled
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
Hard 3.52*
May 28th, 2008
Rolled
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.76
from
6 votes
#64
hitomi - Go My Way
Insane 4.07*
Feb 2nd, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Insane 4.07*
Feb 2nd, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.22
from
6 votes
#65
Chatmonchy - Make Up! Make Up!
Normal 2.55*
Apr 20th, 2008
peppy
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
Normal 2.55*
Apr 20th, 2008
peppy
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
2.67
from
8 votes
#66
Gojou Kai - Touhou Youkai Komachi
Hard 4.67*
Dec 20th, 2008
James
storyboardContains a storyboard that enhances gameplay experience.
Hard 4.67*
Dec 20th, 2008
James
storyboardContains a storyboard that enhances gameplay experience.
3.87
from
6 votes
#67
The Wingless - All the World in One Girl
Special 4.80*
Aug 15th, 2008
machol30
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Special 4.80*
Aug 15th, 2008
machol30
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.07
from
6 votes
#68
BeautifulDay - Fiesta
m980 MiX 3.85*
Oct 13th, 2008
m980
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
m980 MiX 3.85*
Oct 13th, 2008
m980
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.14
from
6 votes
#69
Silver Forest - Tsurupettan
Insane 4.03*
Aug 22nd, 2008
Nharox
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 4.03*
Aug 22nd, 2008
Nharox
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.96
from
6 votes
#70
Fountains of Wayne - Stacey's Mom
Hard 3.81*
Jul 17th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.81*
Jul 17th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.20
from
5 votes
#71
2.77
from
6 votes
#73
Kylie Minogue - Can't Get You Out of my Head
Maximum 4.16*
Jul 1st, 2008
Mifune24
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Maximum 4.16*
Jul 1st, 2008
Mifune24
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.61
from
5 votes
#74
Grant Kirkhope - Weldar
Management 4.69*
Oct 13th, 2008
K2J
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
Management 4.69*
Oct 13th, 2008
K2J
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
2.71
from
7 votes
#75
Hidenori Shoji - Feel Our Pain (Fire Field)
Hard 3.35*
Feb 4th, 2008
CheEZ_old
slidershapesUses a large variety of slider designs.
Hard 3.35*
Feb 4th, 2008
CheEZ_old
slidershapesUses a large variety of slider designs.
2.86
from
6 votes
#76
Finntroll - Trollhammaren
Hard 4.74*
Aug 5th, 2008
K-S-O
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 4.74*
Aug 5th, 2008
K-S-O
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.32
from
5 votes
#78
Coldplay - Viva la Vida
Classic 3.16*
Jul 7th, 2008
Puffles
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Classic 3.16*
Jul 7th, 2008
Puffles
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.35
from
5 votes
#79
Leah - Calling
Ultimate 4.32*
May 7th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Ultimate 4.32*
May 7th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.28
from
5 votes
#80
Folder5 - Ready!
Insane 3.36*
May 10th, 2008
P-Drogan
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., ninja spinnersFeatures spinners that are very short in duration.
Insane 3.36*
May 10th, 2008
P-Drogan
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., ninja spinnersFeatures spinners that are very short in duration.
3.47
from
5 votes
#81
Taiko no Tatsujin - Saitama2000
Oni 3.91*
May 22nd, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
Oni 3.91*
May 22nd, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.68
from
6 votes
#83
Hatsune Miku - Kurutto Odotte
JAMES DIFFICULTY!!! 3.98*
Aug 11th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., multi-songContains multiple songs within the audio., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
JAMES DIFFICULTY!!! 3.98*
Aug 11th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., multi-songContains multiple songs within the audio., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
4.21
from
5 votes
#85
Reel Big Fish - Ban The Tube Top
Hard 3.14*
Jul 17th, 2008
Mogsy
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.14*
Jul 17th, 2008
Mogsy
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.18
from
5 votes
#86
Magical Trick Society - The Steel Samurai
Insane 4.78*
Jul 28th, 2008
machol30
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
Insane 4.78*
Jul 28th, 2008
machol30
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
3.47
from
5 votes
#87
Hatsune Miku - Ievan Polkka
Hard 3.08*
May 9th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.08*
May 9th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.98
from
5 votes
#88
Capcom - Phoenix Wright's Breakdown
GUILTY 36.95*
Apr 28th, 2008
Duoprism
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
GUILTY 36.95*
Apr 28th, 2008
Duoprism
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.42
from
5 votes
#90
Nickelback - Animals
Hard 4.03*
Aug 17th, 2008
Rolled
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 4.03*
Aug 17th, 2008
Rolled
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.82
from
5 votes
#92
Caramell - Caramelldansen (Speedycake Remix)
JAMES DIFFICULTY! 3.24*
May 4th, 2008
James
freeformAn unrestrained and loose approach towards visual structure., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
JAMES DIFFICULTY! 3.24*
May 4th, 2008
James
freeformAn unrestrained and loose approach towards visual structure., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
2.43
from
7 votes
#94
Hellogoodbye - All of Your Love
Hard 3.34*
Oct 15th, 2008
Seibei4211
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.34*
Oct 15th, 2008
Seibei4211
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.07
from
5 votes
#95
2.78
from
5 votes
#96
Oranges & Lemons - Soramimi Cake (TV size)
Hard 3.24*
Jul 31st, 2008
Hitoshirenu Shourai
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., ninja spinnersFeatures spinners that are very short in duration.
Hard 3.24*
Jul 31st, 2008
Hitoshirenu Shourai
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., ninja spinnersFeatures spinners that are very short in duration.
3.04
from
5 votes
#97
KOTOKO - Kaede no Michi, Guitar no Kanaderu Oka de
Hard 3.04*
Aug 17th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Hard 3.04*
Aug 17th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
2.74
from
5 votes
#98
djpretzel - Bubble Bobble Hillbilly Rodeo ReMix
Level 102 4.32*
Aug 6th, 2008
machol30
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
Level 102 4.32*
Aug 6th, 2008
machol30
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
3.41
from
5 votes
#99
Tatsh feat. K.Nayuki - Sphere
Another 3.06*
Apr 27th, 2008
Duoprism
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Another 3.06*
Apr 27th, 2008
Duoprism
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.99
from
5 votes
#100
KOTOKO - Suppuration -core-
Normal 1.99*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 1.99*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.38
from
4 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality. Click here to read more!
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