Highest Rated Maps of 2008
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#52
3.23
/ 5.00 from
7 votes
#53
Disgaea OST - Laharl-Sama No Sanbika
Tyrant 4.98*
Aug 13th, 2008
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Tyrant 4.98*
Aug 13th, 2008
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.21
/ 5.00 from
7 votes
#54
Lucky Star Cast - Hamatte Sabotte Oh My Ga! (Short Ver.)
Insane 5.11*
Aug 1st, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 5.11*
Aug 1st, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.75
/ 5.00 from
6 votes
#55
Optimus Rhyme - Obey the moderator
Sweatin' 3.04*
Mar 22nd, 2008
wiicademan
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Sweatin' 3.04*
Mar 22nd, 2008
wiicademan
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.32
/ 5.00 from
7 votes
#56
KOTOKO - Princess Brave!
Hard 4.03*
Jun 11th, 2008
James
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 4.03*
Jun 11th, 2008
James
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.75
/ 5.00 from
6 votes
#57
They Might Be Giants - Istanbul (Not Constantinople)
Hard 3.27*
Feb 11th, 2008
ZZT the Fifth
repetitionFeatures the use of recognizable identical patterns or gameplay elements., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.27*
Feb 11th, 2008
ZZT the Fifth
repetitionFeatures the use of recognizable identical patterns or gameplay elements., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.73
/ 5.00 from
9 votes
#58
Mario Tennis 64 - Peach's Secret Court
Match Point 4.08*
Sep 8th, 2008
Drezus
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Match Point 4.08*
Sep 8th, 2008
Drezus
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.84
/ 5.00 from
9 votes
#60
TERRA - We Are
Insane 4.13*
Feb 29th, 2008
James
circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 4.13*
Feb 29th, 2008
James
circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.75
/ 5.00 from
8 votes
#61
hitomi - Go My Way
Insane 4.07*
Feb 2nd, 2008
Mifune24
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 4.07*
Feb 2nd, 2008
Mifune24
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.29
/ 5.00 from
6 votes
#62
Chatmonchy - Make Up! Make Up!
Normal 2.55*
Apr 20th, 2008
peppy
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 2.55*
Apr 20th, 2008
peppy
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.72
/ 5.00 from
8 votes
#64
Matchbox 20 - How Far We've Come
Hard 3.52*
May 28th, 2008
Rolled
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Hard 3.52*
May 28th, 2008
Rolled
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.71
/ 5.00 from
6 votes
#66
Hirano Aya (Haruhi Suzumiya) - God Knows
Hard 2.93*
Jan 27th, 2008
Zyid
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 2.93*
Jan 27th, 2008
Zyid
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.50
/ 5.00 from
7 votes
#67
Caramell - Caramelldansen (Speedycake Remix)
JAMES DIFFICULTY! 3.24*
May 4th, 2008
James
distance snappedUses osu's in-built distance snap feature for most/all of the map., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
JAMES DIFFICULTY! 3.24*
May 4th, 2008
James
distance snappedUses osu's in-built distance snap feature for most/all of the map., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
2.48
/ 5.00 from
7 votes
#68
Hatsune Miku - Ievan Polkka
Hard 3.08*
May 9th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.08*
May 9th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.20
/ 5.00 from
5 votes
#69
Kylie Minogue - Can't Get You Out of my Head
Maximum 4.16*
Jul 1st, 2008
Mifune24
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Maximum 4.16*
Jul 1st, 2008
Mifune24
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.65
/ 5.00 from
5 votes
#70
Tamaki Nami - Make Progress -Instrumental-
Insane 3.78*
Mar 4th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 3.78*
Mar 4th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.65
/ 5.00 from
6 votes
#72
Capcom - Phoenix Wright's Breakdown
GUILTY 38.43*
Apr 28th, 2008
Duoprism
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
GUILTY 38.43*
Apr 28th, 2008
Duoprism
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.42
/ 5.00 from
5 votes
#75
Fountains of Wayne - Stacey's Mom
Hard 3.81*
Jul 17th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.81*
Jul 17th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.12
/ 5.00 from
5 votes
#77
Nobuo Uematsu - J-E-N-O-V-A
Insane 3.64*
Feb 6th, 2008
Sinistro
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs.
Insane 3.64*
Feb 6th, 2008
Sinistro
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs.
2.79
/ 5.00 from
5 votes
#78
Folder5 - Ready!
Insane 3.36*
May 10th, 2008
P-Drogan
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
Insane 3.36*
May 10th, 2008
P-Drogan
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
3.43
/ 5.00 from
5 votes
#80
KOTOKO - Suppuration -core-
Normal 1.99*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 1.99*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.38
/ 5.00 from
4 votes
#81
eufonius - Megumeru ~cuckool mix 2007~
Normal 2.40*
Mar 30th, 2008
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Normal 2.40*
Mar 30th, 2008
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.45
/ 5.00 from
6 votes
#82
djpretzel - Bubble Bobble Hillbilly Rodeo ReMix
Level 102 4.32*
Aug 6th, 2008
machol30
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Level 102 4.32*
Aug 6th, 2008
machol30
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.29
/ 5.00 from
5 votes
#83
Leah - Calling
Ultimate 4.32*
May 7th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Ultimate 4.32*
May 7th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.25
/ 5.00 from
4 votes
#84
Taiko no Tatsujin - Saitama2000
Oni 3.91*
May 22nd, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
Oni 3.91*
May 22nd, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.63
/ 5.00 from
5 votes
#85
Nickelback - Animals
Hard 4.03*
Aug 17th, 2008
Rolled
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 4.03*
Aug 17th, 2008
Rolled
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.77
/ 5.00 from
5 votes
#86
Hatsune Miku - Miku Miku ni shite ageru
Apollo Justice Special 3.51*
Apr 30th, 2008
P-Drogan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Apollo Justice Special 3.51*
Apr 30th, 2008
P-Drogan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.52
/ 5.00 from
5 votes
#87
3.00
/ 5.00 from
4 votes
#88
Danny Elfman - Wonka's Welcome Song
Jawbreaker 2.76*
Mar 29th, 2008
Sinistro
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Jawbreaker 2.76*
Mar 29th, 2008
Sinistro
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.00
/ 5.00 from
4 votes
#89
2.50
/ 5.00 from
5 votes
#90
Hyadain - Chocobo
White 3.58*
Dec 24th, 2008
awp, Mifune24, Rolled and mtmcl
collabA map with two or more associated mappers.
White 3.58*
Dec 24th, 2008
awp, Mifune24, Rolled and mtmcl
collabA map with two or more associated mappers.
2.34
/ 5.00 from
6 votes
#91
Hatsune Miku - Miku Miku ni shite ageru
Insane 3.64*
Apr 30th, 2008
P-Drogan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Insane 3.64*
Apr 30th, 2008
P-Drogan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.48
/ 5.00 from
5 votes
#92
Oranges & Lemons - Soramimi Cake (TV size)
Hard 3.24*
Jul 31st, 2008
Hitoshirenu Shourai
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
Hard 3.24*
Jul 31st, 2008
Hitoshirenu Shourai
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., ninja spinnersFeatures spinners that are very short in duration.
2.96
/ 5.00 from
5 votes
#93
Hatsune Miku - Kurutto Odotte
JAMES DIFFICULTY!!! 3.98*
Aug 11th, 2008
James
finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
JAMES DIFFICULTY!!! 3.98*
Aug 11th, 2008
James
finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.25
/ 5.00 from
4 votes
#94
The Fratellis - My Friend John
Hard ft. Kasada's Intro 2.30*
Jul 13th, 2008
Kasada
collabA map with two or more associated mappers., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard ft. Kasada's Intro 2.30*
Jul 13th, 2008
Kasada
collabA map with two or more associated mappers., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.39
/ 5.00 from
5 votes
#95
Hitomi Yaida - Over the distance
Insane 3.15*
Apr 1st, 2008
mattyu007
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Insane 3.15*
Apr 1st, 2008
mattyu007
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
2.41
/ 5.00 from
5 votes
#97
Jennifer Paige - Crush
Hard 2.91*
Feb 4th, 2008
Mifune24
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 2.91*
Feb 4th, 2008
Mifune24
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.36
/ 5.00 from
4 votes
#98
KOTOKO - Suppuration -core-
Hard 3.14*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.14*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.75
/ 5.00 from
4 votes
#99
Ricky Martin - Livin' la Vida Loca
Hard 3.79*
Mar 14th, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hard 3.79*
Mar 14th, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.75
/ 5.00 from
4 votes
#100
3.14
/ 5.00 from
4 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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