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Highest Rated Maps of 2008

#51
3.14 from 7 votes
#52
Lucky Star Cast - Hamatte Sabotte Oh My Ga! (Short Ver.)
Insane 5.11*
Aug 1st, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.77 from 6 votes
#53
They Might Be Giants - Istanbul (Not Constantinople)
Hard 3.27*
Feb 11th, 2008
ZZT the Fifth
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
2.73 from 9 votes
#54
3.53 from 7 votes
#55
Mindless Self Indulgence - You'll Rebel To Anything
Impossible 4.84*
Aug 30th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.91 from 8 votes
#56
Alice Deejay - Better Off Alone
Hard 3.71*
Apr 17th, 2008
James
storyboardContains a storyboard that enhances gameplay experience.
3.11 from 7 votes
#57
KOTOKO - Princess Brave!
Hard 4.03*
Jun 11th, 2008
James
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.75 from 6 votes
#58
4.07 from 6 votes
#59
TERRA - We Are
Insane 4.13*
Feb 29th, 2008
James
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.75 from 8 votes
#60
Chatmonchy - Make Up! Make Up!
Normal 2.55*
Apr 20th, 2008
peppy
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
2.72 from 8 votes
#61
Hatsune Miku - Kurutto Odotte
Hard 4.68*
Aug 11th, 2008
Hitoshirenu Shourai
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., multi-songContains multiple songs within the audio., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.51 from 6 votes
#62
Gojou Kai - Touhou Youkai Komachi
Hard 4.67*
Dec 20th, 2008
James
storyboardContains a storyboard that enhances gameplay experience.
3.94 from 6 votes
#63
Mario Tennis 64 - Peach's Secret Court
Match Point 4.08*
Sep 8th, 2008
Drezus
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., custom skinUtilizes custom skin elements and graphics., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.80 from 9 votes
#64
Matchbox 20 - How Far We've Come
Hard 3.52*
May 28th, 2008
Rolled
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.76 from 6 votes
#65
hitomi - Go My Way
Insane 4.07*
Feb 2nd, 2008
Mifune24
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.22 from 6 votes
#66
The Wingless - All the World in One Girl
Special 4.80*
Aug 15th, 2008
machol30
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.07 from 6 votes
#67
2.92 from 6 votes
#68
Hatsune Miku - Ievan Polkka
Hard 3.08*
May 9th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.10 from 5 votes
#69
Taiko no Tatsujin - Saitama2000
Oni 3.91*
May 22nd, 2008
Kharl
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.70 from 6 votes
#70
Finntroll - Trollhammaren
Hard 4.74*
Aug 5th, 2008
K-S-O
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.32 from 5 votes
#71
Caramell - Caramelldansen (Speedycake Remix)
JAMES DIFFICULTY! 3.24*
May 4th, 2008
James
freeformAn unrestrained and loose approach towards visual structure., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., ninja spinnersFeatures spinners that are very short in duration.
2.56 from 7 votes
#72
Hirano Aya (Haruhi Suzumiya) - God Knows
Hard 2.93*
Jan 27th, 2008
Zyid
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
2.46 from 7 votes
#73
Fountains of Wayne - Stacey's Mom
Hard 3.81*
Jul 17th, 2008
Rolled
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.15 from 5 votes
#74
Coldplay - Viva la Vida
Classic 3.16*
Jul 7th, 2008
Puffles
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.35 from 5 votes
#75
Folder5 - Ready!
Insane 3.36*
May 10th, 2008
P-Drogan
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., ninja spinnersFeatures spinners that are very short in duration.
3.47 from 5 votes
#76
Hatsune Miku - Kurutto Odotte
JAMES DIFFICULTY!!! 3.98*
Aug 11th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., multi-songContains multiple songs within the audio., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
4.21 from 5 votes
#77
2.80 from 5 votes
#78
Kylie Minogue - Can't Get You Out of my Head
Maximum 4.16*
Jul 1st, 2008
Mifune24
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.51 from 5 votes
#79
Reel Big Fish - Ban The Tube Top
Hard 3.14*
Jul 17th, 2008
Mogsy
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.18 from 5 votes
#80
Capcom - Phoenix Wright's Breakdown
GUILTY 36.95*
Apr 28th, 2008
Duoprism
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.42 from 5 votes
#81
3.02 from 5 votes
#82
Nickelback - Animals
Hard 4.03*
Aug 17th, 2008
Rolled
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.82 from 5 votes
#83
2.86 from 6 votes
#84
3.63 from 4 votes
#85
Oranges & Lemons - Soramimi Cake (TV size)
Hard 3.24*
Jul 31st, 2008
Hitoshirenu Shourai
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., ninja spinnersFeatures spinners that are very short in duration.
3.03 from 5 votes
#86
djpretzel - Bubble Bobble Hillbilly Rodeo ReMix
Level 102 4.32*
Aug 6th, 2008
machol30
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
3.41 from 5 votes
#87
Tatsh feat. K.Nayuki - Sphere
Another 3.06*
Apr 27th, 2008
Duoprism
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.99 from 5 votes
#88
KOTOKO - Suppuration -core-
Normal 1.99*
Feb 18th, 2008
James
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.38 from 4 votes
#89
3.17 from 5 votes
#90
Nobuo Uematsu - J-E-N-O-V-A
Insane 3.64*
Feb 6th, 2008
Sinistro
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slidershapesUses a large variety of slider designs.
2.84 from 5 votes
#91
The Fratellis - My Friend John
Hard ft. Kasada's Intro 2.30*
Jul 13th, 2008
Agent BA8 Rookbie and Kasada
collabA map with two or more associated mappers., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
2.33 from 6 votes
#92
eufonius - Megumeru ~cuckool mix 2007~
Normal 2.40*
Mar 30th, 2008
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.45 from 6 votes
#93
Leah - Calling
Ultimate 4.32*
May 7th, 2008
awp
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.25 from 4 votes
#94
Angela Chang - Aurora
Hard 3.12*
Jul 20th, 2008
deepsea
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.14 from 5 votes
#95
3.13 from 4 votes
#96
Hatsune Miku - Miku Miku ni shite ageru
Apollo Justice Special 3.51*
Apr 30th, 2008
P-Drogan
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., storyboardContains a storyboard that enhances gameplay experience.
2.52 from 5 votes
#97
Tomoyasu Hotei - Thrill
Insane 3.75*
Feb 27th, 2008
Rolled
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
3.00 from 4 votes
#98
3.00 from 4 votes
#99
Danny Elfman - Wonka's Welcome Song
Jawbreaker 2.76*
Mar 29th, 2008
Sinistro
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.00 from 4 votes
#100
2.50 from 5 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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