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Mapping Overview

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Excl. collabs with 4+ mappers They Might Be Giants - Istanbul (Not Constantinople) [Hard] grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , repetition Features the use of recognizable identical patterns or gameplay elements. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Ranked Feb 11th, 2008
2.73 / 5.00 from 9 votes
#55 for 2008, #8295 overall
Ranked Mapsets: 10
Total Ratings Received: 87
Average Star Rating: 3.06*
Most Active Year: 2007
Top Descriptors iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , port Originally created for other media and later imported into osu!, usually through using conversion tools. , repetition Features the use of recognizable identical patterns or gameplay elements. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.


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