Highest Rated Maps of 2009
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#51
2.99
/ 5.00 from
14 votes
#52
3.48
/ 5.00 from
10 votes
#54
Savage Garden - I Want You
Ridiculous 5.43*
Jul 13th, 2009
mtmcl
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Ridiculous 5.43*
Jul 13th, 2009
mtmcl
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
2.82
/ 5.00 from
53 votes
#56
David Bowie - Space Oddity
Hard 3.02*
Jul 20th, 2009
mm201
storyboard Contains a storyboard that enhances gameplay experience.
Hard 3.02*
Jul 20th, 2009
mm201
storyboard Contains a storyboard that enhances gameplay experience.
4.47
/ 5.00 from
8 votes
#57
Castlevania - Aria of Sorrow - Castle Corridor
KIRBY Mix 4.46*
Jul 30th, 2009
Starrodkirby86
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
KIRBY Mix 4.46*
Jul 30th, 2009
Starrodkirby86
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
3.36
/ 5.00 from
10 votes
#60
3.12
/ 5.00 from
9 votes
#61
Emilie Autumn - I Know Where You Sleep
Psychotic 5.15*
Dec 28th, 2009
Mogsy
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Psychotic 5.15*
Dec 28th, 2009
Mogsy
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.87
/ 5.00 from
11 votes
#68
3.29
/ 5.00 from
9 votes
#70
Tsunku - Ping-Pong
Rhythm Adept 3.43*
Jul 18th, 2009
Rawrgasmitron
repetition Features the use of recognizable identical patterns or gameplay elements.
Rhythm Adept 3.43*
Jul 18th, 2009
Rawrgasmitron
repetition Features the use of recognizable identical patterns or gameplay elements.
3.00
/ 5.00 from
8 votes
#75
Tatsh feat. Ayane - Yoiyami no Tsuki ni Dakarete
Darkness 5.43*
Oct 15th, 2009
MegaManEXE, Dangaard, Alace, Gabi and Mystearica
Darkness 5.43*
Oct 15th, 2009
MegaManEXE, Dangaard, Alace, Gabi and Mystearica
3.59
/ 5.00 from
8 votes
#77
COOL&CREATE(BeatMario) - Destined Marionette
14KEY 5.03*
Dec 28th, 2009
avira0922
finger control Uses complex applications of rhythms in order to test the player's tapping ability.
14KEY 5.03*
Dec 28th, 2009
avira0922
finger control Uses complex applications of rhythms in order to test the player's tapping ability.
4.09
/ 5.00 from
7 votes
#78
Gwen Stefani - What You Waiting For?
Heroic 4.83*
Nov 2nd, 2009
Diasios
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Heroic 4.83*
Nov 2nd, 2009
Diasios
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.39
/ 5.00 from
7 votes
#79
NicoNicoDouga - Miracle Mat-tan
KIRBY Mix 4.93*
May 23rd, 2009
Starrodkirby86
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
KIRBY Mix 4.93*
May 23rd, 2009
Starrodkirby86
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns. , custom skin Utilizes custom skin elements and graphics. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.01
/ 5.00 from
9 votes
#80
Afterlife - Glide
whymeman's Glide 4.48*
Nov 29th, 2009
whymeman
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
whymeman's Glide 4.48*
Nov 29th, 2009
whymeman
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.66
/ 5.00 from
7 votes
#81
2.70
/ 5.00 from
9 votes
#82
Croove - Sweet Shining Shooting Star
Insane 4.14*
Sep 25th, 2009
DJPop
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
Insane 4.14*
Sep 25th, 2009
DJPop
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics.
4.22
/ 5.00 from
7 votes
#83
4.26
/ 5.00 from
7 votes
#84
Tatsh - Kachoufuusetsu
Another 4.46*
Feb 13th, 2009
Al-Azif
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 4.46*
Feb 13th, 2009
Al-Azif
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.91
/ 5.00 from
6 votes
#86
YUI - Ruido
Master 3.89*
Nov 20th, 2009
Vanmonky
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Master 3.89*
Nov 20th, 2009
Vanmonky
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.83
/ 5.00 from
8 votes
#87
- FamilyMart Jingle
Family Mart is Your Home 4.97*
Nov 13th, 2009
deepsea, Alace, ignorethis and SOGASOGAMO
geometric Incorporates geometric shapes within the map's visual design.
Family Mart is Your Home 4.97*
Nov 13th, 2009
deepsea, Alace, ignorethis and SOGASOGAMO
geometric Incorporates geometric shapes within the map's visual design.
3.06
/ 5.00 from
8 votes
#88
3.74
/ 5.00 from
6 votes
#89
Mutsuhiko Izumi - Jet World
Extreme 4.71*
Apr 10th, 2009
Gens
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Extreme 4.71*
Apr 10th, 2009
Gens
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.02
/ 5.00 from
7 votes
#90
3.74
/ 5.00 from
8 votes
#91
3.70
/ 5.00 from
8 votes
#92
Lucky Star no Minna - Kumikyoku 'Lucky Star Douga'
Lucky 4.44*
Oct 2nd, 2009
Dangaard and Gabi
gungathon A map with a drain time of over 10 minutes.
Lucky 4.44*
Oct 2nd, 2009
Dangaard and Gabi
gungathon A map with a drain time of over 10 minutes.
4.35
/ 5.00 from
7 votes
#93
2.79
/ 5.00 from
9 votes
#97
NeoNintendo - Scrub Scrub Scrub
All the floors in Hyrule 4.15*
Jul 4th, 2009
Mashley
repetition Features the use of recognizable identical patterns or gameplay elements. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
All the floors in Hyrule 4.15*
Jul 4th, 2009
Mashley
repetition Features the use of recognizable identical patterns or gameplay elements. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.84
/ 5.00 from
7 votes
#98
4.02
/ 5.00 from
6 votes
#99
Yuu Kobayashi - Hanaji(TV Size)
DJPop's Bleed! 4.64*
May 23rd, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability.
DJPop's Bleed! 4.64*
May 23rd, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability.
3.81
/ 5.00 from
7 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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