Highest Rated Maps of 2010
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#104
Nico Nico Douga - Haruhi of The Sprite Tribe
DJPop's Insane 5.27*
Jun 13th, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
DJPop's Insane 5.27*
Jun 13th, 2010
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
2.79
from
12 votes
#106
KOTOKO - Agony (TV Size)
ignore's Insane 3.88*
Jan 10th, 2010
ignorethis
storyboardContains a storyboard that enhances gameplay experience.
ignore's Insane 3.88*
Jan 10th, 2010
ignorethis
storyboardContains a storyboard that enhances gameplay experience.
2.91
from
9 votes
#110
Gorillaz - Dirty Harry
Hard 4.61*
Aug 25th, 2010
Mashley and RandomJibberish
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Hard 4.61*
Aug 25th, 2010
Mashley and RandomJibberish
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.55
from
7 votes
#111
Baracuda - La Di Da (Nightcore Mix)
La Di Da 4.51*
Jul 13th, 2010
ztrot
storyboardContains a storyboard that enhances gameplay experience.
La Di Da 4.51*
Jul 13th, 2010
ztrot
storyboardContains a storyboard that enhances gameplay experience.
3.58
from
8 votes
#112
Lia - Saya's Song Remix
Collab 4.71*
Jul 27th, 2010
kioukiou, Mafiamaster, Alace, ignorethis, Crazy Jay, Ex Boy, saymun, NatsumeRin and Kecco
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers., collabA map with two or more associated mappers.
Collab 4.71*
Jul 27th, 2010
kioukiou, Mafiamaster, Alace, ignorethis, Crazy Jay, Ex Boy, saymun, NatsumeRin and Kecco
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers., collabA map with two or more associated mappers.
4.07
from
9 votes
#113
chum - Genesis of Aquarion
KIRBY Mix 5.27*
Jun 29th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., ninja spinnersFeatures spinners that are very short in duration.
KIRBY Mix 5.27*
Jun 29th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., ninja spinnersFeatures spinners that are very short in duration.
2.64
from
12 votes
#114
Nico Nico Douga - Koishi and Okuu of the Sprite Tribe
Zek's Enasni Ino 4.55*
Mar 25th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
Zek's Enasni Ino 4.55*
Mar 25th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
3.17
from
8 votes
#116
Dio ft. Jayh - Cool
Hard 3.73*
Feb 3rd, 2010
Lesjuh
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Hard 3.73*
Feb 3rd, 2010
Lesjuh
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.32
from
7 votes
#117
Flobots - Handlebars
Holocaust 4.52*
Nov 2nd, 2010
-Xero-
progressionContains a gradual advancement in difficulty or concept across the map., storyboardContains a storyboard that enhances gameplay experience.
Holocaust 4.52*
Nov 2nd, 2010
-Xero-
progressionContains a gradual advancement in difficulty or concept across the map., storyboardContains a storyboard that enhances gameplay experience.
2.67
from
10 votes
#118
SHIKI - Jade Star
Another 4.46*
Dec 12th, 2010
tsuka
storyboardContains a storyboard that enhances gameplay experience.
Another 4.46*
Dec 12th, 2010
tsuka
storyboardContains a storyboard that enhances gameplay experience.
3.80
from
7 votes
#119
Betwixt & Between - I think we can go to the moon
Another 5.73*
May 16th, 2010
AngelHoney
storyboardContains a storyboard that enhances gameplay experience.
Another 5.73*
May 16th, 2010
AngelHoney
storyboardContains a storyboard that enhances gameplay experience.
3.67
from
7 votes
#120
Hanazawa Kana - Renai Circulation (Full ver.)
TAG2 4.84*
Mar 11th, 2010
DJPop
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
TAG2 4.84*
Mar 11th, 2010
DJPop
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
3.76
from
8 votes
#121
IOSYS - Mayoi Michi, Semaru Yami wo Mitoosu Nouryoku wo
Insane 5.06*
Jun 28th, 2010
saymun
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.06*
Jun 28th, 2010
saymun
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.94
from
6 votes
#124
Helblinde - Ritsuen!!
HappyMix 4.12*
Aug 30th, 2010
happy30
storyboardContains a storyboard that enhances gameplay experience.
HappyMix 4.12*
Aug 30th, 2010
happy30
storyboardContains a storyboard that enhances gameplay experience.
3.87
from
7 votes
#125
EmpyreanAria - Good Morning, Mister Masters
Master 4.30*
Apr 9th, 2010
iDwarf
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Master 4.30*
Apr 9th, 2010
iDwarf
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
4.00
from
8 votes
#127
Peter Lambert - osu! tutorial
Pro Gameplay 4.40*
Oct 9th, 2010
Sushi
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
Pro Gameplay 4.40*
Oct 9th, 2010
Sushi
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
2.83
from
8 votes
#129
SID - Monochrome No Kiss (TV Size)
Kid's Grell 4.23*
Jul 10th, 2010
Kiddo-Kun
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics.
Kid's Grell 4.23*
Jul 10th, 2010
Kiddo-Kun
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., custom skinUtilizes custom skin elements and graphics.
3.23
from
8 votes
#130
Katsushi - Beware the Umbrella Left For a Long Time
Kogasa 4.74*
Nov 19th, 2010
Doomsday, happy30, xierbaliti, Crazy Jay, kiddly, Nakagawa-Kanon and Tonoko
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Kogasa 4.74*
Nov 19th, 2010
Doomsday, happy30, xierbaliti, Crazy Jay, kiddly, Nakagawa-Kanon and Tonoko
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.88
from
6 votes
#131
BACK-ON - flyaway [Tales of] Remix
FLYAWAY!!! 5.61*
Mar 30th, 2010
ztrot
storyboardContains a storyboard that enhances gameplay experience.
FLYAWAY!!! 5.61*
Mar 30th, 2010
ztrot
storyboardContains a storyboard that enhances gameplay experience.
2.79
from
9 votes
#137
IOSYS - Border of Extacy
Hopeless Perverts 5.54*
Aug 12th, 2010
Shinxyn
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Hopeless Perverts 5.54*
Aug 12th, 2010
Shinxyn
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
2.66
from
8 votes
#139
Ochiai Yurika - Koibumi2000
Oni(Futsuu) 5.75*
Jan 31st, 2010
arien666
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
Oni(Futsuu) 5.75*
Jan 31st, 2010
arien666
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
2.58
from
12 votes
#140
Tsunku & Masami Yone - Kero Kero SAX
Insane 5.28*
Feb 8th, 2010
Sushi
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 5.28*
Feb 8th, 2010
Sushi
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.66
from
23 votes
#141
EastNewSound - Hiiro Gekka Kyousai no Zetsu
Lunatic 5.15*
Feb 10th, 2010
Cyril Scarlet
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Lunatic 5.15*
Feb 10th, 2010
Cyril Scarlet
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.99
from
6 votes
#142
ZUN - U.N. Owen Was Her?
Lunatic 4.63*
Jun 21st, 2010
Xgor
storyboardContains a storyboard that enhances gameplay experience.
Lunatic 4.63*
Jun 21st, 2010
Xgor
storyboardContains a storyboard that enhances gameplay experience.
2.84
from
7 votes
#143
ZUN - Deaf to all but the Song
Lunatic 5.27*
Feb 7th, 2010
Zekira
storyboardContains a storyboard that enhances gameplay experience.
Lunatic 5.27*
Feb 7th, 2010
Zekira
storyboardContains a storyboard that enhances gameplay experience.
3.56
from
6 votes
#146
Suzaku VS Genbu - Himiko
Hyper 4.95*
Feb 14th, 2010
Alace
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Hyper 4.95*
Feb 14th, 2010
Alace
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.83
from
6 votes
#147
Susumu Hirasawa - Switched-On Lotus
KIRBY Mix 4.71*
Mar 8th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
KIRBY Mix 4.71*
Mar 8th, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
2.90
from
7 votes
#148
Hatsune Miku - NEVERLAND
Forever 5.21*
Sep 28th, 2010
eveless and 100pa-
collabA map with two or more associated mappers.
Forever 5.21*
Sep 28th, 2010
eveless and 100pa-
collabA map with two or more associated mappers.
3.42
from
6 votes
#149
Suzaku VS Genbu - Himiko
Another 5.09*
Feb 14th, 2010
Mystearica
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.09*
Feb 14th, 2010
Mystearica
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
2.52
from
12 votes
#150
t+pazolite - Luv-Lab-Poison 22ate!
Lethal 4.52*
Jan 19th, 2010
Xgor
storyboardContains a storyboard that enhances gameplay experience.
Lethal 4.52*
Jan 19th, 2010
Xgor
storyboardContains a storyboard that enhances gameplay experience.
3.35
from
6 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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