Highest Rated Maps of 2010
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#151
3.12
/ 5.00 from
7 votes
#152
3.79
/ 5.00 from
6 votes
#154
Nico Nico Douga - VS Misaka Mikototo
Insane 4.50*
Feb 1st, 2010
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
Insane 4.50*
Feb 1st, 2010
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., distance snappedUses osu's in-built distance snap feature for most/all of the map., custom skinUtilizes custom skin elements and graphics.
3.10
/ 5.00 from
7 votes
#155
DM Ashura - deltaMAX
ignore's Another 6.94*
Jul 22nd, 2010
ignorethis
accelerating bpmFeatures progressively increasing tempo.
ignore's Another 6.94*
Jul 22nd, 2010
ignorethis
accelerating bpmFeatures progressively increasing tempo.
3.00
/ 5.00 from
7 votes
#156
TAKA respect for J.S.B - Ubertreffen
Another 5.46*
Jul 20th, 2010
kiddly
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 5.46*
Jul 20th, 2010
kiddly
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
2.93
/ 5.00 from
7 votes
#157
dj TAKA feat. Erika Mochizuki - MOON
Another 4.65*
Jul 28th, 2010
Gabi
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Another 4.65*
Jul 28th, 2010
Gabi
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.74
/ 5.00 from
5 votes
#158
4.47
/ 5.00 from
5 votes
#159
3.82
/ 5.00 from
5 votes
#161
Marika - Uchinaru Ame
Hard 4.03*
Oct 24th, 2010
PSPDS Eddie
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hard 4.03*
Oct 24th, 2010
PSPDS Eddie
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.60
/ 5.00 from
6 votes
#163
LQGR - OMG
WAVES 91.47*
Jun 2nd, 2010
Ph0X
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., slider onlyRestricts object choice to sliders only., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
WAVES 91.47*
Jun 2nd, 2010
Ph0X
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., slider onlyRestricts object choice to sliders only., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.26
/ 5.00 from
5 votes
#164
M2U - Seeker
SC 4.34*
Mar 12th, 2010
soulfear
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
SC 4.34*
Mar 12th, 2010
soulfear
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.63
/ 5.00 from
5 votes
#165
Sawashiro Miyuki - Title Nante Jibun de Kangae Nasanaina (TV Size)
Venomous Maria 4.39*
Dec 17th, 2010
Crazy Jay
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Venomous Maria 4.39*
Dec 17th, 2010
Crazy Jay
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.46
/ 5.00 from
9 votes
#166
The Charlie Daniels Band - The Devil Went Down to Georgia
Furious! 4.45*
May 15th, 2010
Mashley
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
Furious! 4.45*
May 15th, 2010
Mashley
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience.
2.67
/ 5.00 from
7 votes
#170
3.77
/ 5.00 from
5 votes
#172
4.00
/ 5.00 from
5 votes
#173
3.68
/ 5.00 from
5 votes
#175
Cascada - What Hurts The Most (Nightcore Remix)
cesc x Armin 4.25*
Dec 23rd, 2010
Lunah
collabA map with two or more associated mappers.
cesc x Armin 4.25*
Dec 23rd, 2010
Lunah
collabA map with two or more associated mappers.
3.88
/ 5.00 from
5 votes
#178
3.35
/ 5.00 from
5 votes
#180
3.05
/ 5.00 from
6 votes
#181
The Beatles - Here Comes The Sun
Hard ROCK! 3.63*
Jun 28th, 2010
mm201
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
Hard ROCK! 3.63*
Jun 28th, 2010
mm201
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
3.42
/ 5.00 from
5 votes
#182
3.26
/ 5.00 from
5 votes
#184
Liverne - Necrofantasia
Lesjuh 5.31*
Jan 1st, 2010
Lesjuh
marathonA map with a drain time of over 5 minutes.
Lesjuh 5.31*
Jan 1st, 2010
Lesjuh
marathonA map with a drain time of over 5 minutes.
3.91
/ 5.00 from
5 votes
#186
2.96
/ 5.00 from
6 votes
#187
2.86
/ 5.00 from
5 votes
#189
4.08
/ 5.00 from
5 votes
#191
3.54
/ 5.00 from
5 votes
#193
Ailsean - Joe Cam Stole My Bike
Fourside 4.99*
Apr 18th, 2010
K-S-O
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Fourside 4.99*
Apr 18th, 2010
K-S-O
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.68
/ 5.00 from
5 votes
#194
4.31
/ 5.00 from
5 votes
#195
3rd Coast - Coastal Tempo
Hard 3.99*
Sep 9th, 2010
James
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Hard 3.99*
Sep 9th, 2010
James
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.50
/ 5.00 from
5 votes
#196
D-51 - Brand New World (TV Size)
Insane 4.89*
Sep 20th, 2010
YGOkid8
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 4.89*
Sep 20th, 2010
YGOkid8
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.38
/ 5.00 from
7 votes
#197
Kalafina - Sprinter
SOGABAKAMO 4.71*
Feb 1st, 2010
Furawa
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
SOGABAKAMO 4.71*
Feb 1st, 2010
Furawa
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.76
/ 5.00 from
4 votes
#198
Nekomata Master - Goodbye Heaven
Another 4.16*
Mar 27th, 2010
gdeath
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., geometricIncorporates geometric shapes within the map's visual design., low svFeatures prominent low sv usage as a key part of map design.
Another 4.16*
Mar 27th, 2010
gdeath
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., geometricIncorporates geometric shapes within the map's visual design., low svFeatures prominent low sv usage as a key part of map design.
3.08
/ 5.00 from
5 votes
#199
Megpoid GUMI - Mozaik Role
epa- 4.43*
Oct 20th, 2010
eveless and 100pa-
collabA map with two or more associated mappers.
epa- 4.43*
Oct 20th, 2010
eveless and 100pa-
collabA map with two or more associated mappers.
3.99
/ 5.00 from
5 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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