Highest Rated Maps of 2013
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#251
3.57
from
7 votes
#255
LeaF - MEPHISTO
Another 5.18*
Nov 7th, 2013
Alumetorz
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 5.18*
Nov 7th, 2013
Alumetorz
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.85
from
7 votes
#258
Knife Party - Fire Hive
Wob-Wob-Wob-Wob-WHEEEEE 4.18*
Aug 10th, 2013
TrigonometrY
storyboardContains a storyboard that enhances gameplay experience.
Wob-Wob-Wob-Wob-WHEEEEE 4.18*
Aug 10th, 2013
TrigonometrY
storyboardContains a storyboard that enhances gameplay experience.
3.98
from
7 votes
#260
Satou Satomi & Kayano Ai - Kimi ni Matsuwaru Mystery (TV Size)
Mystery 4.67*
May 23rd, 2013
Guy
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Mystery 4.67*
May 23rd, 2013
Guy
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
2.94
from
8 votes
#266
KOTOKO - Sakuranbo Kiss ~Bakuhatsu Damo~n~
Jumping 4.40*
Nov 9th, 2013
banvi
slidershapesUses a large variety of slider designs.
Jumping 4.40*
Nov 9th, 2013
banvi
slidershapesUses a large variety of slider designs.
3.58
from
6 votes
#267
Horie Yui - True truly love
True truly 2016 9.01*
Jun 8th, 2013
ryza
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
True truly 2016 9.01*
Jun 8th, 2013
ryza
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.93
from
9 votes
#268
Tamaonsen - COZMIC DRIVE feat.Youko
CRN MORE DRIVE 6.46*
Feb 13th, 2013
caren_sk
storyboardContains a storyboard that enhances gameplay experience.
CRN MORE DRIVE 6.46*
Feb 13th, 2013
caren_sk
storyboardContains a storyboard that enhances gameplay experience.
3.89
from
6 votes
#272
Rinjinbu - Be My Friend (TV Size)
Fang 4.34*
Feb 23rd, 2013
Dark Fang
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Fang 4.34*
Feb 23rd, 2013
Dark Fang
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.05
from
8 votes
#273
Kishida Kyoudan & THE Akeboshi Rockets - Strike the Blood (TV Size)
Skystar's Gently Slightly Little Bit More Hardly EXTRA 6.08*
Oct 27th, 2013
No_Gu and Skystar
Skystar's Gently Slightly Little Bit More Hardly EXTRA 6.08*
Oct 27th, 2013
No_Gu and Skystar
2.93
from
7 votes
#275
fumika - Umikaze no Brave
Believe 4.97*
Jan 4th, 2013
Evil_Twilight
storyboardContains a storyboard that enhances gameplay experience.
Believe 4.97*
Jan 4th, 2013
Evil_Twilight
storyboardContains a storyboard that enhances gameplay experience.
4.49
from
7 votes
#276
LiSA - EGOiSTiC SHOOTER
vs CRN 6.42*
Jul 2nd, 2013
caren_sk
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
vs CRN 6.42*
Jul 2nd, 2013
caren_sk
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
from
8 votes
#280
SYNC.ART'S - Innocent doll
Hard 3.60*
May 3rd, 2013
Loneight
storyboardContains a storyboard that enhances gameplay experience.
Hard 3.60*
May 3rd, 2013
Loneight
storyboardContains a storyboard that enhances gameplay experience.
3.73
from
6 votes
#281
himmeltengoku - Saika (Another Style Remix)
Spinboxer 4.70*
Jan 14th, 2013
spboxer3
storyboardContains a storyboard that enhances gameplay experience.
Spinboxer 4.70*
Jan 14th, 2013
spboxer3
storyboardContains a storyboard that enhances gameplay experience.
3.97
from
6 votes
#282
Merzbow - Requiem
Normal 0.00*
Jan 13th, 2013
Niko
slider onlyRestricts object choice to sliders only., gimmickFocused on a single unique design or gameplay idea., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., low svFeatures prominent low sv usage as a key part of map design.
Normal 0.00*
Jan 13th, 2013
Niko
slider onlyRestricts object choice to sliders only., gimmickFocused on a single unique design or gameplay idea., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., low svFeatures prominent low sv usage as a key part of map design.
2.64
from
22 votes
#284
Utada Hikaru - Passion (DJ Toy Remix)
Insane 3.04*
Dec 7th, 2013
Lanttu
storyboardContains a storyboard that enhances gameplay experience.
Insane 3.04*
Dec 7th, 2013
Lanttu
storyboardContains a storyboard that enhances gameplay experience.
3.52
from
6 votes
#285
LiSA - EGOiSTiC SHOOTER
vs 0108 7.88*
Jul 2nd, 2013
val0108
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., high svFeatures prominent high slider velocity usage as a key part of map design.
vs 0108 7.88*
Jul 2nd, 2013
val0108
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., high svFeatures prominent high slider velocity usage as a key part of map design.
2.75
from
9 votes
#287
Chata - re:construction
Reconstruct 5.06*
Nov 18th, 2013
hoLysoup
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Reconstruct 5.06*
Nov 18th, 2013
hoLysoup
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.93
from
7 votes
#288
Last Note. - Caramel Heaven
Heaven 5.68*
Jun 30th, 2013
Snepif
storyboardContains a storyboard that enhances gameplay experience.
Heaven 5.68*
Jun 30th, 2013
Snepif
storyboardContains a storyboard that enhances gameplay experience.
3.52
from
7 votes
#289
ONE OK ROCK - NO SCARED
Kiiwa's Insane 5.99*
Dec 25th, 2013
Kiiwa
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Kiiwa's Insane 5.99*
Dec 25th, 2013
Kiiwa
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.42
from
7 votes
#291
UNDEAD CORPORATION - Yoru Naku Usagi wa Yume wo Miru
Lunatic 6.06*
Jan 28th, 2013
Strawberry
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunatic 6.06*
Jan 28th, 2013
Strawberry
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.26
from
6 votes
#292
Cres - End Time
Another 5.33*
Jan 26th, 2013
Mirage
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 5.33*
Jan 26th, 2013
Mirage
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.41
from
6 votes
#297
Manabu Namiki - Tenshi
Insane 6.01*
Oct 5th, 2013
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 6.01*
Oct 5th, 2013
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99
from
6 votes
#298
B-Complex - Beautiful Lies
2 5.70*
Dec 28th, 2013
galvenize
marathonA map with a drain time of over 5 minutes.
2 5.70*
Dec 28th, 2013
galvenize
marathonA map with a drain time of over 5 minutes.
4.00
from
6 votes
#299
sasakure.UK feat. Hatsune Miku - *Hello,Planet.
MULTIPLAYER 4.60*
Feb 2nd, 2013
Faust, eveless, Patchouli, NatsumeRin, Lalarun and Suzully
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
MULTIPLAYER 4.60*
Feb 2nd, 2013
Faust, eveless, Patchouli, NatsumeRin, Lalarun and Suzully
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.48
from
7 votes
#300
4.11
from
6 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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