Highest Rated Maps of 2013
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#252
2.98
/ 5.00 from
8 votes
#253
yuikonnu - Otsukimi Recital
Collab 5.64*
Sep 16th, 2013
Mythol and cRyo[iceeicee]
collab A map with two or more associated mappers.
Collab 5.64*
Sep 16th, 2013
Mythol and cRyo[iceeicee]
collab A map with two or more associated mappers.
3.75
/ 5.00 from
6 votes
#255
Satou Satomi & Kayano Ai - Kimi ni Matsuwaru Mystery (TV Size)
Mystery 4.67*
May 23rd, 2013
Guy
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Mystery 4.67*
May 23rd, 2013
Guy
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
2.95
/ 5.00 from
8 votes
#257
3.59
/ 5.00 from
7 votes
#261
4.45
/ 5.00 from
6 votes
#265
KOTOKO - Sakuranbo Kiss ~Bakuhatsu Damo~n~
Jumping 4.40*
Nov 9th, 2013
banvi
slidershapes Uses a large variety of slider designs.
Jumping 4.40*
Nov 9th, 2013
banvi
slidershapes Uses a large variety of slider designs.
3.58
/ 5.00 from
6 votes
#266
3.55
/ 5.00 from
8 votes
#267
Hikasa Yoko - Listen!!
Collab 5.41*
Jun 22nd, 2013
Lilac, Lybydose, Derekku, Shohei Ohtani, Lunah, Cristian and Lizzehb
collab A map with two or more associated mappers. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Collab 5.41*
Jun 22nd, 2013
Lilac, Lybydose, Derekku, Shohei Ohtani, Lunah, Cristian and Lizzehb
collab A map with two or more associated mappers. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.07
/ 5.00 from
7 votes
#268
Rinjinbu - Be My Friend (TV Size)
Fang 4.34*
Feb 23rd, 2013
Dark Fang
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Fang 4.34*
Feb 23rd, 2013
Dark Fang
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.05
/ 5.00 from
8 votes
#270
Kishida Kyoudan & THE Akeboshi Rockets - Strike the Blood (TV Size)
Skystar's Gently Slightly Little... 5.87*
Dec 18th, 2013
Skystar
Skystar's Gently Slightly Little... 5.87*
Dec 18th, 2013
Skystar
2.93
/ 5.00 from
7 votes
#272
LiSA - EGOiSTiC SHOOTER
vs CRN 6.42*
Jul 2nd, 2013
caren_sk
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
vs CRN 6.42*
Jul 2nd, 2013
caren_sk
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74
/ 5.00 from
8 votes
#273
Cres - End Time
Another 5.33*
Jan 26th, 2013
Mirage
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Another 5.33*
Jan 26th, 2013
Mirage
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.42
/ 5.00 from
6 votes
#274
3.95
/ 5.00 from
6 votes
#277
3.52
/ 5.00 from
6 votes
#279
Chata - re:construction
Reconstruct 5.06*
Nov 18th, 2013
hoLysoup
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Reconstruct 5.06*
Nov 18th, 2013
hoLysoup
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.93
/ 5.00 from
7 votes
#284
Halozy - Dut ~Usagi Tobi Suteppu~
Lunatic 5.04*
Jun 10th, 2013
Snowy Dream and popner
collab A map with two or more associated mappers.
Lunatic 5.04*
Jun 10th, 2013
Snowy Dream and popner
collab A map with two or more associated mappers.
3.86
/ 5.00 from
8 votes
#285
4.01
/ 5.00 from
7 votes
#286
LeaF - MEPHISTO
Another 5.18*
Nov 7th, 2013
Alumetorz
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Another 5.18*
Nov 7th, 2013
Alumetorz
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.73
/ 5.00 from
6 votes
#287
FOLiACETATE - Heterochromia Iridis
Another 5.71*
Nov 24th, 2013
ktgster
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Another 5.71*
Nov 24th, 2013
ktgster
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.71
/ 5.00 from
7 votes
#290
3.35
/ 5.00 from
6 votes
#291
Manabu Namiki - Tenshi
Insane 6.01*
Oct 5th, 2013
Snow Note
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Insane 6.01*
Oct 5th, 2013
Snow Note
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.99
/ 5.00 from
6 votes
#292
B-Complex - Beautiful Lies
2 5.70*
Dec 28th, 2013
galvenize
marathon A map with a drain time of over 5 minutes.
2 5.70*
Dec 28th, 2013
galvenize
marathon A map with a drain time of over 5 minutes.
4.00
/ 5.00 from
6 votes
#294
sasakure.UK feat. Hatsune Miku - *Hello,Planet.
MULTIPLAYER 4.60*
Feb 2nd, 2013
Faust, eveless, Patchouli, NatsumeRin, Lalarun and Suzully
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers.
MULTIPLAYER 4.60*
Feb 2nd, 2013
Faust, eveless, Patchouli, NatsumeRin, Lalarun and Suzully
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers.
3.48
/ 5.00 from
7 votes
#296
3.41
/ 5.00 from
6 votes
#298
Perfume - Laser Beam
Insane 4.43*
Oct 18th, 2013
Raging Bull
storyboard Contains a storyboard that enhances gameplay experience.
Insane 4.43*
Oct 18th, 2013
Raging Bull
storyboard Contains a storyboard that enhances gameplay experience.
3.47
/ 5.00 from
6 votes
#299
Epica - Fools of Damnation
Unity 5.22*
Jun 13th, 2013
ZekeyHache, Melan Blue, -kevincela-, HellDawn, MoodyRPG, Wisakedjak, Pereira006, Kyshiro, Gabe and Sieg
marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Unity 5.22*
Jun 13th, 2013
ZekeyHache, Melan Blue, -kevincela-, HellDawn, MoodyRPG, Wisakedjak, Pereira006, Kyshiro, Gabe and Sieg
marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
4.00
/ 5.00 from
5 votes
#300
Ryo - Yoru no Himawari
Easy 1.21*
Aug 15th, 2013
kiddly
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Easy 1.21*
Aug 15th, 2013
kiddly
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.82
/ 5.00 from
7 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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