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Friends: 0
Ratings: 0
Comments: 0
Reviews: 0
Ranked Mapsets: 86
Approved Edits: 0
Descriptor votes: 0

this display will be way more epic later. for now i'll just show highest charting nominated maps
SHISHAMO - Kimi to Natsu Fes [Insane]
4.26 / 5.00 from 11 votes, #3483 overall
eufonius - Paradigm [KPY & Gu's Insane]
3.44 / 5.00 from 9 votes, #5669 overall
nameless - 3331 [pishi's Extra]
3.15 / 5.00 from 6 votes
Galileo Galilei - Aoi Shiori [Hanabi]
4.22 / 5.00 from 5 votes
Halozy - PLAZMA [Nightmare]
3.58 / 5.00 from 3 votes
eufonius - Narcissus [Hard]
0.00 / 5.00 from 0 votes

Mapping Overview

Highest Rated

Excl. collabs with 4+ mappers EZFG - Hurting for a Very Hurtful Pain [Dance] flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
Ranked Apr 24th, 2013
3.70 / 5.00 from 42 votes
#40 for 2013, #610 overall
Total Ratings Received: 337
Average Star Rating: 4.85*
Most Active Year: 2012

Top Descriptors alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design. , gimmick Focused on a single unique design or gameplay idea. , freeform An unrestrained and loose approach towards visual structure. , geometric Incorporates geometric shapes within the map's visual design. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , custom skin Utilizes custom skin elements and graphics. , storyboard Contains a storyboard that enhances gameplay experience. , high sv Features prominent high slider velocity usage as a key part of map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.


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0 comments 5.00 / 5.00 from 1 votes
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42 comments 0.52 / 5.00 from 23 votes
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DAZBEE - Adios
Adios 6.12*
May 19th, 2025
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0 comments 5.00 / 5.00 from 1 votes
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1 comment 4.10 / 5.00 from 7 votes
nano - SABLE
2ha's Hard 3.32* (GD)
Jul 3rd, 2015
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2 comments 2.50 / 5.00 from 4 votes
1 comment 3.75 / 5.00 from 19 votes
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1 comment 4.50 / 5.00 from 1 votes
K:Te - Ur-Style
Style 3.36*
Mar 23rd, 2015
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2 comments 3.70 / 5.00 from 42 votes
0 comments 3.67 / 5.00 from 3 votes
CON - Cruel Clocks
TuEasy 1.72* (GD)
Apr 15th, 2013
7 comments
1 comment 3.73 / 5.00 from 6 votes
VocaliodP - 1/6
TuHard 2.67* (GD)
Apr 8th, 2013
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Skillet - Hero
Fate 4.31*
Jul 27th, 2012
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